Terminolgy Change: "Playspace" -> "Room"
Valve's official terminology are "Room Setup" and "Tracking Universe". Changed our usage of "Playspace" to "Room" for clarity with the upcoming Room-Turn feature and existing Room-Drag feature when compared to nomenclature for other tools that exits out there. Also slight clean up in readability of movecentertab's action functions.
This commit is contained in:
@@ -34,25 +34,22 @@ void MoveCenterTabController::initStage1()
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{
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m_adjustChaperone = value.toBool();
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}
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value = settings->value( "rotateHand", m_rotateHand );
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value = settings->value( "rotateHand", m_settingsHandTurningEnabled );
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if ( value.isValid() && !value.isNull() )
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{
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m_rotateHand = value.toBool();
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m_settingsHandTurningEnabled = value.toBool();
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}
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value = settings->value( "moveShortcutRight", m_moveShortcutRightEnabled );
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value = settings->value( "moveShortcutRight",
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m_settingsRightHandDragEnabled );
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if ( value.isValid() && !value.isNull() )
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{
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m_moveShortcutRightEnabled = value.toBool();
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m_settingsRightHandDragEnabled = value.toBool();
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}
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value = settings->value( "moveShortcutLeft", m_moveShortcutLeftEnabled );
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value
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= settings->value( "moveShortcutLeft", m_settingsLeftHandDragEnabled );
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if ( value.isValid() && !value.isNull() )
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{
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m_moveShortcutLeftEnabled = value.toBool();
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}
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value = settings->value( "requireDoubleClick", m_requireDoubleClick );
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if ( value.isValid() && !value.isNull() )
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{
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m_requireDoubleClick = value.toBool();
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m_settingsLeftHandDragEnabled = value.toBool();
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}
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value = settings->value( "lockXToggle", m_lockXToggle );
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if ( value.isValid() && !value.isNull() )
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@@ -292,77 +289,58 @@ void MoveCenterTabController::setAdjustChaperone( bool value, bool notify )
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bool MoveCenterTabController::rotateHand() const
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{
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return m_rotateHand;
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return m_settingsHandTurningEnabled;
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}
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void MoveCenterTabController::setRotateHand( bool value, bool notify )
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{
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m_rotateHand = value;
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m_settingsHandTurningEnabled = value;
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auto settings = OverlayController::appSettings();
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settings->beginGroup( "playspaceSettings" );
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settings->setValue( "rotateHand", m_rotateHand );
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settings->setValue( "rotateHand", m_settingsHandTurningEnabled );
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settings->endGroup();
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settings->sync();
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if ( notify )
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{
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emit rotateHandChanged( m_rotateHand );
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emit rotateHandChanged( m_settingsHandTurningEnabled );
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}
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}
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bool MoveCenterTabController::moveShortcutRight() const
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{
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return m_moveShortcutRightEnabled;
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return m_settingsRightHandDragEnabled;
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}
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void MoveCenterTabController::setMoveShortcutRight( bool value, bool notify )
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{
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m_moveShortcutRightEnabled = value;
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m_settingsRightHandDragEnabled = value;
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auto settings = OverlayController::appSettings();
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settings->beginGroup( "playspaceSettings" );
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settings->setValue( "moveShortcutRight", m_moveShortcutRightEnabled );
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settings->setValue( "moveShortcutRight", m_settingsRightHandDragEnabled );
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settings->endGroup();
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settings->sync();
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if ( notify )
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{
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emit moveShortcutRightChanged( m_moveShortcutRightEnabled );
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emit moveShortcutRightChanged( m_settingsRightHandDragEnabled );
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}
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}
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bool MoveCenterTabController::moveShortcutLeft() const
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{
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return m_moveShortcutLeftEnabled;
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return m_settingsLeftHandDragEnabled;
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}
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void MoveCenterTabController::setMoveShortcutLeft( bool value, bool notify )
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{
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m_moveShortcutLeftEnabled = value;
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m_settingsLeftHandDragEnabled = value;
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auto settings = OverlayController::appSettings();
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settings->beginGroup( "playspaceSettings" );
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settings->setValue( "moveShortcutLeft", m_moveShortcutLeftEnabled );
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settings->setValue( "moveShortcutLeft", m_settingsLeftHandDragEnabled );
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settings->endGroup();
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settings->sync();
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if ( notify )
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{
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emit moveShortcutLeftChanged( m_moveShortcutLeftEnabled );
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}
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}
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bool MoveCenterTabController::requireDoubleClick() const
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{
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return m_requireDoubleClick;
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}
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void MoveCenterTabController::setRequireDoubleClick( bool value, bool notify )
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{
