Terminolgy Change: "Playspace" -> "Room"
Valve's official terminology are "Room Setup" and "Tracking Universe". Changed our usage of "Playspace" to "Room" for clarity with the upcoming Room-Turn feature and existing Room-Drag feature when compared to nomenclature for other tools that exits out there. Also slight clean up in readability of movecentertab's action functions.
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+14
-16
@@ -503,24 +503,22 @@ void OverlayController::processInputBindings()
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// reorder these. Override actions must always come after normal because
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// active priority is set based on which action is "newest"
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// normal actions:
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m_moveCenterTabController.leftHandPlayspaceMove(
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m_actions.leftHandPlayspaceMove() );
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m_moveCenterTabController.rightHandPlayspaceMove(
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m_actions.rightHandPlayspaceMove() );
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m_moveCenterTabController.leftHandPlayspaceRotate(
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m_actions.leftHandPlayspaceRotate() );
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m_moveCenterTabController.rightHandPlayspaceRotate(
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m_actions.rightHandPlayspaceRotate() );
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m_moveCenterTabController.leftHandRoomDrag( m_actions.leftHandRoomDrag() );
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m_moveCenterTabController.rightHandRoomDrag(
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m_actions.rightHandRoomDrag() );
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m_moveCenterTabController.leftHandRoomTurn( m_actions.leftHandRoomTurn() );
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m_moveCenterTabController.rightHandRoomTurn(
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m_actions.rightHandRoomTurn() );
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// override actions:
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m_moveCenterTabController.optionalOverrideLeftHandPlayspaceMove(
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m_actions.optionalOverrideLeftHandPlayspaceMove() );
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m_moveCenterTabController.optionalOverrideRightHandPlayspaceMove(
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m_actions.optionalOverrideRightHandPlayspaceMove() );
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m_moveCenterTabController.optionalOverrideLeftHandPlayspaceRotate(
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m_actions.optionalOverrideLeftHandPlayspaceRotate() );
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m_moveCenterTabController.optionalOverrideRightHandPlayspaceRotate(
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m_actions.optionalOverrideRightHandPlayspaceRotate() );
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m_moveCenterTabController.optionalOverrideLeftHandRoomDrag(
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m_actions.optionalOverrideLeftHandRoomDrag() );
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m_moveCenterTabController.optionalOverrideRightHandRoomDrag(
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m_actions.optionalOverrideRightHandRoomDrag() );
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m_moveCenterTabController.optionalOverrideLeftHandRoomTurn(
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m_actions.optionalOverrideLeftHandRoomTurn() );
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m_moveCenterTabController.optionalOverrideRightHandRoomTurn(
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m_actions.optionalOverrideRightHandRoomTurn() );
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}
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// vsync implementation:
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