Add new scene controller with touch display example.

Upgraded RF24 to latest version which supports SoftSPI. 
Added DigitalIO and UTFT libraries to support the new example.
Fix problem reported in RelayWithButtonActuator example.
This commit is contained in:
Henrik Ekblad
2014-10-17 00:01:55 +02:00
parent 27885fad9b
commit 2fd948fc66
276 changed files with 28573 additions and 4061 deletions
@@ -0,0 +1,335 @@
// UTFT_Demo_128x128_Serial (C)2012 Henning Karlsen
// web: http://www.henningkarlsen.com/electronics
//
// This program is a demo of how to use most of the functions
// of the library with a supported display modules.
//
// This demo was made to work on the 128x128 modules.
// Any other size displays may cause strange behaviour.
//
// This program requires the UTFT library.
//
#include <UTFT.h>
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Declare an instance of the class
UTFT myGLCD(LPH9135,6,5,2,3,4); // Remember to change the model parameter to suit your display module!
void setup()
{
randomSeed(analogRead(0));
// Setup the LCD
myGLCD.InitLCD(PORTRAIT);
myGLCD.setFont(SmallFont);
}
void loop()
{
byte buf[126];
int x, x2;
int y, y2;
int r;
// Clear the screen and draw the frame
myGLCD.clrScr();
myGLCD.setContrast(64);
myGLCD.setColor(255, 0, 0);
myGLCD.fillRect(0,0,127,12);
myGLCD.setColor(64, 64, 64);
myGLCD.fillRect(0,117,127,127);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255,0,0);
myGLCD.print("Universal TFT", CENTER, 0);
myGLCD.setBackColor(64,64,64);
myGLCD.setColor(255,255,0);
myGLCD.print("H.Karlsen", LEFT, 116);
myGLCD.print("(C)2012", RIGHT, 116);
myGLCD.setColor(0,255,0);
myGLCD.drawRect(0,13,127,116);
// Draw crosshairs
myGLCD.setColor(0,0,255);
myGLCD.drawLine(63,14,63,115);
myGLCD.drawLine(1,63,126,63);
for (int i=3; i<128; i+=10)
myGLCD.drawLine(i, 61, i, 65);
for (int i=14; i<118; i+=10)
myGLCD.drawLine(61, i, 65, i);
// Draw sin-, cos- and tan-lines
myGLCD.setColor(0,255,255);
myGLCD.setBackColor(0,0,0);
myGLCD.print("Sin", 2, 14);
for (int i=1; i<126; i++)
{
myGLCD.drawPixel(i,63+(sin(((i*2.85)*3.14)/180)*45));
}
myGLCD.setColor(255,0,0);
myGLCD.print("Cos", 2, 26);
for (int i=1; i<126; i++)
{
myGLCD.drawPixel(i,63+(cos(((i*2.85)*3.14)/180)*45));
}
myGLCD.setColor(255,255,0);
myGLCD.print("Tan", 2, 38);
for (int i=1; i<126; i++)
{
myGLCD.drawPixel(i,63+(tan(((i*2.85)*3.14)/180)));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
myGLCD.setColor(0,0,255);
myGLCD.drawLine(63,14,63,115);
myGLCD.drawLine(1,63,126,63);
// Draw a moving sinewave
x=1;
for (int i=1; i<3654; i++)
{
x++;
if (x==127)
x=1;
if (i>127)
{
if ((x==63)||(buf[x-1]==63))
myGLCD.setColor(0,0,255);
else
myGLCD.setColor(0,0,0);
myGLCD.drawPixel(x,buf[x-1]);
}
myGLCD.setColor(0,255,255);
y=63+(sin(((i*1.3)*3.14)/180)*45);
myGLCD.drawPixel(x,y);
buf[x-1]=y;
// delay(3);
}
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some filled rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRect(10+(i*10),10+(i*10), 60+(i*10), 60+(i*10));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some filled, rounded rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRoundRect(70-(i*10),10+(i*10), 120-(i*10), 60+(i*10));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some filled circles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillCircle(30+(i*10),35+(i*10), 25);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some lines in a pattern
myGLCD.setColor (255,0,0);
for (int i=11; i<115; i+=3)
{
myGLCD.drawLine(1, i, i-10, 115);
}
myGLCD.setColor (255,0,0);
for (int i=112; i>14; i-=3)
{
myGLCD.drawLine(126, i, i+14, 14);
}
myGLCD.setColor (0,255,255);
for (int i=115; i>14; i-=3)
{
myGLCD.drawLine(1, i, 116-i, 14);
}
myGLCD.setColor (0,255,255);
for (int i=14; i<115; i+=3)
{
myGLCD.drawLine(126, i, 140-i, 115);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random circles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=22+random(85);
y=35+random(59);
r=random(20);
myGLCD.drawCircle(x, y, r);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(124);
y=15+random(101);
x2=2+random(124);
y2=15+random(101);
myGLCD.drawRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random rounded rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(124);
y=15+random(101);
x2=2+random(124);
y2=15+random(101);
myGLCD.drawRoundRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random lines
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(124);
y=15+random(101);
x2=2+random(124);
y2=15+random(101);
myGLCD.drawLine(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random pixels
for (int i=0; i<5000; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
myGLCD.drawPixel(2+random(124), 15+random(101));
}
delay (2000);
// Set up the "Finished"-screen
myGLCD.setContrast(0);
myGLCD.fillScr(0,0,255);
myGLCD.setColor(255,0,0);
myGLCD.fillRoundRect(2, 40, 125, 88);
myGLCD.setColor(255,255,255);
myGLCD.setBackColor(255,0,0);
myGLCD.print("That's it!", CENTER, 46);
myGLCD.print("Restarting in a", CENTER, 66);
myGLCD.print("few seconds...", CENTER, 76);
myGLCD.setColor(0,0,0);
myGLCD.setBackColor(0,0,255);
myGLCD.print("Runtime: (msecs)", CENTER, 108);
myGLCD.printNumI(millis(), CENTER, 118);
myGLCD.setContrast(64);
delay (10000);
// Fade screen to black
for (int i=64; i>0; i--)
{
myGLCD.setContrast(i);
delay(100);
}
}