Add a Steam Frame build option; no chaperone commit at start; timer-based tick
- CMake option OVRAS_STEAM_FRAME. It is evaluated only in src/utils/platform_capabilities.h, which turns it into named capability constants and platform defaults. - Where the chaperone can't be committed (Steam Frame: it shifts the play area), MoveCenterTabController no longer commits the working copy at start-up or when applying reset data, and doesn't create the init autosave profile. Skips are logged once. - In "vsync disabled" mode the pump timer now runs directly at the custom tick rate instead of firing every 1 ms and counting. The Frame defaults to this mode at 11 ms (~90 Hz). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
266a2f9ce9
commit
423ea57db7
@@ -111,6 +111,7 @@ set(HEADERS
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src/utils/paths.h
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src/utils/setup.h
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src/utils/update_rate.h
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src/utils/platform_capabilities.h
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src/utils/Matrix.h
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src/quaternion/quaternion.h
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)
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@@ -290,6 +291,14 @@ target_compile_definitions(AdvancedSettings PRIVATE
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APPLICATION_VERSION=\"${PROJECT_VERSION}\"
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)
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# Build for the Steam Frame (SteamOS, aarch64). Switches off what doesn't work
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# there and changes some defaults; the details are named capability constants
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# in src/utils/platform_capabilities.h, the only place reading this definition.
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option(OVRAS_STEAM_FRAME "Build for the Steam Frame" OFF)
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if (OVRAS_STEAM_FRAME)
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target_compile_definitions(AdvancedSettings PRIVATE OVRAS_STEAM_FRAME=1)
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endif ()
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#find_library(OPENVR_LIBRARIES
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# NAMES
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# openvr_api
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