Updated some examples to show the new lib usage

Updated GettingStarted, pingpair, added medium speed version of transfer
rate test
This commit is contained in:
TMRh20
2014-03-19 20:23:33 -06:00
parent 63ee0ce2c0
commit 99571d6530
5 changed files with 419 additions and 74 deletions
@@ -15,6 +15,8 @@
* took.
*/
//March 2014 TMRh20 - Updated to utilize High Speed RF24 Library fork
#include <SPI.h>
#include "nRF24L01.h"
#include "RF24.h"
@@ -22,20 +24,14 @@
//
// Hardware configuration
//
// Set up nRF24L01 radio on SPI bus plus pins 9 & 10
RF24 radio(9,10);
// sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver
// Leave open to be the 'ping' transmitter
const int role_pin = 7;
const int role_pin = 5;
//
// Topology
//
// Radio pipe addresses for the 2 nodes to communicate.
const uint64_t pipes[2] = { 0xF0F0F0F0E1LL, 0xF0F0F0F0D2LL };
@@ -63,14 +59,11 @@ void setup(void)
//
// Role
//
pinMode(role_pin, INPUT); // set up the role pin
digitalWrite(role_pin,HIGH); //Change this to HIGH/LOW to pre-choose a role
delay(20); // Just to get a solid reading on the role pin
// set up the role pin
pinMode(role_pin, INPUT);
digitalWrite(role_pin,HIGH);
delay(20); // Just to get a solid reading on the role pin
// read the address pin, establish our role
if ( ! digitalRead(role_pin) )
if ( ! digitalRead(role_pin) ) // read the address pin, establish our role
role = role_ping_out;
else
role = role_pong_back;
@@ -89,13 +82,10 @@ void setup(void)
//
radio.begin();
// optionally, increase the delay between retries & # of retries
radio.setRetries(15,15);
// optionally, reduce the payload size. seems to
// improve reliability
radio.setPayloadSize(8);
radio.setRetries(15,15); // optionally, increase the delay between retries & # of retries
radio.setPayloadSize(8); // optionally, reduce the payload size. seems to improve reliability
//
// Open pipes to other nodes for communication
@@ -117,17 +107,9 @@ void setup(void)
radio.openReadingPipe(1,pipes[0]);
}
//
// Start listening
//
radio.startListening(); // Start listening
radio.startListening();
//
// Dump the configuration of the rf unit for debugging
//
radio.printDetails();
radio.printDetails(); // Dump the configuration of the rf unit for debugging
}
void loop(void)
@@ -137,47 +119,39 @@ void loop(void)
//
if (role == role_ping_out)
{
// First, stop listening so we can talk.
radio.stopListening();
{
radio.stopListening(); // First, stop listening so we can talk.
// Take the time, and send it. This will block until complete
unsigned long time = millis();
unsigned long time = millis(); // Take the time, and send it. This will block until complete
printf("Now sending %lu...",time);
bool ok = radio.write( &time, sizeof(unsigned long) );
bool ok = radio.writeFast( &time, sizeof(unsigned long) ); // NEW command to buffer data more efficiently
if (ok)
printf("ok...");
else
if (!ok)
printf("failed.\n\r");
// Now, continue listening
radio.startListening();
while(!radio.txStandBy()){} //NEW command needs to be called after done sending. Allows FIFO buffers to be filled
radio.startListening(); // Now, continue listening
// Wait here until we get a response, or timeout (250ms)
unsigned long started_waiting_at = millis();
unsigned long started_waiting_at = millis(); // Wait here until we get a response, or timeout (250ms)
bool timeout = false;
while ( ! radio.available() && ! timeout )
if (millis() - started_waiting_at > 200 )
timeout = true;
// Describe the results
if ( timeout )
if ( timeout ) // Describe the results
{
printf("Failed, response timed out.\n\r");
}
else
{
// Grab the response, compare, and send to debugging spew
unsigned long got_time;
unsigned long got_time; // Grab the response, compare, and send to debugging spew
radio.read( &got_time, sizeof(unsigned long) );
// Spew it
printf("Got response %lu, round-trip delay: %lu\n\r",got_time,millis()-got_time);
printf("Got response %lu, round-trip delay: %lu\n\r",got_time,millis()-got_time); // Spew it
}
// Try again 1s later
delay(1000);
delay(1000); // Try again 1s later
}
//
@@ -186,35 +160,27 @@ void loop(void)
if ( role == role_pong_back )
{
// if there is data ready
if ( radio.available() )
if ( radio.available() ) // if there is data ready
{
// Dump the payloads until we've gotten everything
unsigned long got_time;
unsigned long got_time; // Dump the payloads until we've gotten everything
bool done = false;
while (!done)
while (radio.available())
{
// Fetch the payload, and see if this was the last one.
done = radio.read( &got_time, sizeof(unsigned long) );
// Spew it
printf("Got payload %lu...",got_time);
radio.read( &got_time, sizeof(unsigned long) ); // Fetch the payload, and see if this was the last one.
}
printf("Got payload %lu...",got_time); // Spew it
// Delay just a little bit to let the other unit
// make the transition to receiver
delay(20);
}
//delay(20);
// First, stop listening so we can talk
radio.stopListening();
radio.stopListening(); // First, stop listening so we can talk
// Send the final one back.
radio.write( &got_time, sizeof(unsigned long) );
radio.write( &got_time, sizeof(unsigned long) );// Send the final one back.
printf("Sent response.\n\r");
// Now, resume listening so we catch the next packets.
radio.startListening();
radio.startListening(); // Now, resume listening so we catch the next packets.
}
}
}
// vim:cin:ai:sts=2 sw=2 ft=cpp
// vim:cin:ai:sts=2 sw=2 ft=cpp