D25: dashboard tabs and world overlays; premultiplied-alpha flag.
D26: one world overlay for all notifications. D27: MVP placement
"spawn in front, then stay". D28: DSH-1 (web UI out-of-the-box test)
joins the MVP, full dashboard becomes DSH-2. Add the research on
notification UI in VR (DESIGN.md, Appendix A).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
D20: requirement UI-1 (status in the main tab). D21: failing start-up
hook prepare() in the platform. D22: modes incl. --desktop with optional
SteamVR, --desktop-novr, --config. D23: one class per HA entity type,
native types preferred, own JSON service only as fallback.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DESIGN.md: one process with several threads (D16), three layers (D17),
HA-centric object classes (D18), injected configuration (D19). Design
decisions move from REQUIREMENTS.md to DESIGN.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
D14: libmosquitto from Debian, shipped in the package (Qt MQTT needs the
exact Qt version; nothing on the Frame). D15: own device-based discovery
layer on Qt's JSON classes. Document the libraries per requirement and
what the Frame provides (Qt modules, OpenSSL 3.2.1, glibc 2.39).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Requirements engineering for iteration 1 is finished (D13); phase 2
(planning and design) starts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>