Terminolgy Change: "Playspace" -> "Room"

Valve's official terminology are "Room Setup" and "Tracking Universe". Changed our usage of "Playspace" to "Room" for clarity with the upcoming Room-Turn feature and existing Room-Drag feature when compared to nomenclature for other tools that exits out there.

Also slight clean up in readability of movecentertab's action functions.
This commit is contained in:
Kung-vr
2019-01-29 01:11:47 +09:00
parent a39196af01
commit 1d058dffcf
11 changed files with 472 additions and 612 deletions
+14 -16
View File
@@ -503,24 +503,22 @@ void OverlayController::processInputBindings()
// reorder these. Override actions must always come after normal because
// active priority is set based on which action is "newest"
// normal actions:
m_moveCenterTabController.leftHandPlayspaceMove(
m_actions.leftHandPlayspaceMove() );
m_moveCenterTabController.rightHandPlayspaceMove(
m_actions.rightHandPlayspaceMove() );
m_moveCenterTabController.leftHandPlayspaceRotate(
m_actions.leftHandPlayspaceRotate() );
m_moveCenterTabController.rightHandPlayspaceRotate(
m_actions.rightHandPlayspaceRotate() );
m_moveCenterTabController.leftHandRoomDrag( m_actions.leftHandRoomDrag() );
m_moveCenterTabController.rightHandRoomDrag(
m_actions.rightHandRoomDrag() );
m_moveCenterTabController.leftHandRoomTurn( m_actions.leftHandRoomTurn() );
m_moveCenterTabController.rightHandRoomTurn(
m_actions.rightHandRoomTurn() );
// override actions:
m_moveCenterTabController.optionalOverrideLeftHandPlayspaceMove(
m_actions.optionalOverrideLeftHandPlayspaceMove() );
m_moveCenterTabController.optionalOverrideRightHandPlayspaceMove(
m_actions.optionalOverrideRightHandPlayspaceMove() );
m_moveCenterTabController.optionalOverrideLeftHandPlayspaceRotate(
m_actions.optionalOverrideLeftHandPlayspaceRotate() );
m_moveCenterTabController.optionalOverrideRightHandPlayspaceRotate(
m_actions.optionalOverrideRightHandPlayspaceRotate() );
m_moveCenterTabController.optionalOverrideLeftHandRoomDrag(
m_actions.optionalOverrideLeftHandRoomDrag() );
m_moveCenterTabController.optionalOverrideRightHandRoomDrag(
m_actions.optionalOverrideRightHandRoomDrag() );
m_moveCenterTabController.optionalOverrideLeftHandRoomTurn(
m_actions.optionalOverrideLeftHandRoomTurn() );
m_moveCenterTabController.optionalOverrideRightHandRoomTurn(
m_actions.optionalOverrideRightHandRoomTurn() );
}
// vsync implementation: