Fix the Linux build of the qt6 branch, compile QML to bytecode only
- Remove Core5Compat (unused, not part of the Steam Frame's system Qt). - Request GuiPrivate explicitly (required since Qt 6.10 for QRhi); temporary until rendering moves to public API. - Compile QML to bytecode only: C++ generated from QML uses private Qt API that only matches the exact Qt version it was built with. - Pick the OpenVR library per architecture (linux64, linuxarm64, win64) for linking and for the copy next to the binary; RPATH $ORIGIN. - Link libXtst, needed by input_sender_X11.cpp. - Include d3d11.h and handle QRhi::D3D11 only on Windows. - Replace leftover easylogging LOG(INFO) calls with qInfo(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
parent
aac3edf7e3
commit
266a2f9ce9
@@ -1109,7 +1109,8 @@ void MoveCenterTabController::zeroOffsets()
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parent->m_chaperoneTabController.createNewAutosaveProfile();
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m_initComplete = true;
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m_chaperoneBasisAcquired = true;
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LOG( INFO ) << "Chaperone Initilization Complete, Space Drag Now Enabled";
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qInfo() << "Chaperone Initilization Complete, Space Drag "
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"Now Enabled";
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}
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//}
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// else
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