split keyboard input logic into platform specific code
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <QString>
|
||||
|
||||
// application namespace
|
||||
namespace advsettings {
|
||||
|
||||
class AudioTabController;
|
||||
|
||||
class KeyboardInput
|
||||
{
|
||||
public:
|
||||
virtual ~KeyboardInput() {};
|
||||
|
||||
virtual void sendKeyboardInput(QString input) = 0;
|
||||
virtual void sendKeyboardEnter() = 0;
|
||||
virtual void sendKeyboardBackspace(int count) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user