Use the OpenVR SDK's bin/linuxarm64 library on aarch64
On the Steam Frame, VR_Init failed with "Installation path could not be located": the SDK's lib/linuxarm64/libopenvr_api.so (2.15.6) reads the VR path registry from the fixed path /data/work/openvrpaths.vrpath instead of ~/.config/openvr. The SDK's bin/linuxarm64 library of the same version uses ~/.config/openvr; the vrdashboard template ships it and was verified on the Frame. It is added as a new file (third-party/openvr had no bin/linuxarm64, and "bin" is gitignored, hence force-added), and aarch64 builds link against and ship it. x86_64 and Windows are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ point for continuing the work on any computer.
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- Linux x86_64 build.
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- aarch64 cross build: no private Qt API except `QVulkan*`, Qt 6.8, GLIBC ≤ 2.38.
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- Render tests with OpenGL and Vulkan; Vulkan with validation layers and no messages.
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- Release package (3.0 MB).
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- Release package (1.6 MB).
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- **Next step:** test checklist T1–T11 on the Frame ([PROGRESS.md](PROGRESS.md)), record
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the results there, then assessment.
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- **After that:** iteration 2. R5 hides the features that are native in SteamVR or don't
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