Add new scene controller with touch display example.
Upgraded RF24 to latest version which supports SoftSPI. Added DigitalIO and UTFT libraries to support the new example. Fix problem reported in RelayWithButtonActuator example.
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// UTFT_Demo_160x128_Serial (C)2014 Henning Karlsen
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// web: http://www.henningkarlsen.com/electronics
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//
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// This program is a demo of how to use most of the functions
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// of the library with a supported display modules.
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//
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// This demo was made for modules with a screen resolution
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// of 160x128 pixels.
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//
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// This program requires the UTFT library.
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//
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#include <UTFT.h>
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// Declare which fonts we will be using
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extern uint8_t SmallFont[];
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// Usage: myGLCD(<model code>, SDA, SCL, CS, RST[, RS]);
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//
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// When using the DM-TFT18-101 and shield from DisplayModule you should use the following:
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// UTFT myGLCD(DMTFT18101,2,3,4,6,5);
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//
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UTFT myGLCD(ITDB18SP,11,10,9,12,8); // Remember to change the model parameter to suit your display module!
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void setup()
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{
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randomSeed(analogRead(0));
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// Setup the LCD
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myGLCD.InitLCD();
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myGLCD.setFont(SmallFont);
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}
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void loop()
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{
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int buf[158];
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int x, x2;
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int y, y2;
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int r;
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// Clear the screen and draw the frame
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myGLCD.clrScr();
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myGLCD.setColor(255, 0, 0);
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myGLCD.fillRect(0, 0, 159, 13);
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myGLCD.setColor(64, 64, 64);
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myGLCD.fillRect(0, 114, 159, 127);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.print("Universal TFT Lib.", CENTER, 1);
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myGLCD.setBackColor(64, 64, 64);
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myGLCD.setColor(255,255,0);
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myGLCD.print("H.Karlsen", LEFT, 114);
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myGLCD.print("(C)2014", RIGHT, 114);
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myGLCD.setColor(0, 0, 255);
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myGLCD.drawRect(0, 13, 159, 113);
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// Draw crosshairs
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myGLCD.setColor(0, 0, 255);
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myGLCD.setBackColor(0, 0, 0);
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myGLCD.drawLine(79, 14, 79, 113);
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myGLCD.drawLine(1, 63, 158, 63);
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for (int i=9; i<150; i+=10)
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myGLCD.drawLine(i, 61, i, 65);
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for (int i=19; i<110; i+=10)
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myGLCD.drawLine(77, i, 81, i);
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// Draw sin-, cos- and tan-lines
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myGLCD.setColor(0,255,255);
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myGLCD.print("Sin", 5, 15);
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for (int i=1; i<158; i++)
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{
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myGLCD.drawPixel(i,63+(sin(((i*2.27)*3.14)/180)*40));
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}
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myGLCD.setColor(255,0,0);
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myGLCD.print("Cos", 5, 27);
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for (int i=1; i<158; i++)
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{
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myGLCD.drawPixel(i,63+(cos(((i*2.27)*3.14)/180)*40));
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}
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myGLCD.setColor(255,255,0);
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myGLCD.print("Tan", 5, 39);
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for (int i=1; i<158; i++)
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{
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myGLCD.drawPixel(i,63+(tan(((i*2.27)*3.14)/180)));
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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myGLCD.setColor(0, 0, 255);
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myGLCD.setBackColor(0, 0, 0);
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myGLCD.drawLine(79, 14, 79, 113);
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myGLCD.drawLine(1, 63, 158, 63);
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// Draw a moving sinewave
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x=1;
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for (int i=1; i<(158*20); i++)
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{
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x++;
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if (x==159)
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x=1;
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if (i>159)
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{
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if ((x==79)||(buf[x-1]==63))
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myGLCD.setColor(0,0,255);
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else
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myGLCD.setColor(0,0,0);
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myGLCD.drawPixel(x,buf[x-1]);
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}
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myGLCD.setColor(0,255,255);
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y=63+(sin(((i*2.5)*3.14)/180)*(40-(i / 100)));
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myGLCD.drawPixel(x,y);
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buf[x-1]=y;
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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// Draw some filled rectangles
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for (int i=1; i<6; i++)
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{
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switch (i)
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{
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case 1:
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myGLCD.setColor(255,0,255);
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break;
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case 2:
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myGLCD.setColor(255,0,0);
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break;
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case 3:
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myGLCD.setColor(0,255,0);
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break;
