Video and Steam VR Tab Re-work + keyboard binds (#289)
* changed color overlay to use gain values instead of overlay * moved SS/Motion smoothing, and filter to video tab * began refactor of steamVR qml page * added misc toggles to steamvr tab * added imu fallback and DND, and some qml formatting * added Camera Settings to SteamVR page * changed formatting to minimize height * added video profiles cleaned up steamvr controller * delta comparison change * added profiles for video * fixed display bug in colorgroupbox and removed frivoulous saves * removed commented code * added custom keybind buttons
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@@ -10,51 +10,43 @@ namespace advsettings
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// forward declaration
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class OverlayController;
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struct SteamVRProfile
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{
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std::string profileName;
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bool includesSupersampling = false;
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float supersampling = 1.0f;
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bool includesSupersampleFiltering = false;
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bool supersampleFiltering = false;
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bool motionSmooth = false;
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bool includesMotionSmoothing = false;
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bool supersampleOverride = false;
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};
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class SteamVRTabController : public QObject
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{
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Q_OBJECT
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Q_PROPERTY( float superSampling READ superSampling WRITE setSuperSampling
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NOTIFY superSamplingChanged )
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Q_PROPERTY( bool systemButton READ systemButton WRITE setSystemButton NOTIFY
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systemButtonChanged )
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Q_PROPERTY( bool multipleDriver READ multipleDriver WRITE setMultipleDriver
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NOTIFY multipleDriverChanged )
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Q_PROPERTY( bool motionSmoothing READ motionSmoothing WRITE
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setMotionSmoothing NOTIFY motionSmoothingChanged )
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Q_PROPERTY( bool allowSupersampleFiltering READ allowSupersampleFiltering
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WRITE setAllowSupersampleFiltering NOTIFY
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allowSupersampleFilteringChanged )
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Q_PROPERTY(
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bool allowSupersampleOverride READ allowSupersampleOverride WRITE
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setAllowSupersampleOverride NOTIFY allowSupersampleOverrideChanged )
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Q_PROPERTY( bool noFadeToGrid READ noFadeToGrid WRITE setNoFadeToGrid NOTIFY
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noFadeToGridChanged )
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Q_PROPERTY( bool performanceGraph READ performanceGraph WRITE
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setPerformanceGraph NOTIFY performanceGraphChanged )
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Q_PROPERTY( bool dnd READ dnd WRITE setDND NOTIFY dNDChanged )
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Q_PROPERTY( bool cameraActive READ cameraActive WRITE setCameraActive NOTIFY
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cameraActiveChanged )
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Q_PROPERTY( bool cameraBounds READ cameraBounds WRITE setCameraBounds NOTIFY
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cameraBoundsChanged )
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Q_PROPERTY( bool cameraRoom READ cameraRoom WRITE setCameraRoom NOTIFY
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cameraRoomChanged )
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Q_PROPERTY( bool cameraDashboard READ cameraDashboard WRITE
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setCameraDashboard NOTIFY cameraDashboardChanged )
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private:
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OverlayController* parent;
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float m_superSampling = 1.0;
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bool m_motionSmoothing = true;
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bool m_allowSupersampleFiltering = true;
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bool m_allowSupersampleOverride = false;
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bool m_performanceGraphToggle = false;
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bool m_systemButtonToggle = false;
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bool m_noFadeToGridToggle = false;
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bool m_multipleDriverToggle = false;
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bool m_dnd = false;
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void initMotionSmoothing();
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void initSupersampleOverride();
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std::vector<SteamVRProfile> steamvrProfiles;
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bool m_cameraActive = false;
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bool m_cameraBounds = false;
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bool m_cameraRoom = false;
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bool m_cameraDashboard = false;
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unsigned settingsUpdateCounter = 0;
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@@ -65,44 +57,44 @@ public:
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void eventLoopTick();
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void dashboardLoopTick();
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float superSampling() const;
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bool motionSmoothing() const;
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bool allowSupersampleFiltering() const;
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bool allowSupersampleOverride() const;
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bool performanceGraph() const;
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bool noFadeToGrid() const;
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bool multipleDriver() const;
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bool systemButton() const;
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bool dnd() const;
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void reloadSteamVRProfiles();
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void saveSteamVRProfiles();
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Q_INVOKABLE int getSteamVRProfileCount();
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Q_INVOKABLE QString getSteamVRProfileName( unsigned index );
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bool cameraActive() const;
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bool cameraBounds() const;
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bool cameraRoom() const;
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bool cameraDashboard() const;
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public slots:
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void setSuperSampling( float value, bool notify = true );
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void setMotionSmoothing( bool value, bool notify = true );
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void setAllowSupersampleFiltering( bool value, bool notify = true );
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void setAllowSupersampleOverride( bool value, bool notify = true );
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void setPerformanceGraph( bool value, bool notify = true );
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void setSystemButton( bool value, bool notify = true );
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void setNoFadeToGrid( bool value, bool notify = true );
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void setMultipleDriver( bool value, bool notify = true );
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void setDND( bool value, bool notify = true );
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void addSteamVRProfile( QString name,
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bool includeSupersampling,
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bool includeSupersampleFiltering,
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bool includeMotionSmoothing );
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void applySteamVRProfile( unsigned index );
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void deleteSteamVRProfile( unsigned index );
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void setCameraActive( bool value, bool notify = true );
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void setCameraBounds( bool value, bool notify = true );
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void setCameraRoom( bool value, bool notify = true );
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void setCameraDashboard( bool value, bool notify = true );
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void reset();
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void restartSteamVR();
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signals:
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void superSamplingChanged( float value );
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void motionSmoothingChanged( bool value );
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void allowSupersampleFilteringChanged( bool value );
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void allowSupersampleOverrideChanged( bool value );
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void performanceGraphChanged( bool value );
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void steamVRProfilesUpdated();
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void steamVRProfileAdded();
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void performanceGraphChanged( bool value );
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void multipleDriverChanged( bool value );
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void systemButtonChanged( bool value );
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void noFadeToGridChanged( bool value );
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void dNDChanged( bool value );
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void cameraActiveChanged( bool value );
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void cameraBoundsChanged( bool value );
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void cameraRoomChanged( bool value );
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void cameraDashboardChanged( bool value );
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};
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} // namespace advsettings
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