Terminolgy Change: "Playspace" -> "Room"
Valve's official terminology are "Room Setup" and "Tracking Universe". Changed our usage of "Playspace" to "Room" for clarity with the upcoming Room-Turn feature and existing Room-Drag feature when compared to nomenclature for other tools that exits out there. Also slight clean up in readability of movecentertab's action functions.
This commit is contained in:
+32
-33
@@ -130,26 +130,25 @@ SteamIVRInput::SteamIVRInput()
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m_pausePlayTrack( input_strings::k_actionPausePlayTrack,
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ActionType::Digital ),
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m_stopTrack( input_strings::k_actionStopTrack, ActionType::Digital ),
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m_leftHandPlayspaceRotate( input_strings::k_actionLeftHandPlayspaceRotate,
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ActionType::Digital ),
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m_rightHandPlayspaceRotate(
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input_strings::k_actionRightHandPlayspaceRotate,
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m_leftHandRoomTurn( input_strings::k_actionLeftHandRoomTurn,
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ActionType::Digital ),
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m_rightHandRoomTurn( input_strings::k_actionRightHandRoomTurn,
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ActionType::Digital ),
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m_leftHandRoomDrag( input_strings::k_actionLeftHandRoomDrag,
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ActionType::Digital ),
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m_rightHandRoomDrag( input_strings::k_actionRightHandRoomDrag,
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ActionType::Digital ),
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m_optionalOverrideLeftHandRoomTurn(
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input_strings::k_actionOptionalOverrideLeftHandRoomTurn,
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ActionType::Digital ),
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m_leftHandPlayspaceMove( input_strings::k_actionLeftHandPlayspaceMove,
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ActionType::Digital ),
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m_rightHandPlayspaceMove( input_strings::k_actionRightHandPlayspaceMove,
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ActionType::Digital ),
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m_optionalOverrideLeftHandPlayspaceRotate(
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input_strings::k_actionOptionalOverrideLeftHandPlayspaceRotate,
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m_optionalOverrideRightHandRoomTurn(
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input_strings::k_actionOptionalOverrideRightHandRoomTurn,
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ActionType::Digital ),
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m_optionalOverrideRightHandPlayspaceRotate(
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input_strings::k_actionOptionalOverrideRightHandPlayspaceRotate,
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m_optionalOverrideLeftHandRoomDrag(
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input_strings::k_actionOptionalOverrideLeftHandRoomDrag,
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ActionType::Digital ),
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m_optionalOverrideLeftHandPlayspaceMove(
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input_strings::k_actionOptionalOverrideLeftHandPlayspaceMove,
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ActionType::Digital ),
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m_optionalOverrideRightHandPlayspaceMove(
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input_strings::k_actionOptionalOverrideRightHandPlayspaceMove,
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m_optionalOverrideRightHandRoomDrag(
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input_strings::k_actionOptionalOverrideRightHandRoomDrag,
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ActionType::Digital )
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{
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m_activeActionSet.ulActionSet = m_mainSet.handle();
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@@ -200,47 +199,47 @@ bool SteamIVRInput::stopSong()
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return isDigitalActionActivatedOnce( m_stopTrack );
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}
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bool SteamIVRInput::leftHandPlayspaceRotate()
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bool SteamIVRInput::leftHandRoomTurn()
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{
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return isDigitalActionActivatedConstant( m_leftHandPlayspaceRotate );
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return isDigitalActionActivatedConstant( m_leftHandRoomTurn );
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}
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bool SteamIVRInput::rightHandPlayspaceRotate()
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bool SteamIVRInput::rightHandRoomTurn()
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{
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return isDigitalActionActivatedConstant( m_rightHandPlayspaceRotate );
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return isDigitalActionActivatedConstant( m_rightHandRoomTurn );
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}
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bool SteamIVRInput::leftHandPlayspaceMove()
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bool SteamIVRInput::leftHandRoomDrag()
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{
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return isDigitalActionActivatedConstant( m_leftHandPlayspaceMove );
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return isDigitalActionActivatedConstant( m_leftHandRoomDrag );
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}
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bool SteamIVRInput::rightHandPlayspaceMove()
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bool SteamIVRInput::rightHandRoomDrag()
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{
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return isDigitalActionActivatedConstant( m_rightHandPlayspaceMove );
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return isDigitalActionActivatedConstant( m_rightHandRoomDrag );
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}
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bool SteamIVRInput::optionalOverrideLeftHandPlayspaceRotate()
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bool SteamIVRInput::optionalOverrideLeftHandRoomTurn()
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{
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return isDigitalActionActivatedConstant(
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m_optionalOverrideLeftHandPlayspaceRotate );
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m_optionalOverrideLeftHandRoomTurn );
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}
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bool SteamIVRInput::optionalOverrideRightHandPlayspaceRotate()
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bool SteamIVRInput::optionalOverrideRightHandRoomTurn()
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{
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return isDigitalActionActivatedConstant(
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m_optionalOverrideRightHandPlayspaceRotate );
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m_optionalOverrideRightHandRoomTurn );
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}
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bool SteamIVRInput::optionalOverrideLeftHandPlayspaceMove()
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bool SteamIVRInput::optionalOverrideLeftHandRoomDrag()
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{
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return isDigitalActionActivatedConstant(
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m_optionalOverrideLeftHandPlayspaceMove );
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m_optionalOverrideLeftHandRoomDrag );
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}
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bool SteamIVRInput::optionalOverrideRightHandPlayspaceMove()
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bool SteamIVRInput::optionalOverrideRightHandRoomDrag()
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{
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return isDigitalActionActivatedConstant(
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m_optionalOverrideRightHandPlayspaceMove );
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m_optionalOverrideRightHandRoomDrag );
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}
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/*!
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+33
-33
@@ -40,14 +40,14 @@ public:
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bool previousSong();
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bool pausePlaySong();
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bool stopSong();
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bool leftHandPlayspaceRotate();
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bool rightHandPlayspaceRotate();
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bool leftHandPlayspaceMove();
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bool rightHandPlayspaceMove();
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bool optionalOverrideLeftHandPlayspaceRotate();
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bool optionalOverrideRightHandPlayspaceRotate();
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bool optionalOverrideLeftHandPlayspaceMove();
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bool optionalOverrideRightHandPlayspaceMove();
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bool leftHandRoomTurn();
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bool rightHandRoomTurn();
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bool leftHandRoomDrag();
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bool rightHandRoomDrag();
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bool optionalOverrideLeftHandRoomTurn();
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bool optionalOverrideRightHandRoomTurn();
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bool optionalOverrideLeftHandRoomDrag();
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bool optionalOverrideRightHandRoomDrag();
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// Destructor. There are no terminating calls for the IVRInput API, so it
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// is left blank.
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@@ -78,15 +78,15 @@ private:
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Action m_pausePlayTrack;
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Action m_stopTrack;
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// Playspace bindings
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Action m_leftHandPlayspaceRotate;
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Action m_rightHandPlayspaceRotate;
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Action m_leftHandPlayspaceMove;
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Action m_rightHandPlayspaceMove;
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Action m_optionalOverrideLeftHandPlayspaceRotate;
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Action m_optionalOverrideRightHandPlayspaceRotate;
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Action m_optionalOverrideLeftHandPlayspaceMove;
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Action m_optionalOverrideRightHandPlayspaceMove;
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// Room bindings
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Action m_leftHandRoomTurn;
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Action m_rightHandRoomTurn;
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Action m_leftHandRoomDrag;
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Action m_rightHandRoomDrag;
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Action m_optionalOverrideLeftHandRoomTurn;
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Action m_optionalOverrideRightHandRoomTurn;
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Action m_optionalOverrideLeftHandRoomDrag;
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Action m_optionalOverrideRightHandRoomDrag;
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};
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/*!
