Patch WMR Floor Fix and add Force Bounds on motion (#237)
* Update FixFloorTabController.cpp Adds an extra offsets tab reset after floor fix to make sure the fix is visible for WMR users. * Add Force Bounds on Motion Adds forcing chaperone bounds on space-turn and space-drag. Addresses #183 * Update Motion Page Screenshot for Force Bounds * Update docs for Force Bounds on motion options
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@@ -286,11 +286,13 @@ Allows users to temporarily move and rotate the center of the playspace. This al
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<img src="docs/screenshots/MotionPage.png" width="600" alt="Motion Page">
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- **Space Drag**: Allows shifting your playspace by dragging your controller, Binds must be set via SteamVR Input system.
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- **Enable Left/Right Hand**: Toggles functionality (must be active in addition to binding via input system to work.)
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- **Drag Comfort Mode**: Limits the rate at which your movement updates, reducing smoothness so that perceived motion starts to feel more like mini-teleports. Higher values reduce smoothness more.
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- **Left/Right Hand**: Toggles functionality (must be active in addition to binding via input system to work.)
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- **Comfort Mode**: Limits the rate at which your movement updates, reducing smoothness so that perceived motion starts to feel more like mini-teleports. Higher values reduce smoothness more.
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- **Force Bounds**: Forces the display of the chaperone bounds during Space Drag.
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- **Space Turn**: Allows rotating your playspace by rotating your controller. Binds must be set via SteamVR Input system.
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- **Enable Left/Right Hand**: Toggles functionality (must be active in addition to binding via input system to work.)
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- **Turn Comfort Mode**: Limits the rate at which your rotation updates, reducing smoothness so that perceived rotation starts to feel more like mini-snap-turns. Higher values reduce smoothness more.
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- **Left/Right Hand**: Toggles functionality (must be active in addition to binding via input system to work.)
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- **Comfort Mode**: Limits the rate at which your rotation updates, reducing smoothness so that perceived rotation starts to feel more like mini-snap-turns. Higher values reduce smoothness more.
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- **Force Bounds**: Forces the display of the chaperone bounds during Space Turn.
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- **Height Toggle**: Toggle between zero and an offset for gravity floor height. If gravity is inactive the user is also moved to this offset. (Example: allows for quick switching between a seated and standing height.) Can be bound via SteamVr Input System.
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- **On**: Current toggle state, Binds directly modify this.
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- **Height Offset**: The amount of the offset (+ is down.)
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