* fix recenter behavior

* temp fix issues

* increment version to dev

* Fix autosave profile initialization, fix openxr movement up/down, allow using space fix in openxr state

* adjusted logging to reduce spam

* removed unused variable

* added delay to openxr space drag to improve performance and stop ovr api calls

* add logging for debugging issues

* improved log verbage

* fix wrong fn call error

* typemismatch error fix

* add default frame bindings

* openXR space drag skip frames increased 3->5, performance still not great

* remove chaperone universe checking completely, we shouldn't need any features

* fix compiler warnings

* update version string to rel

* fix chaperone moving on recenter, fix log spam

* increment version and back to dev

* clarify log

* change to release

* fix openxr space drag issues

* remove commented code around openxr

* increment version

* change how desktop mode displays from URL to steam setting window

* updated openvr to 2.15.6

* increment version

* moved openxr fix to seated mode

* removed calibration state log calls, as without context they aren't particularly useful

* increment version 5.8.16

* remove uncessary logging

* switch keyboard over to instant input instead of buffered

* Fix Edge Cases around keyboard submit, remove permissive compile options

* increment version
This commit is contained in:
ykeara
2026-09-09 11:57:54 -05:00
committed by GitHub
parent 483a010fb8
commit 31df8b476b
25 changed files with 2538 additions and 336 deletions
+3 -4
View File
@@ -507,14 +507,13 @@ void SteamVRTabController::launchBindingUI()
LOG( ERROR )
<< "failed to get input handle? is your right controller on?";
}
bool desktopShow = false;
if ( parent->isDesktopMode() )
{
QDesktopServices::openUrl(
QUrl( "http://127.0.0.1:27062/dashboard/controllerbinding.html" ) );
return;
desktopShow = true;
}
auto error = vr::VRInput()->OpenBindingUI(
application_strings::applicationKey, actionHandle, inputHandle, false );
application_strings::applicationKey, actionHandle, inputHandle, desktopShow );
if ( error != vr::VRInputError_None )
{
LOG( ERROR ) << "Input Error: " << error;