Fix gimbal-lock when controller pointed up or down
Compare old and new pose via a relative quaternion rather than relative yaw, then calculate the resulting yaw-difference from the quaternion in one go.
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@@ -418,7 +418,7 @@ MyStackViewPage {
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// REVERT TO THIS LATER: summaryVersionText.text = applicationVersion
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// TEMP VERSION:
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summaryVersionText.text = "Alpha-Kung v1.3"
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summaryVersionText.text = "Alpha-Kung v1.4"
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if (MoveCenterTabController.trackingUniverse === 0) {
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summaryPlaySpaceModeText.text = "Sitting"
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