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case 4:
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myGLCD.setColor(0,0,255);
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break;
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case 5:
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myGLCD.setColor(255,255,0);
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break;
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}
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myGLCD.fillRect(39+(i*10), 23+(i*10), 59+(i*10), 43+(i*10));
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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// Draw some filled, rounded rectangles
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for (int i=1; i<6; i++)
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{
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switch (i)
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{
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case 1:
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myGLCD.setColor(255,0,255);
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break;
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case 2:
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myGLCD.setColor(255,0,0);
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break;
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case 3:
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myGLCD.setColor(0,255,0);
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break;
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case 4:
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myGLCD.setColor(0,0,255);
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break;
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case 5:
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myGLCD.setColor(255,255,0);
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break;
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}
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myGLCD.fillRoundRect(99-(i*10), 23+(i*10), 119-(i*10), 43+(i*10));
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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// Draw some filled circles
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for (int i=1; i<6; i++)
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{
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switch (i)
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{
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case 1:
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myGLCD.setColor(255,0,255);
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break;
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case 2:
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myGLCD.setColor(255,0,0);
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break;
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case 3:
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myGLCD.setColor(0,255,0);
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break;
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case 4:
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myGLCD.setColor(0,0,255);
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break;
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case 5:
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myGLCD.setColor(255,255,0);
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break;
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}
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myGLCD.fillCircle(49+(i*10),33+(i*10), 15);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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// Draw some lines in a pattern
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myGLCD.setColor (255,0,0);
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for (int i=14; i<113; i+=5)
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{
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myGLCD.drawLine(1, i, (i*1.44)-10, 112);
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}
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myGLCD.setColor (255,0,0);
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for (int i=112; i>15; i-=5)
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{
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myGLCD.drawLine(158, i, (i*1.44)-12, 14);
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}
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myGLCD.setColor (0,255,255);
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for (int i=112; i>15; i-=5)
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{
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myGLCD.drawLine(1, i, 172-(i*1.44), 14);
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}
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myGLCD.setColor (0,255,255);
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for (int i=15; i<112; i+=5)
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{
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myGLCD.drawLine(158, i, 171-(i*1.44), 112);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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// Draw some random circles
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for (int i=0; i<100; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=22+random(116);
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y=35+random(57);
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r=random(20);
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myGLCD.drawCircle(x, y, r);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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// Draw some random rectangles
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for (int i=0; i<100; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(156);
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y=16+random(95);
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x2=2+random(156);
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y2=16+random(95);
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myGLCD.drawRect(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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// Draw some random rounded rectangles
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for (int i=0; i<100; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(156);
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y=16+random(95);
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x2=2+random(156);
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y2=16+random(95);
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myGLCD.drawRoundRect(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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for (int i=0; i<100; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(156);
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y=16+random(95);
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x2=2+random(156);
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y2=16+random(95);
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myGLCD.drawLine(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,14,158,113);
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for (int i=0; i<5000; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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myGLCD.drawPixel(2+random(156), 16+random(95));
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}
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delay(2000);
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myGLCD.fillScr(0, 0, 255);
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myGLCD.setColor(255, 0, 0);
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myGLCD.fillRoundRect(10, 17, 149, 72);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.print("That's it!", CENTER, 20);
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myGLCD.print("Restarting in a", CENTER, 45);
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myGLCD.print("few seconds...", CENTER, 57);
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myGLCD.setColor(0, 255, 0);
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myGLCD.setBackColor(0, 0, 255);
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myGLCD.print("Runtime: (msecs)", CENTER, 103);
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myGLCD.printNumI(millis(), CENTER, 115);
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delay (10000);
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}
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