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@@ -101,22 +101,22 @@ namespace input_strings
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constexpr auto k_actionPausePlayTrack = "/actions/main/in/PausePlayTrack";
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constexpr auto k_actionStopTrack = "/actions/main/in/StopTrack";
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constexpr auto k_actionLeftHandPlayspaceRotate
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= "/actions/main/in/LeftHandPlayspaceRotate";
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constexpr auto k_actionRightHandPlayspaceRotate
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= "/actions/main/in/RightHandPlayspaceRotate";
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constexpr auto k_actionLeftHandPlayspaceMove
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= "/actions/main/in/LeftHandPlayspaceMove";
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constexpr auto k_actionRightHandPlayspaceMove
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= "/actions/main/in/RightHandPlayspaceMove";
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constexpr auto k_actionOptionalOverrideLeftHandPlayspaceRotate
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= "/actions/main/in/OptionalOverrideLeftHandPlayspaceRotate";
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constexpr auto k_actionOptionalOverrideRightHandPlayspaceRotate
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= "/actions/main/in/OptionalOverrideRightHandPlayspaceRotate";
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constexpr auto k_actionOptionalOverrideLeftHandPlayspaceMove
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= "/actions/main/in/OptionalOverrideLeftHandPlayspaceMove";
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constexpr auto k_actionOptionalOverrideRightHandPlayspaceMove
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= "/actions/main/in/OptionalOverrideRightHandPlayspaceMove";
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constexpr auto k_actionLeftHandRoomTurn
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= "/actions/main/in/LeftHandRoomTurn";
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constexpr auto k_actionRightHandRoomTurn
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= "/actions/main/in/RightHandRoomTurn";
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constexpr auto k_actionLeftHandRoomDrag
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= "/actions/main/in/LeftHandRoomDrag";
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constexpr auto k_actionRightHandRoomDrag
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= "/actions/main/in/RightHandRoomDrag";
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constexpr auto k_actionOptionalOverrideLeftHandRoomTurn
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= "/actions/main/in/OptionalOverrideLeftHandRoomTurn";
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constexpr auto k_actionOptionalOverrideRightHandRoomTurn
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= "/actions/main/in/OptionalOverrideRightHandRoomTurn";
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constexpr auto k_actionOptionalOverrideLeftHandRoomDrag
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= "/actions/main/in/OptionalOverrideLeftHandRoomDrag";
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constexpr auto k_actionOptionalOverrideRightHandRoomDrag
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= "/actions/main/in/OptionalOverrideRightHandRoomDrag";
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constexpr auto k_setMain = "/actions/main";
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+14
-16
@@ -503,24 +503,22 @@ void OverlayController::processInputBindings()
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// reorder these. Override actions must always come after normal because
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// active priority is set based on which action is "newest"
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// normal actions:
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m_moveCenterTabController.leftHandPlayspaceMove(
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m_actions.leftHandPlayspaceMove() );
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m_moveCenterTabController.rightHandPlayspaceMove(
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m_actions.rightHandPlayspaceMove() );
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m_moveCenterTabController.leftHandPlayspaceRotate(
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m_actions.leftHandPlayspaceRotate() );
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m_moveCenterTabController.rightHandPlayspaceRotate(
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m_actions.rightHandPlayspaceRotate() );
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m_moveCenterTabController.leftHandRoomDrag( m_actions.leftHandRoomDrag() );
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m_moveCenterTabController.rightHandRoomDrag(
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m_actions.rightHandRoomDrag() );
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m_moveCenterTabController.leftHandRoomTurn( m_actions.leftHandRoomTurn() );
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m_moveCenterTabController.rightHandRoomTurn(
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m_actions.rightHandRoomTurn() );
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// override actions:
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m_moveCenterTabController.optionalOverrideLeftHandPlayspaceMove(
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m_actions.optionalOverrideLeftHandPlayspaceMove() );
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m_moveCenterTabController.optionalOverrideRightHandPlayspaceMove(
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m_actions.optionalOverrideRightHandPlayspaceMove() );
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m_moveCenterTabController.optionalOverrideLeftHandPlayspaceRotate(
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m_actions.optionalOverrideLeftHandPlayspaceRotate() );
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m_moveCenterTabController.optionalOverrideRightHandPlayspaceRotate(
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m_actions.optionalOverrideRightHandPlayspaceRotate() );
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m_moveCenterTabController.optionalOverrideLeftHandRoomDrag(
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m_actions.optionalOverrideLeftHandRoomDrag() );
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m_moveCenterTabController.optionalOverrideRightHandRoomDrag(
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m_actions.optionalOverrideRightHandRoomDrag() );
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m_moveCenterTabController.optionalOverrideLeftHandRoomTurn(
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m_actions.optionalOverrideLeftHandRoomTurn() );
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m_moveCenterTabController.optionalOverrideRightHandRoomTurn(
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m_actions.optionalOverrideRightHandRoomTurn() );
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}
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// vsync implementation:
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@@ -27,42 +27,42 @@
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/LeftHandPlayspaceRotate",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/RightHandPlayspaceRotate",
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"name": "/actions/main/in/LeftHandRoomTurn",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/LeftHandPlayspaceMove",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/RightHandPlayspaceMove",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/OptionalOverrideLeftHandPlayspaceRotate",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/OptionalOverrideRightHandPlayspaceRotate",
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"name": "/actions/main/in/RightHandRoomTurn",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/OptionalOverrideLeftHandPlayspaceMove",
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"name": "/actions/main/in/LeftHandRoomDrag",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/OptionalOverrideRightHandPlayspaceMove",
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{
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"name": "/actions/main/in/RightHandRoomDrag",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/OptionalOverrideLeftHandRoomTurn",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/OptionalOverrideRightHandRoomTurn",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/OptionalOverrideLeftHandRoomDrag",
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"requirement": "optional",
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"type": "boolean"
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},
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{
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"name": "/actions/main/in/OptionalOverrideRightHandRoomDrag",
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"requirement": "optional",
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"type": "boolean"
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}
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@@ -83,14 +83,14 @@