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m_requireDoubleClick = value;
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auto settings = OverlayController::appSettings();
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settings->beginGroup( "playspaceSettings" );
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settings->setValue( "requireDoubleClick", m_requireDoubleClick );
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settings->endGroup();
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settings->sync();
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if ( notify )
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{
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emit requireDoubleClickChanged( m_requireDoubleClick );
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emit moveShortcutLeftChanged( m_settingsLeftHandDragEnabled );
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}
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}
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@@ -532,445 +510,353 @@ void MoveCenterTabController::resetHmdYawTotal()
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m_hmdYawTotal = 0.0;
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}
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// START of move bindings:
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// START of drag bindings:
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void MoveCenterTabController::leftHandPlayspaceMove( bool leftHandMoveActive )
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void MoveCenterTabController::leftHandRoomDrag( bool leftHandDragActive )
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{
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if ( m_moveShortcutLeftEnabled )
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if ( !m_settingsLeftHandDragEnabled )
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{
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// cancel if other hand is active in override
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if ( !m_overrideRightHandMovePressed )
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{
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// detect new press
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if ( leftHandMoveActive && !m_leftHandMovePressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
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}
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// detect new release
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else if ( !leftHandMoveActive && m_leftHandMovePressed )
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{
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// check overrides
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// pass back to right hand?
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if ( m_overrideRightHandMovePressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_RightHand;
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}
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// override of left hand still active?
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else if ( m_overrideLeftHandMovePressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
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}
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// check non-override right hand action
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if ( m_rightHandMovePressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_RightHand;
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}
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// nothing else is pressed, deactivate move
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else
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{
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m_activeMoveHand = vr::TrackedControllerRole_Invalid;
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}
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}
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}
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m_leftHandMovePressed = leftHandMoveActive;
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return;
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}
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}
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void MoveCenterTabController::rightHandPlayspaceMove( bool rightHandMoveActive )
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{
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if ( m_moveShortcutRightEnabled )
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{
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// cancel if other hand is active in override
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if ( !m_overrideLeftHandMovePressed )
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{
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// detect new press
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if ( rightHandMoveActive && !m_rightHandMovePressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_RightHand;
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}
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// detect new release
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else if ( !rightHandMoveActive && m_rightHandMovePressed )
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{
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// check overrides
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// pass back to left hand?
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if ( m_overrideLeftHandMovePressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
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}
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// override of right hand still active?
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else if ( m_overrideRightHandMovePressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_RightHand;
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}
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// check non-override left hand action
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if ( m_leftHandMovePressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
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}
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// nothing else is pressed, deactivate move
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else
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{
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m_activeMoveHand = vr::TrackedControllerRole_Invalid;
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}
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}
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}
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m_rightHandMovePressed = rightHandMoveActive;
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}
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}
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void MoveCenterTabController::optionalOverrideLeftHandPlayspaceMove(
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bool overrideLeftHandMoveActive )
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{
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if ( m_moveShortcutLeftEnabled )
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// cancel if other hand is active in override
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if ( !m_overrideRightHandDragPressed )
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{
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// detect new press
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if ( overrideLeftHandMoveActive && !m_overrideLeftHandMovePressed )
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if ( leftHandDragActive && !m_leftHandDragPressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
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// stop any active rotate because we're in override mode
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m_activeRotateHand = vr::TrackedControllerRole_Invalid;
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m_activeDragHand = vr::TrackedControllerRole_LeftHand;
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}
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// detect new release
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else if ( !overrideLeftHandMoveActive && m_overrideLeftHandMovePressed )
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else if ( !leftHandDragActive && m_leftHandDragPressed )
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{
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// check if we should pass back to other hand
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// give priority to override action
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if ( m_overrideRightHandMovePressed )
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// check overrides
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// pass back to right hand?
