# Runtime data for SteamVR. Staged into /share// (mirroring the install # layout) so the binary can be run and registered straight from the build tree. set(_share ${CMAKE_BINARY_DIR}/${VRDASH_SHARE_SUBDIR}) # Paths inside the manifest are relative to the manifest file itself. SteamVR reads the # program path from a per-platform key and silently skips entries without one for its # platform: binary_path_linux on x86-64, binary_path_linux_arm on aarch64 (Steam Frame). if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64|ARM64)$") set(VRDASH_MANIFEST_BINARY_KEY binary_path_linux_arm) else() set(VRDASH_MANIFEST_BINARY_KEY binary_path_linux) endif() configure_file(manifest.vrmanifest.in ${_share}/manifest.vrmanifest @ONLY) set(_input_files input/actions.json input/bindings_frame_controller.json) foreach(_file ${_input_files}) configure_file(${_file} ${_share}/${_file} COPYONLY) endforeach() install(FILES ${_share}/manifest.vrmanifest DESTINATION ${VRDASH_SHARE_SUBDIR}) install(FILES ${_input_files} DESTINATION ${VRDASH_SHARE_SUBDIR}/input) # Example settings file (copy to ~/.config/frameassistant/config.json and edit). configure_file(config.example.json ${_share}/config.example.json COPYONLY) install(FILES config.example.json DESTINATION ${VRDASH_SHARE_SUBDIR})