Fix gimbal-lock when controller pointed up or down

Compare old and new pose via a relative quaternion rather than relative yaw, then calculate the resulting yaw-difference from the quaternion in one go.
This commit is contained in:
Kung-vr
2019-01-17 02:32:08 +09:00
parent 0c0a616691
commit 47920bfa74
4 changed files with 71 additions and 18 deletions
+1 -1
View File
@@ -418,7 +418,7 @@ MyStackViewPage {
// REVERT TO THIS LATER: summaryVersionText.text = applicationVersion
// TEMP VERSION:
summaryVersionText.text = "Alpha-Kung v1.3"
summaryVersionText.text = "Alpha-Kung v1.4"
if (MoveCenterTabController.trackingUniverse === 0) {
summaryPlaySpaceModeText.text = "Sitting"
+21 -14
View File
@@ -624,11 +624,11 @@ void MoveCenterTabController::eventLoopTick(
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
// Set lastHandYaw to placeholder value for invalid (-10.0) when we
// release move shortcut.
// Set lastHandQuaternion.w to placeholder value for invalid (-1000.0)
// when we release move shortcut.
if ( m_rotateHand )
{
lastHandYaw = -10.0;
lastHandQuaternion.w = -1000.0;
}
return;
@@ -647,7 +647,7 @@ void MoveCenterTabController::eventLoopTick(
if ( m_rotateHand )
{
lastHandYaw = -10.0;
lastHandQuaternion.w = -1000.0;
}
}
return;
@@ -678,7 +678,7 @@ void MoveCenterTabController::eventLoopTick(
vr::HmdMatrix34_t handMatrix = pose->mDeviceToAbsoluteTracking;
// We need un-rotated coordinates for valid comparison between
// handYaw and lastHandYaw. Set up (un)rotation matrix.
// handQuaternion and lastHandQuaternion. Set up (un)rotation matrix.
vr::HmdMatrix34_t handMatrixRotMat;
vr::HmdMatrix34_t handMatrixAbsolute;
utils::initRotationMatrix(
@@ -687,9 +687,8 @@ void MoveCenterTabController::eventLoopTick(
// Get handMatrixAbsolute in un-rotated coordinates.
utils::matMul33( handMatrixAbsolute, handMatrixRotMat, handMatrix );
// Convert pose matrix to yaw.
handYaw = std::atan2( handMatrixAbsolute.m[0][2],
handMatrixAbsolute.m[2][2] );
// Convert pose matrix to quaternion
handQuaternion = utils::getQuaternion( handMatrixAbsolute );
}
if ( oldMoveHand == newMoveHand )
@@ -749,17 +748,25 @@ void MoveCenterTabController::eventLoopTick(
// Get rotation change of hand.
if ( m_rotateHand )
{
// Checking if set to -10.0 placeholder for invalid hand.
if ( lastHandYaw < -9.0 )
// Checking if set to -1000.0 placeholder for invalid hand.
if ( lastHandQuaternion.w < -900.0 )
{
lastHandYaw = handYaw;
lastHandQuaternion = handQuaternion;
}
else
{
double handYawDiff = handYaw - lastHandYaw;
// Construct a quaternion representing difference between old
// hand and new hand.
vr::HmdQuaternion_t handDiffQuaternion
= utils::multiplyQuaternion(
handQuaternion,
utils::quaternionConjugate( lastHandQuaternion ) );
// Calculate yaw from quaternion.
double handYawDiff
= atan2( handDiffQuaternion.y, handDiffQuaternion.w ) * 2.0;
// TODO: Increase angular granularity beyond 1 degree.
int newRotationAngleDeg = static_cast<int>(
round( handYawDiff * 18000.0 / M_PI ) + m_rotation );
@@ -780,6 +787,6 @@ void MoveCenterTabController::eventLoopTick(
m_lastControllerPosition[0] = absoluteControllerPosition[0];
m_lastControllerPosition[1] = absoluteControllerPosition[1];
m_lastControllerPosition[2] = absoluteControllerPosition[2];
lastHandYaw = handYaw;
lastHandQuaternion = handQuaternion;
}
} // namespace advsettings
+3 -3
View File
@@ -67,9 +67,9 @@ private:
bool m_lockYToggle = false;
bool m_lockZToggle = false;
std::chrono::system_clock::time_point lastMoveButtonClick[2];
// Set to -10.0 when last hand is invalid.
double lastHandYaw = -10.0;
double handYaw;
// Set lastHandQuaternion.w to -1000.0 when last hand is invalid.
vr::HmdQuaternion_t lastHandQuaternion = { -1000.0, 0.0, 0.0, 0.0 };
vr::HmdQuaternion_t handQuaternion;
unsigned settingsUpdateCounter = 0;
+46
View File
@@ -107,4 +107,50 @@ inline vr::HmdVector3_t& matMul33( vr::HmdVector3_t& result,
return result;
}
inline vr::HmdQuaternion_t getQuaternion( vr::HmdMatrix34_t matrix )
{
vr::HmdQuaternion_t q;
q.w = sqrt(
fmax( 0, 1 + matrix.m[0][0] + matrix.m[1][1] + matrix.m[2][2] ) )
/ 2;
q.x = sqrt(
fmax( 0, 1 + matrix.m[0][0] - matrix.m[1][1] - matrix.m[2][2] ) )
/ 2;
q.y = sqrt(
fmax( 0, 1 - matrix.m[0][0] + matrix.m[1][1] - matrix.m[2][2] ) )
/ 2;
q.z = sqrt(
fmax( 0, 1 - matrix.m[0][0] - matrix.m[1][1] + matrix.m[2][2] ) )
/ 2;
q.x = copysign( q.x, matrix.m[2][1] - matrix.m[1][2] );
q.y = copysign( q.y, matrix.m[0][2] - matrix.m[2][0] );
q.z = copysign( q.z, matrix.m[1][0] - matrix.m[0][1] );
return q;
}
inline vr::HmdQuaternion_t multiplyQuaternion( const vr::HmdQuaternion_t& lhs,
const vr::HmdQuaternion_t& rhs )
{
return { ( lhs.w * rhs.w ) - ( lhs.x * rhs.x ) - ( lhs.y * rhs.y )
- ( lhs.z * rhs.z ),
( lhs.w * rhs.x ) + ( lhs.x * rhs.w ) + ( lhs.y * rhs.z )
- ( lhs.z * rhs.y ),
( lhs.w * rhs.y ) + ( lhs.y * rhs.w ) + ( lhs.z * rhs.x )
- ( lhs.x * rhs.z ),
( lhs.w * rhs.z ) + ( lhs.z * rhs.w ) + ( lhs.x * rhs.y )
- ( lhs.y * rhs.x ) };
}
inline vr::HmdQuaternion_t
quaternionConjugate( const vr::HmdQuaternion_t& quat )
{
return {
quat.w,
-quat.x,
-quat.y,
-quat.z,
};
}
} // end namespace utils