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@@ -1,7 +1,6 @@
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/* Secret Knock Trinket
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Code for running a secret knock lock on the Adafruit Trinket.
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/* Secret Knock Sensor
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See full instructions here:
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See original instructions here (note: The MySensors adopted code might differ in wiring. The instructions below is correct):
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https://learn.adafruit.com/secret-knock-activated-drawer-lock/
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Version 13.10.31 Built with Arduino IDE 1.0.5
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@@ -16,48 +15,50 @@
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Pin 0: Program button used for recording a new Knock (connect Pin0 -> button -> GND)
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Pin 1: Optional: Connect LED here (remember resisor in series)
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Pin 2: Optional: Piezo element (for beeps).
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Pin A1 (Analog 1): A sound sensor for sensing knocks. See MySensors purchase guide. I used this: http://rover.ebay.com/rover/1/711-53200-19255-0/1?icep_ff3=2&pub=5575069610&toolid=10001&campid=5337433187&customid=&icep_item=200941260251&ipn=psmain&icep_vectorid=229466&kwid=902099&mtid=824&kw=lg
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Pin 4: Connects to a 1. Relay which open door or lock or 2. transistor or that opens a solenoid lock when HIGH (see adafruit guide for this option).
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Pin 1: A sound sensor (digital output) for sensing knocks. See MySensors purchase guide. I used this: http://rover.ebay.com/rover/1/711-53200-19255-0/1?icep_ff3=2&pub=5575069610&toolid=10001&campid=5337433187&customid=&icep_item=200941260251&ipn=psmain&icep_vectorid=229466&kwid=902099&mtid=824&kw=lg
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Pin 4: Connects to either 1. Relay which open door or lock or
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2. transistor that opens a solenoid lock when HIGH (see adafruit guide for this option).
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Connect radio according as usual(you can skip IRQ pin)
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http://www.mysensors.org/build/connect_radio
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*/
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*/
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#include <MySensor.h>
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#include <SPI.h>
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#include <MySensor.h>
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#include <SPI.h>
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#define CHILD_ID 99 // Id of the sensor child
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#define CHILD_ID 99 // Id of the sensor child
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const byte eepromValid = 121; // If the first byte in eeprom is this then the data is valid.
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const byte eepromValid = 121; // If the first byte in eeprom is this then the data is valid.
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/*Pin definitions*/
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const int programButton = 0; // (Digital 0) Record A New Knock button.
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const int ledPin = 1; // (Digital 1) The LED pin (if any)
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const int knockSensor = 5; // (Digital 5) for using the microphone digital output (tune knob to register knock)
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const int audioOut = 2; // (Digital 2) for using the peizo as an output device. (Thing that goes beep.)
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const int lockPin = 4; // (Digital 4) The pin that activates the relay/solenoid lock.
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/*Pin definitions*/
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const int programButton = 0; // (Digital 0) Record A New Knock button.
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const int ledPin = 1; // (Digital 1) The LED pin (if any)
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const int knockSensor = 5; // (Digital 5) for using the microphone digital output (tune knob to register knock)
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const int audioOut = 2; // (Digital 2) for using the peizo as an output device. (Thing that goes beep.)
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const int lockPin = 4; // (Digital 4) The pin that activates the relay/solenoid lock.
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/*Tuning constants. Changing the values below changes the behavior of the device.*/
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int threshold = 3; // Minimum signal from the piezo to register as a knock. Higher = less sensitive. Typical values 1 - 10
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const int rejectValue = 25; // If an individual knock is off by this percentage of a knock we don't unlock. Typical values 10-30
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const int averageRejectValue = 15; // If the average timing of all the knocks is off by this percent we don't unlock. Typical values 5-20
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const int knockFadeTime = 150; // Milliseconds we allow a knock to fade before we listen for another one. (Debounce timer.)
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const int lockOperateTime = 2500; // Milliseconds that we operate the lock solenoid latch before releasing it.
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const int maximumKnocks = 20; // Maximum number of knocks to listen for.
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const int knockComplete = 1200; // Longest time to wait for a knock before we assume that it's finished. (milliseconds)
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/*Tuning constants. Changing the values below changes the behavior of the device.*/
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int threshold = 3; // Minimum signal from the piezo to register as a knock. Higher = less sensitive. Typical values 1 - 10
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const int rejectValue = 25; // If an individual knock is off by this percentage of a knock we don't unlock. Typical values 10-30
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const int averageRejectValue = 15; // If the average timing of all the knocks is off by this percent we don't unlock. Typical values 5-20
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const int knockFadeTime = 150; // Milliseconds we allow a knock to fade before we listen for another one. (Debounce timer.)
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const int lockOperateTime = 2500; // Milliseconds that we operate the lock solenoid latch before releasing it.
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const int maximumKnocks = 20; // Maximum number of knocks to listen for.
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const int knockComplete = 1200; // Longest time to wait for a knock before we assume that it's finished. (milliseconds)
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byte secretCode[maximumKnocks] = {50, 25, 25, 50, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // Initial setup: "Shave and a Hair Cut, two bits."
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int knockReadings[maximumKnocks]; // When someone knocks this array fills with the delays between knocks.
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int knockSensorValue = 0; // Last reading of the knock sensor.
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boolean programModeActive = false; // True if we're trying to program a new knock.
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byte secretCode[maximumKnocks] = {50, 25, 25, 50, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // Initial setup: "Shave and a Hair Cut, two bits."
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int knockReadings[maximumKnocks]; // When someone knocks this array fills with the delays between knocks.