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if ( m_overrideRightHandDragPressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_RightHand;
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m_activeDragHand = vr::TrackedControllerRole_RightHand;
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}
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// otherwise check normal action
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else if ( m_rightHandMovePressed )
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// override of left hand still active?
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else if ( m_overrideLeftHandDragPressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_RightHand;
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m_activeDragHand = vr::TrackedControllerRole_LeftHand;
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}
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// check if we should fall back to non-override left hand
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else if ( m_leftHandMovePressed )
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// check non-override right hand action
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if ( m_rightHandDragPressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
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m_activeDragHand = vr::TrackedControllerRole_RightHand;
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}
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// nothing else is pressed, deactivate move
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else
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{
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m_activeMoveHand = vr::TrackedControllerRole_Invalid;
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m_activeDragHand = vr::TrackedControllerRole_Invalid;
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}
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}
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m_overrideLeftHandMovePressed = overrideLeftHandMoveActive;
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}
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m_leftHandDragPressed = leftHandDragActive;
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}
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void MoveCenterTabController::optionalOverrideRightHandPlayspaceMove(
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bool overrideRightHandMoveActive )
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void MoveCenterTabController::rightHandRoomDrag( bool rightHandDragActive )
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{
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if ( m_moveShortcutRightEnabled )
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if ( !m_settingsRightHandDragEnabled )
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{
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return;
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}
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// cancel if other hand is active in override
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if ( !m_overrideLeftHandDragPressed )
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{
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// detect new press
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if ( overrideRightHandMoveActive && !m_overrideRightHandMovePressed )
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if ( rightHandDragActive && !m_rightHandDragPressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_RightHand;
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// stop any active rotate because we're in override mode
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m_activeRotateHand = vr::TrackedControllerRole_Invalid;
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m_activeDragHand = vr::TrackedControllerRole_RightHand;
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}
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// detect new release
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else if ( !overrideRightHandMoveActive
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&& m_overrideRightHandMovePressed )
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else if ( !rightHandDragActive && m_rightHandDragPressed )
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{
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// check if we should pass back to other hand
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// give priority to override action
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if ( m_overrideLeftHandMovePressed )
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// check overrides
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// pass back to left hand?
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if ( m_overrideLeftHandDragPressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
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m_activeDragHand = vr::TrackedControllerRole_LeftHand;
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}
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// otherwise check normal action
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else if ( m_leftHandMovePressed )
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// override of right hand still active?
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else if ( m_overrideRightHandDragPressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_LeftHand;
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m_activeDragHand = vr::TrackedControllerRole_RightHand;
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}
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// check if we should fall back to non-override left hand
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else if ( m_rightHandMovePressed )
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// check non-override left hand action
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if ( m_leftHandDragPressed )
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{
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m_activeMoveHand = vr::TrackedControllerRole_RightHand;
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m_activeDragHand = vr::TrackedControllerRole_LeftHand;
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}
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// nothing else is pressed, deactivate move
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else
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{
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m_activeMoveHand = vr::TrackedControllerRole_Invalid;
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m_activeDragHand = vr::TrackedControllerRole_Invalid;
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}
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}
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m_overrideRightHandMovePressed = overrideRightHandMoveActive;
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}
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m_rightHandDragPressed = rightHandDragActive;
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}
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// END of move bindings
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// START of rotate bindgins
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void MoveCenterTabController::leftHandPlayspaceRotate(
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bool leftHandRotateActive )
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void MoveCenterTabController::optionalOverrideLeftHandRoomDrag(
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bool overrideLeftHandDragActive )
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{
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if ( m_rotateHand )
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if ( !m_settingsLeftHandDragEnabled )
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{
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// cancel if other hand is active in override
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if ( !m_overrideRightHandRotatePressed )
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{
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// detect new press
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if ( leftHandRotateActive && !m_leftHandRotatePressed )
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{
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m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
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}
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// detect new release
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else if ( !leftHandRotateActive && m_leftHandRotatePressed )
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{
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// check overrides
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// pass back to right hand?
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if ( m_overrideRightHandRotatePressed )
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{
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m_activeRotateHand = vr::TrackedControllerRole_RightHand;
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}
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// override of left hand still active?