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"/actions/main/in/PreviousTrack" : "Play Previous Track",
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"/actions/main/in/PausePlayTrack" : "Pause/Play Track",
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"/actions/main/in/StopTrack" : "Stop Track",
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"/actions/main/in/LeftHandPlayspaceRotate" : "Left Hand Playspace Rotate",
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"/actions/main/in/RightHandPlayspaceRotate" : "Right Hand Playspace Rotate",
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"/actions/main/in/LeftHandPlayspaceMove" : "Left Hand Playspace Move",
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"/actions/main/in/RightHandPlayspaceMove" : "Right Hand Playspace Move",
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"/actions/main/in/OptionalOverrideLeftHandPlayspaceRotate" : "Optional Override Left Hand Playspace Rotate",
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"/actions/main/in/OptionalOverrideRightHandPlayspaceRotate" : "Optional Override Right Hand Playspace Rotate",
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"/actions/main/in/OptionalOverrideLeftHandPlayspaceMove" : "Optional Override Left Hand Playspace Move",
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"/actions/main/in/OptionalOverrideRightHandPlayspaceMove" : "Optional Override Right Hand Playspace Move"
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"/actions/main/in/LeftHandRoomTurn" : "Left Hand Room Turn",
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"/actions/main/in/RightHandRoomTurn" : "Right Hand Room Turn",
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"/actions/main/in/LeftHandRoomDrag" : "Left Hand Room Drag",
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"/actions/main/in/RightHandRoomDrag" : "Right Hand Room Drag",
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"/actions/main/in/OptionalOverrideLeftHandRoomTurn" : "Optional Override Left Hand Room Turn",
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"/actions/main/in/OptionalOverrideRightHandRoomTurn" : "Optional Override Right Hand Room Turn",
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"/actions/main/in/OptionalOverrideLeftHandRoomDrag" : "Optional Override Left Hand Room Drag",
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"/actions/main/in/OptionalOverrideRightHandRoomDrag" : "Optional Override Right Hand Room Drag"
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}
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]
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}
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@@ -6,7 +6,7 @@ import matzman666.advsettings 1.0
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MyStackViewPage {
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headerText: "Playspace Fix"
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headerText: "Room Fix"
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content: ColumnLayout {
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spacing: 18
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@@ -57,7 +57,7 @@ MyStackViewPage {
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MyPushButton {
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id: recenterButton
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Layout.fillWidth: true
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text: "Recenter Playspace"
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text: "Recenter Room"
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Layout.preferredHeight: 100
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onClicked: {
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FixFloorTabController.recenterClicked()
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@@ -75,9 +75,9 @@ MyStackViewPage {
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}
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MyPushButton {
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id: zeroPlayspaceButton
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id: zeroRoomButton
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Layout.fillWidth: true
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text: "Zero Playspace Tab Offsets"
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text: "Apply Room Settings Offsets as Center"
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Layout.preferredHeight: 100
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onClicked: {
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MoveCenterTabController.zeroOffsets()
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@@ -6,7 +6,7 @@ import matzman666.advsettings 1.0
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MyStackViewPage {
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headerText: "Play Space Settings"
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headerText: "Room Settings"
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content: ColumnLayout {
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spacing: 18
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@@ -17,7 +17,7 @@ MyStackViewPage {
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Layout.preferredWidth: 230
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}
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MyText {
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id: playspaceModeText
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id: roomModeText
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font.bold: true
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text: "Standing"
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}
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@@ -28,7 +28,7 @@ MyStackViewPage {
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label: MyText {
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leftPadding: 10
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text: "Move Play Space"
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text: "Move Room"
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bottomPadding: -10
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}
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background: Rectangle {
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@@ -60,7 +60,7 @@ MyStackViewPage {
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}
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MyPushButton2 {
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id: playSpaceMoveXMinusButton
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id: roomMoveXMinusButton
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Layout.preferredWidth: 40
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text: "-"
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onClicked: {
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@@ -69,7 +69,7 @@ MyStackViewPage {
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}
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MyTextField {
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id: playSpaceMoveXText
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id: roomMoveXText
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text: "0.00"
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keyBoardUID: 101
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Layout.preferredWidth: 140
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@@ -88,7 +88,7 @@ MyStackViewPage {
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}
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MyPushButton2 {
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id: playSpaceMoveXPlusButton
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id: roomMoveXPlusButton
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Layout.preferredWidth: 40
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text: "+"
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onClicked: {
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@@ -126,7 +126,7 @@ MyStackViewPage {
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}
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MyTextField {
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id: playSpaceMoveYText
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id: roomMoveYText
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text: "0.00"
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keyBoardUID: 102
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Layout.preferredWidth: 140
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@@ -180,7 +180,7 @@ MyStackViewPage {
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}
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MyTextField {
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id: playSpaceMoveZText
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id: roomMoveZText
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text: "0.00"
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keyBoardUID: 103
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Layout.preferredWidth: 140
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@@ -223,7 +223,7 @@ MyStackViewPage {
|
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label: MyText {
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leftPadding: 10
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text: "Rotate Play Space"
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text: "Rotate Room"
