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// UTFT_Buttons_Demo_320x240 (C)2013 Henning Karlsen
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// web: http://www.henningkarlsen.com/electronics
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//
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// A small demo to demonstrate the use of some of the
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// functions of the UTFT_Buttons add-on library.
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//
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// This demo was made for modules with a screen resolution
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// of 320x240 pixels, but should work on larger screens as
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// well.
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//
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// This program requires both the UTFT and UTouch libraries
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// in addition to the UTFT_Buttons add-on library.
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//
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#include <UTFT.h>
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#include <UTouch.h>
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#include <UTFT_Buttons.h>
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// Declare which fonts we will be using
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extern uint8_t SmallFont[];
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extern uint8_t BigFont[];
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extern uint8_t Dingbats1_XL[];
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// Set up UTFT...
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// Set the pins to the correct ones for your development board
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// -----------------------------------------------------------
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// Standard Arduino 2009/Uno/Leonardo shield : <display model>,19,18,17,16
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// Standard Arduino Mega/Due shield : <display model>,38,39,40,41
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// CTE TFT LCD/SD Shield for Arduino Due : <display model>,25,26,27,28
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// Standard chipKit Uno32/uC32 : <display model>,34,35,36,37
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// Standard chipKit Max32 : <display model>,82,83,84,85
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// AquaLEDSource All in One Super Screw Shield : <display model>,82,83,84,85
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//
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// Remember to change the model parameter to suit your display module!
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UTFT myGLCD(ITDB32S,38,39,40,41);
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// Set up UTouch...
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// Set the pins to the correct ones for your development board
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// -----------------------------------------------------------
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// Standard Arduino 2009/Uno/Leonardo shield : 15,10,14,9,8
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// Standard Arduino Mega/Due shield : 6,5,4,3,2
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// CTE TFT LCD/SD Shield for Arduino Due : 6,5,4,3,2
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// Standard chipKit Uno32/uC32 : 20,21,22,23,24
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// Standard chipKit Max32 : 62,63,64,65,66
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// AquaLEDSource All in One Super Screw Shield : 62,63,64,65,66
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UTouch myTouch(6,5,4,3,2);
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// Finally we set up UTFT_Buttons :)
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UTFT_Buttons myButtons(&myGLCD, &myTouch);
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void setup()
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{
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myGLCD.InitLCD();
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myGLCD.clrScr();
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myGLCD.setFont(SmallFont);
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myTouch.InitTouch();
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myTouch.setPrecision(PREC_MEDIUM);
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myButtons.setTextFont(BigFont);
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myButtons.setSymbolFont(Dingbats1_XL);
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}
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void loop()
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{
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int but1, but2, but3, but4, butX, butY, pressed_button;
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boolean default_colors = true;
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but1 = myButtons.addButton( 10, 20, 300, 30, "Button 1");
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but2 = myButtons.addButton( 10, 60, 300, 30, "Button 2");
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but3 = myButtons.addButton( 10, 100, 300, 30, "Button 3");
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but4 = myButtons.addButton( 10, 140, 300, 30, "Button 4", BUTTON_DISABLED);
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butX = myButtons.addButton(279, 199, 40, 40, "a", BUTTON_SYMBOL);
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butY = myButtons.addButton( 0, 199, 100, 40, "I", BUTTON_SYMBOL | BUTTON_SYMBOL_REP_3X);
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myButtons.drawButtons();
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myGLCD.print("You pressed:", 110, 205);
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myGLCD.setColor(VGA_BLACK);
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myGLCD.setBackColor(VGA_WHITE);
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myGLCD.print("None ", 110, 220);
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while(1)
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{
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if (myTouch.dataAvailable() == true)
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{
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pressed_button = myButtons.checkButtons();
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if (pressed_button==butX)
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{
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if (myButtons.buttonEnabled(but4))
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myButtons.disableButton(but4, true);
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else
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myButtons.enableButton(but4, true);
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}
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else if (pressed_button==butY)
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{
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if (default_colors)
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{
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myButtons.setButtonColors(VGA_YELLOW, VGA_RED, VGA_YELLOW, VGA_BLUE, VGA_GRAY);
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myButtons.relabelButton(butY, "_");
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myButtons.drawButtons();
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default_colors=false;
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}
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else
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{
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myButtons.setButtonColors(VGA_WHITE, VGA_GRAY, VGA_WHITE, VGA_RED, VGA_BLUE);
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myButtons.relabelButton(butY, "I");
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myButtons.drawButtons();
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default_colors=true;
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}
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}
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if (pressed_button==but1)
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myGLCD.print("Button 1", 110, 220);
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if (pressed_button==but2)
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myGLCD.print("Button 2", 110, 220);
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if (pressed_button==but3)
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myGLCD.print("Button 3", 110, 220);
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if (pressed_button==but4)
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myGLCD.print("Button 4", 110, 220);
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if (pressed_button==-1)
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myGLCD.print("None ", 110, 220);
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}
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}
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}
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