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else if ( m_overrideLeftHandRotatePressed )
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{
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m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
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}
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// check non-override right hand action
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if ( m_rightHandRotatePressed )
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{
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m_activeRotateHand = vr::TrackedControllerRole_RightHand;
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}
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// nothing else is pressed, deactivate rotate
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else
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{
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m_activeRotateHand = vr::TrackedControllerRole_Invalid;
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}
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}
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}
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m_leftHandRotatePressed = leftHandRotateActive;
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return;
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}
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}
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void MoveCenterTabController::rightHandPlayspaceRotate(
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bool rightHandRotateActive )
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{
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if ( m_rotateHand )
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// detect new press
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if ( overrideLeftHandDragActive && !m_overrideLeftHandDragPressed )
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{
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// cancel if other hand is active in override
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if ( !m_overrideLeftHandRotatePressed )
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{
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// detect new press
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if ( rightHandRotateActive && !m_rightHandRotatePressed )
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{
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m_activeRotateHand = vr::TrackedControllerRole_RightHand;
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}
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// detect new release
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else if ( !rightHandRotateActive && m_rightHandRotatePressed )
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{
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// check overrides
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// pass back to left hand?
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if ( m_overrideLeftHandRotatePressed )
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{
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m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
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}
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// override of right hand still active?
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else if ( m_overrideRightHandRotatePressed )
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{
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m_activeRotateHand = vr::TrackedControllerRole_RightHand;
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}
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// check non-override left hand action
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if ( m_leftHandRotatePressed )
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{
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m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
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}
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// nothing else is pressed, deactivate rotate
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else
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{
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m_activeRotateHand = vr::TrackedControllerRole_Invalid;
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}
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}
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}
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m_rightHandRotatePressed = rightHandRotateActive;
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m_activeDragHand = vr::TrackedControllerRole_LeftHand;
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// stop any active rotate because we're in override mode
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m_activeTurnHand = vr::TrackedControllerRole_Invalid;
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}
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// detect new release
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else if ( !overrideLeftHandDragActive && m_overrideLeftHandDragPressed )
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{
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// check if we should pass back to other hand
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// give priority to override action
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if ( m_overrideRightHandDragPressed )
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{
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m_activeDragHand = vr::TrackedControllerRole_RightHand;
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}
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// otherwise check normal action
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else if ( m_rightHandDragPressed )
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{
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m_activeDragHand = vr::TrackedControllerRole_RightHand;
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}
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// check if we should fall back to non-override left hand
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else if ( m_leftHandDragPressed )
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{
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m_activeDragHand = vr::TrackedControllerRole_LeftHand;
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}
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// nothing else is pressed, deactivate move
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else
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{
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m_activeDragHand = vr::TrackedControllerRole_Invalid;
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}
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}
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m_overrideLeftHandDragPressed = overrideLeftHandDragActive;
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}
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void MoveCenterTabController::optionalOverrideLeftHandPlayspaceRotate(
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bool overrideLeftHandRotateActive )
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void MoveCenterTabController::optionalOverrideRightHandRoomDrag(
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bool overrideRightHandDragActive )
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{
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if ( m_rotateHand )
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if ( !m_settingsRightHandDragEnabled )
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{
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return;
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}
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// detect new press
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if ( overrideRightHandDragActive && !m_overrideRightHandDragPressed )
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{
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m_activeDragHand = vr::TrackedControllerRole_RightHand;
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// stop any active rotate because we're in override mode
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m_activeTurnHand = vr::TrackedControllerRole_Invalid;
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}
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// detect new release
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else if ( !overrideRightHandDragActive && m_overrideRightHandDragPressed )
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{
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// check if we should pass back to other hand
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// give priority to override action
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||||
if ( m_overrideLeftHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_leftHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_rightHandDragPressed )
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate move
|
||||
else
|
||||
{
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideRightHandDragPressed = overrideRightHandDragActive;
|
||||
}
|
||||
|
||||
// END of drag bindings
|
||||
|
||||
// START of turn bindgins
|
||||
|
||||
void MoveCenterTabController::leftHandRoomTurn( bool leftHandTurnActive )
|
||||
{
|
||||
if ( !m_settingsHandTurningEnabled )
|
||||
{
|
||||
return;
|
||||
}
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideRightHandTurnPressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( overrideLeftHandRotateActive && !m_overrideLeftHandRotatePressed )
|
||||
if ( leftHandTurnActive && !m_leftHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
// stop any active move because we're in override mode
|
||||
m_activeMoveHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideLeftHandRotateActive
|
||||
&& m_overrideLeftHandRotatePressed )
|
||||
else if ( !leftHandTurnActive && m_leftHandTurnPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideRightHandRotatePressed )
|
||||
// check overrides
|
||||
// pass back to right hand?