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bottomPadding: -10
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}
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background: Rectangle {
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@@ -245,7 +245,7 @@ MyStackViewPage {
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ColumnLayout {
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RowLayout {
|
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MyPushButton2 {
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id: playSpaceRotationMinusButton
|
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id: roomRotationMinusButton
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Layout.preferredWidth: 40
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text: "-"
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onClicked: {
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@@ -258,7 +258,7 @@ MyStackViewPage {
|
||||
}
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MySlider {
|
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id: playspaceRotationSlider
|
||||
id: roomRotationSlider
|
||||
from: -180
|
||||
to: 180
|
||||
stepSize: 0.01
|
||||
@@ -269,13 +269,13 @@ MyStackViewPage {
|
||||
MoveCenterTabController.tempRotation = Math.round(val * 100)
|
||||
}
|
||||
onValueChanged: {
|
||||
MoveCenterTabController.tempRotation = Math.round(playspaceRotationSlider.value * 100)
|
||||
//playspaceRotationText.text = Math.round(playspaceRotationSlider.value) + "°"
|
||||
MoveCenterTabController.tempRotation = Math.round(roomRotationSlider.value * 100)
|
||||
//roomRotationText.text = Math.round(roomRotationSlider.value) + "°"
|
||||
}
|
||||
}
|
||||
|
||||
MyPushButton2 {
|
||||
id: playSpaceRotationPlusButton
|
||||
id: roomRotationPlusButton
|
||||
Layout.preferredWidth: 40
|
||||
text: "+"
|
||||
onClicked: {
|
||||
@@ -288,7 +288,7 @@ MyStackViewPage {
|
||||
}
|
||||
|
||||
MyTextField {
|
||||
id: playspaceRotationText
|
||||
id: roomRotationText
|
||||
text: "0°"
|
||||
keyBoardUID: 104
|
||||
Layout.preferredWidth: 150
|
||||
@@ -306,7 +306,7 @@ MyStackViewPage {
|
||||
}
|
||||
}
|
||||
MyPushButton {
|
||||
id: playSpaceRotationApplyButton
|
||||
id: roomRotationApplyButton
|
||||
Layout.preferredWidth: 145
|
||||
text:"Apply"
|
||||
onClicked: {
|
||||
@@ -316,15 +316,15 @@ MyStackViewPage {
|
||||
}
|
||||
|
||||
MyToggleButton {
|
||||
id: playspaceRotateHandToggle
|
||||
text: "Virtual Move Shortcut Controls Rotation"
|
||||
id: roomRotateHandToggle
|
||||
text: "Enable Room-Turn Binding"
|
||||
onCheckedChanged: {
|
||||
MoveCenterTabController.rotateHand = this.checked
|
||||
}
|
||||
}
|
||||
|
||||
MyText {
|
||||
text: "Note: TurnSignal will ignore turning during virtual move rotation."
|
||||
text: "Note: TurnSignal will ignore turning during Room-Turn rotation."
|
||||
font.pointSize: 15.0
|
||||
}
|
||||
}
|
||||
@@ -336,7 +336,7 @@ MyStackViewPage {
|
||||
|
||||
label: MyText {
|
||||
leftPadding: 10
|
||||
text: "Virtual Move Shortcut"
|
||||
text: "Room Drag Binding"
|
||||
bottomPadding: -10
|
||||
}
|
||||
background: Rectangle {
|
||||
@@ -346,11 +346,11 @@ MyStackViewPage {
|
||||
}
|
||||
ColumnLayout {
|
||||
RowLayout {
|
||||
anchors.fill: parent
|
||||
Layout.fillWidth: true
|
||||
|
||||
MyToggleButton {
|
||||
id: moveShortcutLeft
|
||||
text: "Left Menu Button"
|
||||
text: "Enable Left Hand"
|
||||
onCheckedChanged: {
|
||||
MoveCenterTabController.moveShortcutLeft = this.checked
|
||||
}
|
||||
@@ -358,29 +358,21 @@ MyStackViewPage {
|
||||
|
||||
MyToggleButton {
|
||||
id: moveShortcutRight
|
||||
text: "Right Menu Button"
|
||||
text: "Enable Right Hand"
|
||||
onCheckedChanged: {
|
||||
MoveCenterTabController.moveShortcutRight = this.checked
|
||||
}
|
||||
}
|
||||
|
||||
MyToggleButton {
|
||||
id: requireDoubleClick
|
||||
text: "Require double click"
|
||||
onCheckedChanged: {
|
||||
MoveCenterTabController.requireDoubleClick = this.checked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
RowLayout {
|
||||
anchors.fill: parent
|
||||
Layout.fillWidth: true
|
||||
|
||||
MyPushButton {
|
||||
id: playspaceResetButton
|
||||
id: roomResetButton
|
||||
Layout.preferredWidth: 250
|
||||
text: "Reset"
|
||||
onClicked: {
|
||||
@@ -389,7 +381,7 @@ MyStackViewPage {
|
||||
}
|
||||
|
||||
MyToggleButton {
|
||||
id: playspaceAdjustChaperoneToggle
|
||||
id: roomAdjustChaperoneToggle
|
||||
text: "Adjust Chaperone"
|
||||
onCheckedChanged: {
|
||||
MoveCenterTabController.adjustChaperone = this.checked
|
||||
@@ -404,68 +396,64 @@ MyStackViewPage {
|
||||
Item { Layout.fillHeight: true; Layout.fillWidth: true}
|
||||
|
||||
Component.onCompleted: {
|
||||
playspaceAdjustChaperoneToggle.checked = MoveCenterTabController.adjustChaperone
|
||||
playspaceRotateHandToggle.checked = MoveCenterTabController.rotateHand
|
||||
playSpaceMoveXText.text = MoveCenterTabController.offsetX.toFixed(2)
|
||||
playSpaceMoveYText.text = MoveCenterTabController.offsetY.toFixed(2)
|
||||
playSpaceMoveZText.text = MoveCenterTabController.offsetZ.toFixed(2)
|
||||
playspaceRotationSlider.value = MoveCenterTabController.rotation
|
||||
roomAdjustChaperoneToggle.checked = MoveCenterTabController.adjustChaperone
|
||||
roomRotateHandToggle.checked = MoveCenterTabController.rotateHand
|
||||
roomMoveXText.text = MoveCenterTabController.offsetX.toFixed(2)
|
||||
roomMoveYText.text = MoveCenterTabController.offsetY.toFixed(2)
|
||||
roomMoveZText.text = MoveCenterTabController.offsetZ.toFixed(2)
|
||||
roomRotationSlider.value = MoveCenterTabController.rotation
|
||||
moveShortcutRight.checked = MoveCenterTabController.moveShortcutRight
|
||||
moveShortcutLeft.checked = MoveCenterTabController.moveShortcutLeft
|
||||
lockXToggle.checked = MoveCenterTabController.lockXToggle
|
||||
lockYToggle.checked = MoveCenterTabController.lockYToggle
|
||||
lockZToggle.checked = MoveCenterTabController.lockZToggle
|
||||
requireDoubleClick.checked = MoveCenterTabController.requireDoubleClick
|
||||
|
||||
if (MoveCenterTabController.trackingUniverse === 0) {
|
||||
playspaceModeText.text = "Sitting"
|
||||
playSpaceRotationPlusButton.enabled = false
|
||||
playSpaceRotationMinusButton.enabled = false
|
||||
playspaceRotationSlider.enabled = false
|
||||
playspaceRotationText.text = "-"
|
||||
roomModeText.text = "Sitting"
|
||||
roomRotationPlusButton.enabled = false
|
||||
roomRotationMinusButton.enabled = false
|
||||
roomRotationSlider.enabled = false
|
||||
roomRotationText.text = "-"
|
||||
} else if (MoveCenterTabController.trackingUniverse === 1) {
|
||||
playspaceModeText.text = "Standing"
|
||||
playSpaceRotationPlusButton.enabled = true
|
||||
playSpaceRotationMinusButton.enabled = true
|
||||
playspaceRotationSlider.enabled = true
|
||||
playspaceRotationText.text = "0°"
|
||||
roomModeText.text = "Standing"
|
||||
roomRotationPlusButton.enabled = true
|
||||
roomRotationMinusButton.enabled = true
|
||||
roomRotationSlider.enabled = true
|
||||
roomRotationText.text = "0°"
|
||||
} else {
|
||||
playspaceModeText.text = "Unknown(" + MoveCenterTabController.trackingUniverse + ")"
|
||||
roomModeText.text = "Unknown(" + MoveCenterTabController.trackingUniverse + ")"
|
||||
}
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: MoveCenterTabController
|
||||
onOffsetXChanged: {
|
||||
playSpaceMoveXText.text = MoveCenterTabController.offsetX.toFixed(2)
|
||||
roomMoveXText.text = MoveCenterTabController.offsetX.toFixed(2)
|
||||
}
|
||||
onOffsetYChanged: {
|
||||
playSpaceMoveYText.text = MoveCenterTabController.offsetY.toFixed(2)
|
||||
roomMoveYText.text = MoveCenterTabController.offsetY.toFixed(2)
|
||||
}
|
||||
onOffsetZChanged: {
|
||||
playSpaceMoveZText.text = MoveCenterTabController.offsetZ.toFixed(2)
|
||||
roomMoveZText.text = MoveCenterTabController.offsetZ.toFixed(2)
|
||||
}
|
||||
onRotationChanged: {
|
||||
playspaceRotationSlider.value = ( MoveCenterTabController.rotation / 100 )
|
||||
roomRotationSlider.value = ( MoveCenterTabController.rotation / 100 )
|
||||
}
|
||||
onTempRotationChanged: {
|
||||
playspaceRotationSlider.value = ( MoveCenterTabController.tempRotation / 100 )
|
||||
playspaceRotationText.text = ( MoveCenterTabController.tempRotation / 100 ) + "°"
|
||||
roomRotationSlider.value = ( MoveCenterTabController.tempRotation / 100 )
|
||||
roomRotationText.text = ( MoveCenterTabController.tempRotation / 100 ) + "°"
|
||||
}
|
||||
onAdjustChaperoneChanged: {
|
||||
playspaceAdjustChaperoneToggle.checked = MoveCenterTabController.adjustChaperone
|
||||
roomAdjustChaperoneToggle.checked = MoveCenterTabController.adjustChaperone
|
||||
}
|
||||
onRotateHandChanged: {
|
||||
playspaceRotateHandToggle.checked = MoveCenterTabController.rotateHand
|
||||
roomRotateHandToggle.checked = MoveCenterTabController.rotateHand
|
||||
}
|
||||
onMoveShortcutRightChanged: {
|
||||
moveShortcutRight.checked = MoveCenterTabController.moveShortcutRight
|
||||
}
|
||||
onMoveShortcutLeftChanged: {
|
||||
moveShortcutLeft.checked = MoveCenterTabController.moveShortcutLeft
|
||||
}
|
||||
onRequireDoubleClickChanged: {
|
||||
requireDoubleClick.checked = MoveCenterTabController.requireDoubleClick
|
||||
}
|
||||
onLockXToggleChanged: {
|
||||
lockXToggle.checked = MoveCenterTabController.lockXToggle
|
||||
@@ -478,19 +466,19 @@ MyStackViewPage {
|
||||
}
|
||||
onTrackingUniverseChanged: {
|
||||
if (MoveCenterTabController.trackingUniverse === 0) {
|
||||
playspaceModeText.text = "Sitting"
|
||||
playSpaceRotationPlusButton.enabled = false
|
||||
playSpaceRotationMinusButton.enabled = false
|
||||
playspaceRotationSlider.enabled = false
|
||||
playspaceRotationText.text = "-"
|
||||
roomModeText.text = "Sitting"
