Add new scene controller with touch display example.

Upgraded RF24 to latest version which supports SoftSPI. 
Added DigitalIO and UTFT libraries to support the new example.
Fix problem reported in RelayWithButtonActuator example.
This commit is contained in:
Henrik Ekblad
2014-10-17 00:01:55 +02:00
parent 27885fad9b
commit 2fd948fc66
276 changed files with 28573 additions and 4061 deletions
@@ -0,0 +1,65 @@
// UTFT_Bitmap (C)2014 Henning Karlsen
// web: http://www.henningkarlsen.com/electronics
//
// This program is a demo of the drawBitmap()-function.
//
// This demo was made to work on the 320x240 modules.
// Any other size displays may cause strange behaviour.
//
// This program requires the UTFT library.
//
#include <UTFT.h>
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Set the pins to the correct ones for your development shield
// ------------------------------------------------------------
// My chipKit Uno32/uC32 shield : <display model>,38,39,40,41
// My chipKit Max32 shield : <display model>,82,83,84,85
// AquaLEDSource All in One Super Screw Shield : <display model>,82,83,84,85
//
// Remember to change the model parameter to suit your display module!
UTFT myGLCD(ITDB32S,82,83,84,85);
extern unsigned short info[0x400];
extern unsigned short icon[0x400];
extern unsigned short tux[0x400];
void setup()
{
myGLCD.InitLCD();
myGLCD.setFont(SmallFont);
}
void loop()
{
myGLCD.fillScr(255, 255, 255);
myGLCD.setColor(255, 255, 255);
myGLCD.print(" *** A 10 by 7 grid of a 32x32 icon *** ", CENTER, 228);
for (int x=0; x<10; x++)
for (int y=0; y<7; y++)
myGLCD.drawBitmap (x*32, y*32, 32, 32, info);
delay(5000);
myGLCD.fillScr(255, 255, 255);
myGLCD.setColor(255, 255, 255);
myGLCD.print(" Two different icons in scale 1 to 4 ", CENTER, 228);
int x=0;
for (int s=0; s<4; s++)
{
x+=(s*32);
myGLCD.drawBitmap (x, 0, 32, 32, tux, s+1);
}
x=0;
for (int s=4; s>0; s--)
{
myGLCD.drawBitmap (x, 224-(s*32), 32, 32, icon, s);
x+=(s*32);
}
delay(5000);
}