|
||||
if ( m_overrideRightHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_rightHandRotatePressed )
|
||||
// override of left hand still active?
|
||||
else if ( m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_leftHandRotatePressed )
|
||||
// check non-override right hand action
|
||||
if ( m_rightHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideLeftHandRotatePressed = overrideLeftHandRotateActive;
|
||||
}
|
||||
m_leftHandTurnPressed = leftHandTurnActive;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::optionalOverrideRightHandPlayspaceRotate(
|
||||
bool overrideRightHandRotateActive )
|
||||
void MoveCenterTabController::rightHandRoomTurn( bool rightHandTurnActive )
|
||||
{
|
||||
if ( m_rotateHand )
|
||||
if ( !m_settingsHandTurningEnabled )
|
||||
{
|
||||
return;
|
||||
}
|
||||
// cancel if other hand is active in override
|
||||
if ( !m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
// detect new press
|
||||
if ( overrideRightHandRotateActive
|
||||
&& !m_overrideRightHandRotatePressed )
|
||||
if ( rightHandTurnActive && !m_rightHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
// stop any active move because we're in override mode
|
||||
m_activeMoveHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideRightHandRotateActive
|
||||
&& m_overrideRightHandRotatePressed )
|
||||
else if ( !rightHandTurnActive && m_rightHandTurnPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideLeftHandRotatePressed )
|
||||
// check overrides
|
||||
// pass back to left hand?
|
||||
if ( m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_leftHandRotatePressed )
|
||||
// override of right hand still active?
|
||||
else if ( m_overrideRightHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_rightHandRotatePressed )
|
||||
// check non-override left hand action
|
||||
if ( m_leftHandTurnPressed )
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeRotateHand = vr::TrackedControllerRole_Invalid;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideRightHandRotatePressed = overrideRightHandRotateActive;
|
||||
}
|
||||
m_rightHandTurnPressed = rightHandTurnActive;
|
||||
}
|
||||
|
||||
// END of rotate bindings.
|
||||
|
||||
/*
|
||||
bool isMoveShortCutPressed( vr::ETrackedControllerRole hand )
|
||||
void MoveCenterTabController::optionalOverrideLeftHandRoomTurn(
|
||||
bool overrideLeftHandTurnActive )
|
||||
{
|
||||
auto handId
|
||||
= vr::VRSystem()->GetTrackedDeviceIndexForControllerRole( hand );
|
||||
if ( handId == vr::k_unTrackedDeviceIndexInvalid
|
||||
|| handId >= vr::k_unMaxTrackedDeviceCount )
|
||||
if ( !m_settingsHandTurningEnabled )
|
||||
{
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
vr::VRControllerState_t state;
|
||||
if ( vr::VRSystem()->GetControllerState(
|
||||
handId, &state, sizeof( vr::VRControllerState_t ) ) )
|
||||
// detect new press
|
||||
if ( overrideLeftHandTurnActive && !m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
return state.ulButtonPressed
|
||||
& vr::ButtonMaskFromId( vr::k_EButton_ApplicationMenu );
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
// stop any active move because we're in override mode
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
|
||||
return false;
|
||||
// detect new release
|
||||
else if ( !overrideLeftHandTurnActive && m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideRightHandTurnPressed )
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// otherwise check normal action
|
||||
else if ( m_rightHandTurnPressed )
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_leftHandTurnPressed )
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
m_overrideLeftHandTurnPressed = overrideLeftHandTurnActive;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