|
||||
roomRotationPlusButton.enabled = false
|
||||
roomRotationMinusButton.enabled = false
|
||||
roomRotationSlider.enabled = false
|
||||
roomRotationText.text = "-"
|
||||
} else if (MoveCenterTabController.trackingUniverse === 1) {
|
||||
playspaceModeText.text = "Standing"
|
||||
playSpaceRotationPlusButton.enabled = true
|
||||
playSpaceRotationMinusButton.enabled = true
|
||||
playspaceRotationSlider.enabled = true
|
||||
playspaceRotationText.text = "0°"
|
||||
roomModeText.text = "Standing"
|
||||
roomRotationPlusButton.enabled = true
|
||||
roomRotationMinusButton.enabled = true
|
||||
roomRotationSlider.enabled = true
|
||||
roomRotationText.text = "0°"
|
||||
} else {
|
||||
playspaceModeText.text = "Unknown(" + MoveCenterTabController.trackingUniverse + ")"
|
||||
roomModeText.text = "Unknown(" + MoveCenterTabController.trackingUniverse + ")"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ MyStackViewPage {
|
||||
MyPushButton {
|
||||
id: playSpaceButton
|
||||
activationSoundEnabled: false
|
||||
text: "Play Space"
|
||||
text: "Room Settings"
|
||||
Layout.fillWidth: true
|
||||
onClicked: {
|
||||
MyResources.playFocusChangedSound()
|
||||
@@ -59,7 +59,7 @@ MyStackViewPage {
|
||||
MyPushButton {
|
||||
id: fixFloorButton
|
||||
activationSoundEnabled: false
|
||||
text: "Playspace Fix"
|
||||
text: "Room Fix"
|
||||
Layout.fillWidth: true
|
||||
onClicked: {
|
||||
MyResources.playFocusChangedSound()
|
||||
|
||||
@@ -145,7 +145,7 @@ void FixFloorTabController::eventLoopTick(
|
||||
floorOffsetZ = tempOffsetZ;
|
||||
|
||||
LOG( INFO )
|
||||
<< "Fix Floor and adjust playspace center: Floor Offset = ["
|
||||
<< "Fix Floor and adjust room center: Floor Offset = ["
|
||||
<< floorOffsetX << ", " << floorOffsetY << ", "
|
||||
<< floorOffsetZ << "]";
|
||||
float offset[3] = { 0, 0, 0 };
|
||||
|
||||
@@ -34,25 +34,22 @@ void MoveCenterTabController::initStage1()
|
||||
{
|
||||
m_adjustChaperone = value.toBool();
|
||||
}
|
||||
value = settings->value( "rotateHand", m_rotateHand );
|
||||
value = settings->value( "rotateHand", m_settingsHandTurningEnabled );
|
||||
if ( value.isValid() && !value.isNull() )
|
||||
{
|
||||
m_rotateHand = value.toBool();
|
||||
m_settingsHandTurningEnabled = value.toBool();
|
||||
}
|
||||
value = settings->value( "moveShortcutRight", m_moveShortcutRightEnabled );
|
||||
value = settings->value( "moveShortcutRight",
|
||||
m_settingsRightHandDragEnabled );
|
||||
if ( value.isValid() && !value.isNull() )
|
||||
{
|
||||
m_moveShortcutRightEnabled = value.toBool();
|
||||
m_settingsRightHandDragEnabled = value.toBool();
|
||||
}
|
||||
value = settings->value( "moveShortcutLeft", m_moveShortcutLeftEnabled );
|
||||
value
|
||||
= settings->value( "moveShortcutLeft", m_settingsLeftHandDragEnabled );
|
||||
if ( value.isValid() && !value.isNull() )
|
||||
{
|
||||
m_moveShortcutLeftEnabled = value.toBool();
|
||||
}
|
||||
value = settings->value( "requireDoubleClick", m_requireDoubleClick );
|
||||
if ( value.isValid() && !value.isNull() )
|
||||
{
|
||||
m_requireDoubleClick = value.toBool();
|
||||
m_settingsLeftHandDragEnabled = value.toBool();
|
||||
}
|
||||
value = settings->value( "lockXToggle", m_lockXToggle );
|
||||
if ( value.isValid() && !value.isNull() )
|
||||
@@ -292,77 +289,58 @@ void MoveCenterTabController::setAdjustChaperone( bool value, bool notify )
|
||||
|
||||
bool MoveCenterTabController::rotateHand() const
|
||||
{
|
||||
return m_rotateHand;
|
||||
return m_settingsHandTurningEnabled;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::setRotateHand( bool value, bool notify )
|
||||
{
|
||||
m_rotateHand = value;
|
||||
m_settingsHandTurningEnabled = value;
|
||||
auto settings = OverlayController::appSettings();
|
||||
settings->beginGroup( "playspaceSettings" );
|
||||
settings->setValue( "rotateHand", m_rotateHand );
|
||||
settings->setValue( "rotateHand", m_settingsHandTurningEnabled );
|
||||
settings->endGroup();
|
||||
settings->sync();
|
||||
if ( notify )
|
||||
{
|
||||
emit rotateHandChanged( m_rotateHand );
|
||||
emit rotateHandChanged( m_settingsHandTurningEnabled );
|
||||
}
|
||||
}
|
||||
|
||||
bool MoveCenterTabController::moveShortcutRight() const
|
||||
{
|
||||
return m_moveShortcutRightEnabled;
|
||||
return m_settingsRightHandDragEnabled;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::setMoveShortcutRight( bool value, bool notify )
|
||||
{
|
||||
m_moveShortcutRightEnabled = value;
|
||||
m_settingsRightHandDragEnabled = value;
|
||||
auto settings = OverlayController::appSettings();
|
||||
settings->beginGroup( "playspaceSettings" );
|
||||
settings->setValue( "moveShortcutRight", m_moveShortcutRightEnabled );
|
||||
settings->setValue( "moveShortcutRight", m_settingsRightHandDragEnabled );
|
||||
settings->endGroup();
|
||||
settings->sync();
|
||||
if ( notify )
|
||||
{
|
||||
emit moveShortcutRightChanged( m_moveShortcutRightEnabled );
|
||||
emit moveShortcutRightChanged( m_settingsRightHandDragEnabled );
|
||||
}
|
||||
}
|
||||
|
||||
bool MoveCenterTabController::moveShortcutLeft() const
|
||||
{
|
||||
return m_moveShortcutLeftEnabled;
|
||||
return m_settingsLeftHandDragEnabled;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::setMoveShortcutLeft( bool value, bool notify )
|
||||
{
|
||||
m_moveShortcutLeftEnabled = value;
|
||||
m_settingsLeftHandDragEnabled = value;
|
||||
auto settings = OverlayController::appSettings();
|
||||
settings->beginGroup( "playspaceSettings" );
|
||||
settings->setValue( "moveShortcutLeft", m_moveShortcutLeftEnabled );
|
||||
settings->setValue( "moveShortcutLeft", m_settingsLeftHandDragEnabled );
|
||||
settings->endGroup();
|
||||
settings->sync();
|
||||
if ( notify )
|
||||
{
|
||||
emit moveShortcutLeftChanged( m_moveShortcutLeftEnabled );
|
||||
}
|
||||
}
|
||||
|
||||
bool MoveCenterTabController::requireDoubleClick() const
|
||||
{
|
||||
return m_requireDoubleClick;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::setRequireDoubleClick( bool value, bool notify )
|
||||
{
|
||||
m_requireDoubleClick = value;
|
||||
auto settings = OverlayController::appSettings();
|
||||
settings->beginGroup( "playspaceSettings" );
|
||||
settings->setValue( "requireDoubleClick", m_requireDoubleClick );
|
||||
settings->endGroup();
|
||||
settings->sync();
|
||||
if ( notify )
|
||||
{
|
||||
emit requireDoubleClickChanged( m_requireDoubleClick );
|
||||
emit moveShortcutLeftChanged( m_settingsLeftHandDragEnabled );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -532,445 +510,353 @@ void MoveCenterTabController::resetHmdYawTotal()
|
||||
m_hmdYawTotal = 0.0;
|
||||
}
|
||||
|
||||
// START of move bindings:
|
||||
// START of drag bindings:
|
||||
|
||||
void MoveCenterTabController::leftHandPlayspaceMove( bool leftHandMoveActive )
|
||||
void MoveCenterTabController::leftHandRoomDrag( bool leftHandDragActive )
|
||||
{
|
||||
if ( m_moveShortcutLeftEnabled )
|
||||
if ( !m_settingsLeftHandDragEnabled )
|
||||
{
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideRightHandMovePressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( leftHandMoveActive && !m_leftHandMovePressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !leftHandMoveActive && m_leftHandMovePressed )
|
||||
{
|
||||
// check overrides
|
||||
// pass back to right hand?
|
||||
if ( m_overrideRightHandMovePressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// override of left hand still active?
|
||||
else if ( m_overrideLeftHandMovePressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// check non-override right hand action
|
||||
if ( m_rightHandMovePressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate move
|
||||
else
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_leftHandMovePressed = leftHandMoveActive;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void MoveCenterTabController::rightHandPlayspaceMove( bool rightHandMoveActive )
|
||||
{
|
||||
if ( m_moveShortcutRightEnabled )
|
||||
{
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideLeftHandMovePressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( rightHandMoveActive && !m_rightHandMovePressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !rightHandMoveActive && m_rightHandMovePressed )
|
||||
{
|
||||
// check overrides
|
||||
// pass back to left hand?
|
||||
if ( m_overrideLeftHandMovePressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// override of right hand still active?
|
||||
else if ( m_overrideRightHandMovePressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// check non-override left hand action
|
||||
if ( m_leftHandMovePressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate move
|
||||
else
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_rightHandMovePressed = rightHandMoveActive;
|
||||
}
|
||||
}
|
||||
|
||||
void MoveCenterTabController::optionalOverrideLeftHandPlayspaceMove(
|
||||
bool overrideLeftHandMoveActive )
|
||||
{
|
||||
if ( m_moveShortcutLeftEnabled )
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideRightHandDragPressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( overrideLeftHandMoveActive && !m_overrideLeftHandMovePressed )
|
||||
if ( leftHandDragActive && !m_leftHandDragPressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
|
||||
// stop any active rotate because we're in override mode
|
||||
m_activeRotateHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideLeftHandMoveActive && m_overrideLeftHandMovePressed )
|
||||
else if ( !leftHandDragActive && m_leftHandDragPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideRightHandMovePressed )
|
||||
// check overrides
|
||||
// pass back to right hand?
