Files
MySensors/libraries/UTFT/examples/Arduino (AVR)/UTFT_Bitmap/UTFT_Bitmap.ino
T
Henrik Ekblad 2fd948fc66 Add new scene controller with touch display example.
Upgraded RF24 to latest version which supports SoftSPI. 
Added DigitalIO and UTFT libraries to support the new example.
Fix problem reported in RelayWithButtonActuator example.
2014-10-17 00:01:55 +02:00

72 lines
1.8 KiB
Arduino

// UTFT_Bitmap (C)2014 Henning Karlsen
// web: http://www.henningkarlsen.com/electronics
//
// This program is a demo of the drawBitmap()-function.
//
// This demo was made to work on the 320x240 modules.
// Any other size displays may cause strange behaviour.
//
// This program requires the UTFT library.
//
#include <UTFT.h>
#include <avr/pgmspace.h>
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Set the pins to the correct ones for your development shield
// ------------------------------------------------------------
// Arduino Uno / 2009:
// -------------------
// Standard Arduino Uno/2009 shield : <display model>,A5,A4,A3,A2
// DisplayModule Arduino Uno TFT shield : <display model>,A5,A4,A3,A2
//
// Arduino Mega:
// -------------------
// Standard Arduino Mega/Due shield : <display model>,38,39,40,41
// CTE TFT LCD/SD Shield for Arduino Mega : <display model>,38,39,40,41
//
// Remember to change the model parameter to suit your display module!
UTFT myGLCD(ITDB32S,38,39,40,41);
extern unsigned int info[0x400];
extern unsigned int icon[0x400];
extern unsigned int tux[0x400];
void setup()
{
myGLCD.InitLCD();
myGLCD.setFont(SmallFont);
}
void loop()
{
myGLCD.fillScr(255, 255, 255);
myGLCD.setColor(255, 255, 255);
myGLCD.print(" *** A 10 by 7 grid of a 32x32 icon *** ", CENTER, 228);
for (int x=0; x<10; x++)
for (int y=0; y<7; y++)
myGLCD.drawBitmap (x*32, y*32, 32, 32, info);
delay(5000);
myGLCD.fillScr(255, 255, 255);
myGLCD.setColor(255, 255, 255);
myGLCD.print(" Two different icons in scale 1 to 4 ", CENTER, 228);
int x=0;
for (int s=0; s<4; s++)
{
x+=(s*32);
myGLCD.drawBitmap (x, 0, 32, 32, tux, s+1);
}
x=0;
for (int s=4; s>0; s--)
{
myGLCD.drawBitmap (x, 224-(s*32), 32, 32, icon, s);
x+=(s*32);
}
delay(5000);
}