vr::ETrackedControllerRole MoveCenterTabController::getMoveShortcutHand()
|
||||
void MoveCenterTabController::optionalOverrideRightHandRoomTurn(
|
||||
bool overrideRightHandTurnActive )
|
||||
{
|
||||
auto activeHand = m_activeMoveController;
|
||||
|
||||
bool rightPressed
|
||||
= m_moveShortcutRightEnabled
|
||||
&& isMoveShortCutPressed( vr::TrackedControllerRole_RightHand );
|
||||
bool leftPressed
|
||||
= m_moveShortcutLeftEnabled
|
||||
&& isMoveShortCutPressed( vr::TrackedControllerRole_LeftHand );
|
||||
bool checkDoubleClick = m_requireDoubleClick
|
||||
&& activeHand == vr::TrackedControllerRole_Invalid;
|
||||
|
||||
auto now = clock::now();
|
||||
// if we start pressing the shortcut on a controller we set the active one
|
||||
// to it
|
||||
if ( rightPressed && !m_moveShortcutRightPressed )
|
||||
if ( !m_settingsHandTurningEnabled )
|
||||
{
|
||||
auto elapsed
|
||||
= duration_cast<milliseconds>( now - lastMoveButtonClick[0] )
|
||||
.count();
|
||||
if ( !checkDoubleClick || elapsed < 250 )
|
||||
return;
|
||||
}
|
||||
// detect new press
|
||||
if ( overrideRightHandTurnActive && !m_overrideRightHandTurnPressed )
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
// stop any active move because we're in override mode
|
||||
m_activeDragHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
// detect new release
|
||||
else if ( !overrideRightHandTurnActive && m_overrideRightHandTurnPressed )
|
||||
{
|
||||
// check if we should pass back to other hand
|
||||
// give priority to override action
|
||||
if ( m_overrideLeftHandTurnPressed )
|
||||
{
|
||||
activeHand = vr::TrackedControllerRole_RightHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
lastMoveButtonClick[0] = now;
|
||||
}
|
||||
if ( leftPressed && !m_moveShortcutLeftPressed )
|
||||
{
|
||||
auto elapsed
|
||||
= duration_cast<milliseconds>( now - lastMoveButtonClick[1] )
|
||||
.count();
|
||||
if ( !checkDoubleClick || elapsed < 250 )
|
||||
// otherwise check normal action
|
||||
else if ( m_leftHandTurnPressed )
|
||||
{
|
||||
activeHand = vr::TrackedControllerRole_LeftHand;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_LeftHand;
|
||||
}
|
||||
lastMoveButtonClick[1] = now;
|
||||
}
|
||||
|
||||
// if we let down of a shortcut we set the active hand to any remaining
|
||||
// pressed down hand
|
||||
if ( !rightPressed && m_moveShortcutRightPressed )
|
||||
{
|
||||
activeHand = leftPressed ? vr::TrackedControllerRole_LeftHand
|
||||
: vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
if ( !leftPressed && m_moveShortcutLeftPressed )
|
||||
{
|
||||
activeHand = rightPressed ? vr::TrackedControllerRole_RightHand
|
||||
: vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
|
||||
if ( !leftPressed && !rightPressed )
|
||||
{
|
||||
activeHand = vr::TrackedControllerRole_Invalid;
|
||||
if ( m_activeMoveController != vr::TrackedControllerRole_Invalid )
|
||||
// check if we should fall back to non-override left hand
|
||||
else if ( m_rightHandTurnPressed )
|
||||
{
|
||||
// grace period while switching hands
|
||||
lastMoveButtonClick[0] = lastMoveButtonClick[1] = now;
|
||||
m_activeTurnHand = vr::TrackedControllerRole_RightHand;
|
||||
}
|
||||
// nothing else is pressed, deactivate rotate
|
||||
else
|
||||
{
|
||||
m_activeTurnHand = vr::TrackedControllerRole_Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
m_activeMoveController = activeHand;
|
||||
m_moveShortcutRightPressed = rightPressed;
|
||||
m_moveShortcutLeftPressed = leftPressed;
|
||||
|
||||
return activeHand;
|
||||
m_overrideRightHandTurnPressed = overrideRightHandTurnActive;
|
||||
}
|
||||
*/
|
||||
|
||||
// END of turn bindings.