|
||||
if ( m_overrideRightHandDragPressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_rightHandMovePressed )
|
||||
// override of left hand still active?
|
||||
else if ( m_overrideLeftHandDragPressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_leftHandMovePressed )
|
||||
// check non-override right hand action
|
||||
if ( m_rightHandDragPressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate move
|
||||
else
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideLeftHandMovePressed = overrideLeftHandMoveActive;
|
||||
}
|
||||
m_leftHandDragPressed = leftHandDragActive;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::optionalOverrideRightHandPlayspaceMove(
|
||||
bool overrideRightHandMoveActive )
|
||||
void MoveCenterTabController::rightHandRoomDrag( bool rightHandDragActive )
|
||||
{
|
||||
if ( m_moveShortcutRightEnabled )
|
||||
if ( !m_settingsRightHandDragEnabled )
|
||||
{
|
||||
return;
|
||||
}
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideLeftHandDragPressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( overrideRightHandMoveActive && !m_overrideRightHandMovePressed )
|
||||
if ( rightHandDragActive && !m_rightHandDragPressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_RightHand;
|
||||
// stop any active rotate because we're in override mode
|
||||
m_activeRotateHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideRightHandMoveActive
|
||||
&& m_overrideRightHandMovePressed )
|
||||
else if ( !rightHandDragActive && m_rightHandDragPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideLeftHandMovePressed )
|
||||
// check overrides
|
||||
// pass back to left hand?
|
||||
if ( m_overrideLeftHandDragPressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_leftHandMovePressed )
|
||||
// override of right hand still active?
|
||||
else if ( m_overrideRightHandDragPressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_rightHandMovePressed )
|
||||
// check non-override left hand action
|
||||
if ( m_leftHandDragPressed )
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate move
|
||||
else
|
||||
{
|
||||
m_activeMoveHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideRightHandMovePressed = overrideRightHandMoveActive;
|
||||
}
|
||||
m_rightHandDragPressed = rightHandDragActive;
|
||||
}
|
||||
|
||||
// END of move bindings
|
||||
|
||||
// START of rotate bindgins
|
||||
|
||||
void MoveCenterTabController::leftHandPlayspaceRotate(
|
||||
bool leftHandRotateActive )
|
||||
void MoveCenterTabController::optionalOverrideLeftHandRoomDrag(
|
||||
bool overrideLeftHandDragActive )
|
||||
{
|
||||
if ( m_rotateHand )
|
||||
if ( !m_settingsLeftHandDragEnabled )
|
||||
{
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideRightHandRotatePressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( leftHandRotateActive && !m_leftHandRotatePressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !leftHandRotateActive && m_leftHandRotatePressed )
|
||||
{
|
||||
// check overrides
|
||||
// pass back to right hand?
|
||||
if ( m_overrideRightHandRotatePressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// override of left hand still active?
|
||||
else if ( m_overrideLeftHandRotatePressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// check non-override right hand action
|
||||
if ( m_rightHandRotatePressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_leftHandRotatePressed = leftHandRotateActive;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void MoveCenterTabController::rightHandPlayspaceRotate(
|
||||
bool rightHandRotateActive )
|
||||
{
|
||||
if ( m_rotateHand )
|
||||
// detect new press
|
||||
if ( overrideLeftHandDragActive && !m_overrideLeftHandDragPressed )
|
||||
{
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideLeftHandRotatePressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( rightHandRotateActive && !m_rightHandRotatePressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !rightHandRotateActive && m_rightHandRotatePressed )
|
||||
{
|
||||
// check overrides
|
||||
// pass back to left hand?
|
||||
if ( m_overrideLeftHandRotatePressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// override of right hand still active?
|
||||
else if ( m_overrideRightHandRotatePressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// check non-override left hand action
|
||||
if ( m_leftHandRotatePressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_rightHandRotatePressed = rightHandRotateActive;
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
// stop any active rotate because we're in override mode
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideLeftHandDragActive && m_overrideLeftHandDragPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideRightHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_rightHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_leftHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate move
|
||||
else
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideLeftHandDragPressed = overrideLeftHandDragActive;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::optionalOverrideLeftHandPlayspaceRotate(
|
||||
bool overrideLeftHandRotateActive )
|
||||
void MoveCenterTabController::optionalOverrideRightHandRoomDrag(
|
||||
bool overrideRightHandDragActive )
|
||||
{
|
||||
if ( m_rotateHand )
|
||||
if ( !m_settingsRightHandDragEnabled )
|
||||
{
|
||||
return;
|
||||
}
|
||||
// detect new press
|
||||
if ( overrideRightHandDragActive && !m_overrideRightHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
// stop any active rotate because we're in override mode
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideRightHandDragActive && m_overrideRightHandDragPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideLeftHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_leftHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_rightHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate move
|
||||
else
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideRightHandDragPressed = overrideRightHandDragActive;
|
||||
}
|
||||
|
||||
// END of drag bindings
|
||||
|
||||
// START of turn bindgins
|
||||
|
||||
void MoveCenterTabController::leftHandRoomTurn( bool leftHandTurnActive )
|
||||
{
|
||||
if ( !m_settingsHandTurningEnabled )
|
||||
{
|
||||
return;
|
||||
}
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideRightHandTurnPressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( overrideLeftHandRotateActive && !m_overrideLeftHandRotatePressed )
|
||||
if ( leftHandTurnActive && !m_leftHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
// stop any active move because we're in override mode
|
||||
m_activeMoveHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideLeftHandRotateActive
|
||||
&& m_overrideLeftHandRotatePressed )
|
||||
else if ( !leftHandTurnActive && m_leftHandTurnPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideRightHandRotatePressed )
|
||||
// check overrides
|
||||
// pass back to right hand?
|
||||
if ( m_overrideRightHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_rightHandRotatePressed )
|
||||
// override of left hand still active?
|
||||
else if ( m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_leftHandRotatePressed )
|
||||
// check non-override right hand action
|
||||
if ( m_rightHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideLeftHandRotatePressed = overrideLeftHandRotateActive;
|
||||
}
|
||||
m_leftHandTurnPressed = leftHandTurnActive;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::optionalOverrideRightHandPlayspaceRotate(
|
||||
bool overrideRightHandRotateActive )
|
||||
void MoveCenterTabController::rightHandRoomTurn( bool rightHandTurnActive )
|
||||
{
|
||||
if ( m_rotateHand )
|
||||
if ( !m_settingsHandTurningEnabled )
|
||||
{
|
||||
return;
|
||||
}
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( overrideRightHandRotateActive
|
||||
&& !m_overrideRightHandRotatePressed )
|
||||
if ( rightHandTurnActive && !m_rightHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
// stop any active move because we're in override mode
|
||||
m_activeMoveHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideRightHandRotateActive
|
||||
&& m_overrideRightHandRotatePressed )
|
||||
else if ( !rightHandTurnActive && m_rightHandTurnPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideLeftHandRotatePressed )
|
||||
// check overrides
|
||||
// pass back to left hand?
|
||||
if ( m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_leftHandRotatePressed )
|
||||
// override of right hand still active?
|
||||
else if ( m_overrideRightHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_rightHandRotatePressed )
|
||||
// check non-override left hand action
|
||||
if ( m_leftHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideRightHandRotatePressed = overrideRightHandRotateActive;
|
||||
}
|
||||
m_rightHandTurnPressed = rightHandTurnActive;
|
||||
}
|
||||
|
||||
// END of rotate bindings.
