/* TMRh20 2014 - Updated to work with optimized RF24 Arduino library */ /** * Example for efficient call-response using ack-payloads * * This example continues to make use of all the normal functionality of the radios including * the auto-ack and auto-retry features, but allows ack-payloads to be written optionlly as well. * This allows very fast call-response communication, with the responding radio never having to * switch out of Primary Receiver mode to send back a payload, but having the option to switch to * primary transmitter if wanting to initiate communication instead of respond to a commmunication. */ #include #include #include #include #include "./RF24.h" using namespace std; // // Hardware configuration // // CE Pin, CSN Pin, SPI Speed // Setup for GPIO 22 CE and GPIO 25 CSN with SPI Speed @ 1Mhz //RF24 radio(RPI_V2_GPIO_P1_22, RPI_V2_GPIO_P1_18, BCM2835_SPI_SPEED_1MHZ); // Setup for GPIO 22 CE and CE0 CSN with SPI Speed @ 4Mhz //RF24 radio(RPI_V2_GPIO_P1_15, BCM2835_SPI_CS0, BCM2835_SPI_SPEED_4MHZ); // Setup for GPIO 22 CE and CE1 CSN with SPI Speed @ 8Mhz RF24 radio(RPI_V2_GPIO_P1_15, BCM2835_SPI_CS0, BCM2835_SPI_SPEED_8MHZ); // Radio pipe addresses for the 2 nodes to communicate. const uint64_t addresses[2] = { 0xABCDABCD71LL, 0x544d52687CLL }; bool role_ping_out = 1, role_pong_back = 0, role = 0; uint8_t counter = 1; // A single byte to keep track of the data being sent back and forth int main(int argc, char** argv){ printf("RF24/examples/gettingstarted_call_response\n"); radio.begin(); radio.setAutoAck(1); // Ensure autoACK is enabled radio.enableAckPayload(); // Allow optional ack payloads radio.setRetries(1,15); // Smallest time between retries, max no. of retries radio.setPayloadSize(1); // Here we are sending 1-byte payloads to test the call-response speed //radio.powerUp(); radio.printDetails(); // Dump the configuration of the rf unit for debugging /********* Role chooser ***********/ printf("\n ************ Role Setup ***********\n"); string input = ""; char myChar = {0}; cout << "Choose a role: Enter 0 for pong_back, 1 for ping_out (CTRL+C to exit)\n>"; getline(cin,input); if(input.length() == 1) { myChar = input[0]; if(myChar == '0'){ cout << "Role: Pong Back, awaiting transmission " << endl << endl; }else{ cout << "Role: Ping Out, starting transmission " << endl << endl; role = role_ping_out; } } /***********************************/ // This simple sketch opens two pipes for these two nodes to communicate // back and forth. if ( role == role_ping_out ) { radio.openWritingPipe(addresses[0]); radio.openReadingPipe(1,addresses[1]); }else{ radio.openWritingPipe(addresses[1]); radio.openReadingPipe(1,addresses[0]); radio.startListening(); } // forever loop while (1){ /****************** Ping Out Role ***************************/ if (role == role_ping_out){ // Radio is in ping mode uint8_t gotByte; // Initialize a variable for the incoming response radio.stopListening(); // First, stop listening so we can talk. printf("Now sending %d as payload. ",counter); // Use a simple byte counter as payload unsigned long time = millis(); // Record the current microsecond count if ( radio.write(&counter,1) ){ // Send the counter variable to the other radio if(!radio.available()){ // If nothing in the buffer, we got an ack but it is blank printf("Got blank response. round-trip delay: %lu ms\n\r",millis()-time); }else{ while(radio.available() ){ // If an ack with payload was received radio.read( &gotByte, 1 ); // Read it, and display the response time printf("Got response %d, round-trip delay: %lu ms\n\r",gotByte,millis()-time); counter++; // Increment the counter variable } } }else{ printf("Sending failed.\n\r"); } // If no ack response, sending failed sleep(1); // Try again later } /****************** Pong Back Role ***************************/ if ( role == role_pong_back ) { uint8_t pipeNo, gotByte; // Declare variables for the pipe and the byte received while( radio.available(&pipeNo)){ // Read all available payloads radio.read( &gotByte, 1 ); // Since this is a call-response. Respond directly with an ack payload. // Ack payloads are much more efficient than switching to transmit mode to respond to a call radio.writeAckPayload(pipeNo,&gotByte, 1 ); // This can be commented out to send empty payloads. printf("Sent response %d \n\r", gotByte); } } } //while 1 } //main