|
||||
|
||||
void MoveCenterTabController::eventLoopTick(
|
||||
vr::ETrackingUniverseOrigin universe,
|
||||
@@ -1080,12 +966,12 @@ void MoveCenterTabController::eventLoopTick(
|
||||
}
|
||||
*/
|
||||
auto moveHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
|
||||
m_activeMoveHand );
|
||||
m_activeDragHand );
|
||||
auto rotateHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
|
||||
m_activeRotateHand );
|
||||
m_activeTurnHand );
|
||||
|
||||
// START of hand move
|
||||
if ( m_activeMoveHand == vr::TrackedControllerRole_Invalid
|
||||
if ( m_activeDragHand == vr::TrackedControllerRole_Invalid
|
||||
|| moveHandId == vr::k_unTrackedDeviceIndexInvalid
|
||||
|| moveHandId >= vr::k_unMaxTrackedDeviceCount )
|
||||
{
|
||||
@@ -1095,7 +981,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
emit offsetYChanged( m_offsetY );
|
||||
emit offsetZChanged( m_offsetZ );
|
||||
}
|
||||
m_lastMoveHand = m_activeMoveHand;
|
||||
m_lastMoveHand = m_activeDragHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1103,7 +989,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
if ( !movePose->bPoseIsValid || !movePose->bDeviceIsConnected
|
||||
|| movePose->eTrackingResult != vr::TrackingResult_Running_OK )
|
||||
{
|
||||
m_lastMoveHand = m_activeMoveHand;
|
||||
m_lastMoveHand = m_activeDragHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1119,7 +1005,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
static_cast<float>( relativeControllerPosition[2] ) + m_offsetZ,
|
||||
};
|
||||
|
||||
if ( m_lastMoveHand == m_activeMoveHand )
|
||||
if ( m_lastMoveHand == m_activeDragHand )
|
||||
{
|
||||
double diff[3] = {
|
||||
absoluteControllerPosition[0] - m_lastControllerPosition[0],
|
||||
@@ -1177,13 +1063,13 @@ void MoveCenterTabController::eventLoopTick(
|
||||
m_lastControllerPosition[0] = absoluteControllerPosition[0];
|
||||
m_lastControllerPosition[1] = absoluteControllerPosition[1];
|
||||
m_lastControllerPosition[2] = absoluteControllerPosition[2];
|
||||
m_lastMoveHand = m_activeMoveHand;
|
||||
m_lastMoveHand = m_activeDragHand;
|
||||
}
|
||||
} // END of hand move
|
||||
|
||||
// START of hand rotation
|
||||
|
||||
if ( m_activeRotateHand == vr::TrackedControllerRole_Invalid
|
||||
if ( m_activeTurnHand == vr::TrackedControllerRole_Invalid
|
||||
|| rotateHandId == vr::k_unTrackedDeviceIndexInvalid
|
||||
|| rotateHandId >= vr::k_unMaxTrackedDeviceCount )
|
||||
{
|
||||
@@ -1193,7 +1079,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
// (-1000.0)
|
||||
lastHandQuaternion.w = -1000.0;
|
||||
}
|
||||
m_lastRotateHand = m_activeRotateHand;
|
||||
m_lastRotateHand = m_activeTurnHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1201,7 +1087,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
if ( !rotatePose->bPoseIsValid || !rotatePose->bDeviceIsConnected
|
||||
|| rotatePose->eTrackingResult != vr::TrackingResult_Running_OK )
|
||||
{
|
||||
m_lastRotateHand = m_activeRotateHand;
|
||||
m_lastRotateHand = m_activeTurnHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1224,7 +1110,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
// Convert pose matrix to quaternion
|
||||
handQuaternion = utils::getQuaternion( handMatrixAbsolute );
|
||||
|
||||
if ( m_lastRotateHand == m_activeRotateHand )
|
||||
if ( m_lastRotateHand == m_activeTurnHand )
|
||||
{
|
||||
// Get rotation change of hand.
|
||||
// Checking if set to -1000.0 placeholder for invalid hand.
|
||||
@@ -1271,7 +1157,7 @@ void MoveCenterTabController::eventLoopTick(
|
||||
}
|
||||
}
|
||||
lastHandQuaternion = handQuaternion;
|
||||
m_lastRotateHand = m_activeRotateHand;
|
||||
m_lastRotateHand = m_activeTurnHand;
|
||||
}
|
||||
} // END of hand rotation
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user