|
||||
|
||||
/*
|
||||
bool isMoveShortCutPressed( vr::ETrackedControllerRole hand )
|
||||
void MoveCenterTabController::optionalOverrideLeftHandRoomTurn(
|
||||
bool overrideLeftHandTurnActive )
|
||||
{
|
||||
auto handId
|
||||
= vr::VRSystem()->GetTrackedDeviceIndexForControllerRole( hand );
|
||||
if ( handId == vr::k_unTrackedDeviceIndexInvalid
|
||||
|| handId >= vr::k_unMaxTrackedDeviceCount )
|
||||
if ( !m_settingsHandTurningEnabled )
|
||||
{
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
vr::VRControllerState_t state;
|
||||
if ( vr::VRSystem()->GetControllerState(
|
||||
handId, &state, sizeof( vr::VRControllerState_t ) ) )
|
||||
// detect new press
|
||||
if ( overrideLeftHandTurnActive && !m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
return state.ulButtonPressed
|
||||
& vr::ButtonMaskFromId( vr::k_EButton_ApplicationMenu );
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
// stop any active move because we're in override mode
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
|
||||
return false;
|
||||
// detect new release
|
||||
else if ( !overrideLeftHandTurnActive && m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideRightHandTurnPressed )
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_rightHandTurnPressed )
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_leftHandTurnPressed )
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideLeftHandTurnPressed = overrideLeftHandTurnActive;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
vr::ETrackedControllerRole MoveCenterTabController::getMoveShortcutHand()
|
||||
void MoveCenterTabController::optionalOverrideRightHandRoomTurn(
|
||||
bool overrideRightHandTurnActive )
|
||||
{
|
||||
auto activeHand = m_activeMoveController;
|
||||
|
||||
bool rightPressed
|
||||
= m_moveShortcutRightEnabled
|
||||
&& isMoveShortCutPressed( vr::TrackedControllerRole_RightHand );
|
||||
bool leftPressed
|
||||
= m_moveShortcutLeftEnabled
|
||||
&& isMoveShortCutPressed( vr::TrackedControllerRole_LeftHand );
|
||||
bool checkDoubleClick = m_requireDoubleClick
|
||||
&& activeHand == vr::TrackedControllerRole_Invalid;
|
||||
|
||||
auto now = clock::now();
|
||||
// if we start pressing the shortcut on a controller we set the active one
|
||||
// to it
|
||||
if ( rightPressed && !m_moveShortcutRightPressed )
|
||||
if ( !m_settingsHandTurningEnabled )
|
||||
{
|
||||
auto elapsed
|
||||
= duration_cast<milliseconds>( now - lastMoveButtonClick[0] )
|
||||
.count();
|
||||
if ( !checkDoubleClick || elapsed < 250 )
|
||||
return;
|
||||
}
|
||||
// detect new press
|
||||
if ( overrideRightHandTurnActive && !m_overrideRightHandTurnPressed )
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
// stop any active move because we're in override mode
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideRightHandTurnActive && m_overrideRightHandTurnPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
activeHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
lastMoveButtonClick[0] = now;
|
||||
}
|
||||
if ( leftPressed && !m_moveShortcutLeftPressed )
|
||||
{
|
||||
auto elapsed
|
||||
= duration_cast<milliseconds>( now - lastMoveButtonClick[1] )
|
||||
.count();
|
||||
if ( !checkDoubleClick || elapsed < 250 )
|
||||
// otherwise check normal action
|
||||
else if ( m_leftHandTurnPressed )
|
||||
{
|
||||
activeHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
lastMoveButtonClick[1] = now;
|
||||
}
|
||||
|
||||
// if we let down of a shortcut we set the active hand to any remaining
|
||||
// pressed down hand
|
||||
if ( !rightPressed && m_moveShortcutRightPressed )
|
||||
{
|
||||
activeHand = leftPressed ? vr::TrackedControllerRole_LeftHand
|
||||
: vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
if ( !leftPressed && m_moveShortcutLeftPressed )
|
||||
{
|
||||
activeHand = rightPressed ? vr::TrackedControllerRole_RightHand
|
||||
: vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
|
||||
if ( !leftPressed && !rightPressed )
|
||||
{
|
||||
activeHand = vr::TrackedControllerRole_Invalid;
|
||||
if ( m_activeMoveController != vr::TrackedControllerRole_Invalid )
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_rightHandTurnPressed )
|
||||
{
|
||||
// grace period while switching hands
|
||||
lastMoveButtonClick[0] = lastMoveButtonClick[1] = now;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
m_activeMoveController = activeHand;
|
||||
m_moveShortcutRightPressed = rightPressed;
|
||||
m_moveShortcutLeftPressed = leftPressed;
|
||||
|
||||
return activeHand;
|
||||
m_overrideRightHandTurnPressed = overrideRightHandTurnActive;
|
||||
}
|
||||
*/
|
||||
|
||||
// END of turn bindings.
|
||||
|
||||
void MoveCenterTabController::eventLoopTick(
|
||||
vr::ETrackingUniverseOrigin universe,
|
||||
@@ -1080,12 +966,12 @@ void MoveCenterTabController::eventLoopTick(
|
||||
}
|
||||
*/
|
||||
auto moveHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
|
||||
m_activeMoveHand );
|
||||
m_activeDragHand );
|
||||
auto rotateHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
|
||||
m_activeRotateHand );
|
||||
m_activeTurnHand );
|
||||
|
||||
// START of hand move
|
||||
if ( m_activeMoveHand == vr::TrackedControllerRole_Invalid
|
||||
if ( m_activeDragHand == vr::TrackedControllerRole_Invalid
|
||||
|| moveHandId == vr::k_unTrackedDeviceIndexInvalid
|
||||
|| moveHandId >= vr::k_unMaxTrackedDeviceCount )
|
||||
{
|
||||
@@ -1095,7 +981,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
emit offsetYChanged( m_offsetY );
|
||||
emit offsetZChanged( m_offsetZ );
|
||||
}
|
||||
m_lastMoveHand = m_activeMoveHand;
|
||||
m_lastMoveHand = m_activeDragHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1103,7 +989,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
if ( !movePose->bPoseIsValid || !movePose->bDeviceIsConnected
|
||||
|| movePose->eTrackingResult != vr::TrackingResult_Running_OK )
|
||||
{
|
||||
m_lastMoveHand = m_activeMoveHand;
|
||||
m_lastMoveHand = m_activeDragHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1119,7 +1005,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
static_cast<float>( relativeControllerPosition[2] ) + m_offsetZ,
|
||||
};
|
||||
|
||||
if ( m_lastMoveHand == m_activeMoveHand )
|
||||
if ( m_lastMoveHand == m_activeDragHand )
|
||||
{
|
||||
double diff[3] = {
|
||||
absoluteControllerPosition[0] - m_lastControllerPosition[0],
|
||||
@@ -1177,13 +1063,13 @@ void MoveCenterTabController::eventLoopTick(
|
||||
m_lastControllerPosition[0] = absoluteControllerPosition[0];
|
||||
m_lastControllerPosition[1] = absoluteControllerPosition[1];
|
||||
m_lastControllerPosition[2] = absoluteControllerPosition[2];
|
||||
m_lastMoveHand = m_activeMoveHand;
|
||||
m_lastMoveHand = m_activeDragHand;
|
||||
}
|
||||
} // END of hand move
|
||||
|
||||
// START of hand rotation
|
||||
|
||||
if ( m_activeRotateHand == vr::TrackedControllerRole_Invalid
|
||||
if ( m_activeTurnHand == vr::TrackedControllerRole_Invalid
|
||||
|| rotateHandId == vr::k_unTrackedDeviceIndexInvalid
|
||||
|| rotateHandId >= vr::k_unMaxTrackedDeviceCount )
|
||||
{
|
||||
@@ -1193,7 +1079,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
// (-1000.0)
|
||||
lastHandQuaternion.w = -1000.0;
|
||||
}
|
||||
m_lastRotateHand = m_activeRotateHand;
|
||||
m_lastRotateHand = m_activeTurnHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1201,7 +1087,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
if ( !rotatePose->bPoseIsValid || !rotatePose->bDeviceIsConnected
|
||||
|| rotatePose->eTrackingResult != vr::TrackingResult_Running_OK )
|
||||
{
|
||||
m_lastRotateHand = m_activeRotateHand;
|
||||
m_lastRotateHand = m_activeTurnHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1224,7 +1110,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
// Convert pose matrix to quaternion
|
||||
handQuaternion = utils::getQuaternion( handMatrixAbsolute );
|
||||
|
||||
if ( m_lastRotateHand == m_activeRotateHand )
|
||||
if ( m_lastRotateHand == m_activeTurnHand )
|
||||
{
|
||||
// Get rotation change of hand.
