Add pubsub client
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/*
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UTouch.h - Arduino/chipKit library support for Color TFT LCD Touch screens
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Copyright (C)2010-2014 Henning Karlsen. All right reserved
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Basic functionality of this library are based on the demo-code provided by
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ITead studio. You can find the latest version of the library at
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http://www.henningkarlsen.com/electronics
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If you make any modifications or improvements to the code, I would appreciate
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that you share the code with me so that I might include it in the next release.
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I can be contacted through http://www.henningkarlsen.com/electronics/contact.php
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This library is free software; you can redistribute it and/or
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modify it under the terms of the CC BY-NC-SA 3.0 license.
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Please see the included documents for further information.
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Commercial use of this library requires you to buy a license that
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will allow commercial use. This includes using the library,
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modified or not, as a tool to sell products.
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The license applies to all part of the library including the
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examples and tools supplied with the library.
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*/
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#ifndef UTouch_h
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#define UTouch_h
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#define UTOUCH_VERSION 124
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#if defined(__AVR__)
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#include "Arduino.h"
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#include "hardware/avr/HW_AVR_defines.h"
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#elif defined(__PIC32MX__)
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#include "WProgram.h"
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#include "hardware/pic32/HW_PIC32_defines.h"
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#elif defined(__arm__)
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#include "Arduino.h"
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#include "hardware/arm/HW_ARM_defines.h"
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#endif
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#define PORTRAIT 0
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#define LANDSCAPE 1
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#define PREC_LOW 1
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#define PREC_MEDIUM 2
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#define PREC_HI 3
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#define PREC_EXTREME 4
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class UTouch
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{
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public:
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int16_t TP_X ,TP_Y;
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UTouch(byte tclk, byte tcs, byte tdin, byte dout, byte irq);
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void InitTouch(byte orientation = LANDSCAPE);
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void read();
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bool dataAvailable();
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int16_t getX();
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int16_t getY();
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void setPrecision(byte precision);
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void calibrateRead();
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private:
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regtype *P_CLK, *P_CS, *P_DIN, *P_DOUT, *P_IRQ;
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regsize B_CLK, B_CS, B_DIN, B_DOUT, B_IRQ;
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byte T_CLK, T_CS, T_DIN, T_DOUT, T_IRQ;
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long _default_orientation;
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byte orient;
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byte prec;
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byte display_model;
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long disp_x_size, disp_y_size, default_orientation;
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long touch_x_left, touch_x_right, touch_y_top, touch_y_bottom;
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void touch_WriteData(byte data);
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word touch_ReadData();
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};
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#endif
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