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int knockSensorValue = 0; // Last reading of the knock sensor.
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boolean programModeActive = false; // True if we're trying to program a new knock.
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bool lockStatus;
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MySensor gw;
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MyMessage lockMsg(CHILD_ID, V_LOCK_STATUS);
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bool lockStatus;
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MySensor gw;
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MyMessage lockMsg(CHILD_ID, V_LOCK_STATUS);
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void setup() {
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void setup() {
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pinMode(ledPin, OUTPUT);
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pinMode(knockSensor, INPUT);
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@@ -79,9 +80,9 @@ void setup() {
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setLockState(lockStatus, true); // Now set the last known state and send it to controller
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delay(500); // This delay is here because the solenoid lock returning to place can otherwise trigger and inadvertent knock.
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}
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}
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void loop() {
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void loop() {
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gw.process(); // Process incomming messages
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// Listen for any knock at all.
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knockSensorValue = digitalRead(knockSensor);
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@@ -123,10 +124,10 @@ void loop() {
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listenToSecretKnock(); // We have our first knock. Go and see what other knocks are in store...
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}
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}
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}
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// Records the timing of knocks.
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void listenToSecretKnock(){
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// Records the timing of knocks.
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void listenToSecretKnock(){
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int i = 0;
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// First reset the listening array.
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for (i=0; i < maximumKnocks; i++){
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@@ -186,11 +187,11 @@ void listenToSecretKnock(){
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} else { // If we're in programming mode we still validate the lock because it makes some numbers we need, we just don't do anything with the return.
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validateKnock();
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}
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}
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}
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// Unlocks the door.
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void setLockState(bool state, bool send){
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// Unlocks the door.
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void setLockState(bool state, bool send){
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if (state)
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Serial.println("open lock");
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else
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@@ -203,11 +204,11 @@ void setLockState(bool state, bool send){
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gw.saveState(0,state);
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lockStatus = state;
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delay(500); // This delay is here because releasing the latch can cause a vibration that will be sensed as a knock.
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}
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}
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// Checks to see if our knock matches the secret.
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// Returns true if it's a good knock, false if it's not.
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boolean validateKnock(){
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// Checks to see if our knock matches the secret.
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// Returns true if it's a good knock, false if it's not.
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boolean validateKnock(){
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int i = 0;
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int currentKnockCount = 0;
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@@ -263,11 +264,11 @@ boolean validateKnock(){
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}
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return true;
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}
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}
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// reads the secret knock from EEPROM. (if any.)
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void readSecretKnock(){
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// reads the secret knock from EEPROM. (if any.)
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void readSecretKnock(){
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byte reading;
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int i;
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reading = gw.loadState(1);
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@@ -276,20 +277,20 @@ void readSecretKnock(){
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secretCode[i] = gw.loadState(i+2);
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}
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}
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}
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}
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//saves a new pattern too eeprom
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void saveSecretKnock(){
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//saves a new pattern too eeprom
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void saveSecretKnock(){
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gw.saveState(1, 0); // clear out the signature. That way we know if we didn't finish the write successfully.
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for (int i=0; i < maximumKnocks; i++){
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gw.saveState(i+2, secretCode[i]);
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}
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gw.saveState(1, eepromValid); // all good. Write the signature so we'll know it's all good.
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}
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}
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// Plays back the pattern of the knock in blinks and beeps
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void playbackKnock(int maxKnockInterval){
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// Plays back the pattern of the knock in blinks and beeps
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void playbackKnock(int maxKnockInterval){
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digitalWrite(ledPin, LOW);
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delay(1000);
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digitalWrite(ledPin, HIGH);
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@@ -304,22 +305,22 @@ void playbackKnock(int maxKnockInterval){
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}
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}
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digitalWrite(ledPin, LOW);
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}
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}
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// Deals with the knock delay thingy.
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void knockDelay(){
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// Deals with the knock delay thingy.
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void knockDelay(){
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int itterations = (knockFadeTime / 20); // Wait for the peak to dissipate before listening to next one.
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for (int i=0; i < itterations; i++){
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delay(10);
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analogRead(knockSensor); // This is done in an attempt to defuse the analog sensor's capacitor that will give false readings on high impedance sensors.
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delay(10);
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}
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}
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}
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// Plays a non-musical tone on the piezo.
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// playTime = milliseconds to play the tone
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// delayTime = time in microseconds between ticks. (smaller=higher pitch tone.)
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void chirp(int playTime, int delayTime){
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// Plays a non-musical tone on the piezo.
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// playTime = milliseconds to play the tone
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// delayTime = time in microseconds between ticks. (smaller=higher pitch tone.)
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void chirp(int playTime, int delayTime){
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long loopTime = (playTime * 1000L) / delayTime;
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pinMode(audioOut, OUTPUT);
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for(int i=0; i < loopTime; i++){
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@@ -328,11 +329,11 @@ void chirp(int playTime, int delayTime){
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digitalWrite(audioOut, LOW);
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}
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pinMode(audioOut, INPUT);
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}
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}
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void incomingMessage(const MyMessage &message) {
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void incomingMessage(const MyMessage &message) {
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// We only expect one type of message from controller. But we better check anyway.
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if (message.type==V_LOCK_STATUS) {
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// Change relay state
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@@ -342,5 +343,5 @@ void incomingMessage(const MyMessage &message) {
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Serial.print("Incoming lock status:");
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Serial.println(message.getBool());
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}
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}
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}
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