|
||||
// Checking if set to -1000.0 placeholder for invalid hand.
|
||||
@@ -1271,7 +1157,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
}
|
||||
}
|
||||
lastHandQuaternion = handQuaternion;
|
||||
m_lastRotateHand = m_activeRotateHand;
|
||||
m_lastRotateHand = m_activeTurnHand;
|
||||
}
|
||||
} // END of hand rotation
|
||||
}
|
||||
|
||||
@@ -33,8 +33,6 @@ class MoveCenterTabController : public QObject
|
||||
setMoveShortcutRight NOTIFY moveShortcutRightChanged )
|
||||
Q_PROPERTY( bool moveShortcutLeft READ moveShortcutLeft WRITE
|
||||
setMoveShortcutLeft NOTIFY moveShortcutLeftChanged )
|
||||
Q_PROPERTY( bool requireDoubleClick READ requireDoubleClick WRITE
|
||||
setRequireDoubleClick NOTIFY requireDoubleClickChanged )
|
||||
Q_PROPERTY( bool lockXToggle READ lockXToggle WRITE setLockX NOTIFY
|
||||
requireLockXChanged )
|
||||
Q_PROPERTY( bool lockYToggle READ lockYToggle WRITE setLockY NOTIFY
|
||||
@@ -55,14 +53,13 @@ private:
|
||||
int m_rotation = 0;
|
||||
int m_tempRotation = 0;
|
||||
bool m_adjustChaperone = true;
|
||||
bool m_rotateHand = false;
|
||||
bool m_settingsHandTurningEnabled = false;
|
||||
bool m_moveShortcutRightPressed = false;
|
||||
bool m_moveShortcutLeftPressed = false;
|
||||
vr::TrackedDeviceIndex_t m_activeMoveController;
|
||||
float m_lastControllerPosition[3];
|
||||
bool m_moveShortcutRightEnabled = false;
|
||||
bool m_moveShortcutLeftEnabled = false;
|
||||
bool m_requireDoubleClick = false;
|
||||
bool m_settingsRightHandDragEnabled = false;
|
||||
bool m_settingsLeftHandDragEnabled = false;
|
||||
bool m_lockXToggle = false;
|
||||
bool m_lockYToggle = false;
|
||||
bool m_lockZToggle = false;
|
||||
@@ -74,22 +71,22 @@ private:
|
||||
vr::HmdQuaternion_t lastHmdQuaternion = { -1000.0, 0.0, 0.0, 0.0 };
|
||||
vr::HmdQuaternion_t hmdQuaternion;
|
||||
double m_hmdYawTotal = 0.0;
|
||||
vr::ETrackedControllerRole m_activeMoveHand
|
||||
vr::ETrackedControllerRole m_activeDragHand
|
||||
= vr::TrackedControllerRole_Invalid;
|
||||
vr::ETrackedControllerRole m_lastMoveHand
|
||||
= vr::TrackedControllerRole_Invalid;
|
||||
vr::ETrackedControllerRole m_activeRotateHand
|
||||
vr::ETrackedControllerRole m_activeTurnHand
|
||||
= vr::TrackedControllerRole_Invalid;
|
||||
vr::ETrackedControllerRole m_lastRotateHand
|
||||
= vr::TrackedControllerRole_Invalid;
|
||||
bool m_leftHandMovePressed = false;
|
||||
bool m_rightHandMovePressed = false;
|
||||
bool m_overrideLeftHandMovePressed = false;
|
||||
bool m_overrideRightHandMovePressed = false;
|
||||
bool m_leftHandRotatePressed = false;
|
||||
bool m_rightHandRotatePressed = false;
|
||||
bool m_overrideLeftHandRotatePressed = false;
|
||||
bool m_overrideRightHandRotatePressed = false;
|
||||
bool m_leftHandDragPressed = false;
|
||||
bool m_rightHandDragPressed = false;
|
||||
bool m_overrideLeftHandDragPressed = false;
|
||||
bool m_overrideRightHandDragPressed = false;
|
||||
bool m_leftHandTurnPressed = false;
|
||||
bool m_rightHandTurnPressed = false;
|
||||
bool m_overrideLeftHandTurnPressed = false;
|
||||
bool m_overrideRightHandTurnPressed = false;
|
||||
|
||||
unsigned settingsUpdateCounter = 0;
|
||||
|
||||
@@ -111,7 +108,6 @@ public:
|
||||
bool rotateHand() const;
|
||||
bool moveShortcutRight() const;
|
||||
bool moveShortcutLeft() const;
|
||||
bool requireDoubleClick() const;
|
||||
bool lockXToggle() const;
|
||||
bool lockYToggle() const;
|
||||
bool lockZToggle() const;
|
||||
@@ -119,18 +115,14 @@ public:
|
||||
void resetHmdYawTotal();
|
||||
|
||||
// actions:
|
||||
void leftHandPlayspaceMove( bool leftHandMoveActive );
|
||||
void rightHandPlayspaceMove( bool rightHandMoveActive );
|
||||
void optionalOverrideLeftHandPlayspaceMove(
|
||||
bool overrideLeftHandMoveActive );
|
||||
void optionalOverrideRightHandPlayspaceMove(
|
||||
bool overrideRightHandMoveActive );
|
||||
void leftHandPlayspaceRotate( bool leftHandRotateActive );
|
||||
void rightHandPlayspaceRotate( bool rightHandRotateActive );
|
||||
void optionalOverrideLeftHandPlayspaceRotate(
|
||||
bool overrideLeftHandRotateActive );
|
||||
void optionalOverrideRightHandPlayspaceRotate(
|
||||
bool overrideRightHandRotateActive );
|
||||
void leftHandRoomDrag( bool leftHandDragActive );
|
||||
void rightHandRoomDrag( bool rightHandDragActive );
|
||||
void optionalOverrideLeftHandRoomDrag( bool overrideLeftHandDragActive );
|
||||
void optionalOverrideRightHandRoomDrag( bool overrideRightHandDragActive );
|
||||
void leftHandRoomTurn( bool leftHandTurnActive );
|
||||
void rightHandRoomTurn( bool rightHandTurnActive );
|
||||
void optionalOverrideLeftHandRoomTurn( bool overrideLeftHandTurnActive );
|
||||
void optionalOverrideRightHandRoomTurn( bool overrideRightHandTurnActive );
|
||||
|
||||
public slots:
|
||||
int trackingUniverse() const;
|
||||
@@ -150,7 +142,6 @@ public slots:
|
||||
|
||||
void setMoveShortcutRight( bool value, bool notify = true );
|
||||
void setMoveShortcutLeft( bool value, bool notify = true );
|
||||
void setRequireDoubleClick( bool value, bool notify = true );
|
||||
|
||||
void modOffsetX( float value, bool notify = true );
|
||||
void modOffsetY( float value, bool notify = true );
|
||||
@@ -174,7 +165,6 @@ signals:
|
||||
void rotateHandChanged( bool value );
|
||||
void moveShortcutRightChanged( bool value );
|
||||
void moveShortcutLeftChanged( bool value );
|
||||
void requireDoubleClickChanged( bool value );
|
||||
void requireLockXChanged( bool value );
|
||||
void requireLockYChanged( bool value );
|
||||
void requireLockZChanged( bool value );
|
||||
|
||||
@@ -78,9 +78,8 @@ void StatisticsTabController::eventLoopTick(
|
||||
}
|
||||
|
||||
// HMD Rotation //
|
||||
double playspaceHmdYawTotal
|
||||
= parent->m_moveCenterTabController.getHmdYawTotal();
|
||||
m_hmdRotation = static_cast<float>( playspaceHmdYawTotal / ( 2.0 * M_PI ) );
|
||||
double roomHmdYawTotal = parent->m_moveCenterTabController.getHmdYawTotal();
|
||||
m_hmdRotation = static_cast<float>( roomHmdYawTotal / ( 2.0 * M_PI ) );
|
||||
|
||||
if ( lastPosTimer <= 0 )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user