Format every single file using .clang-format

This commit is contained in:
Vasily
2018-12-28 03:06:42 +01:00
parent 89c02642fc
commit 51057c1d79
40 changed files with 10302 additions and 6950 deletions
+122 -85
View File
@@ -3,7 +3,8 @@
#include <openvr.h>
#include <QtCore/QtCore>
// because of incompatibilities with QtOpenGL and GLEW we need to cherry pick includes
// because of incompatibilities with QtOpenGL and GLEW we need to cherry pick
// includes
#include <QVector2D>
#include <QMatrix4x4>
#include <QVector>
@@ -35,130 +36,166 @@
#include "tabcontrollers/UtilitiesTabController.h"
#include "tabcontrollers/AccessibilityTabController.h"
// application namespace
namespace advsettings {
class OverlayController : public QObject {
Q_OBJECT
Q_PROPERTY(bool desktopMode READ isDesktopMode)
namespace advsettings
{
class OverlayController : public QObject
{
Q_OBJECT
Q_PROPERTY( bool desktopMode READ isDesktopMode )
public:
static constexpr const char* applicationKey = "matzman666.AdvancedSettings";
static constexpr const char* applicationName = "Advanced Settings";
static constexpr const char* applicationVersionString = "v2.5";
static constexpr const char* applicationKey = "matzman666.AdvancedSettings";
static constexpr const char* applicationName = "Advanced Settings";
static constexpr const char* applicationVersionString = "v2.5";
private:
vr::VROverlayHandle_t m_ulOverlayHandle = vr::k_ulOverlayHandleInvalid;
vr::VROverlayHandle_t m_ulOverlayThumbnailHandle = vr::k_ulOverlayHandleInvalid;
vr::VROverlayHandle_t m_ulOverlayHandle = vr::k_ulOverlayHandleInvalid;
vr::VROverlayHandle_t m_ulOverlayThumbnailHandle
= vr::k_ulOverlayHandleInvalid;
std::unique_ptr<QQuickRenderControl> m_pRenderControl;
std::unique_ptr<QQuickWindow> m_pWindow;
std::unique_ptr<QOpenGLFramebufferObject> m_pFbo;
std::unique_ptr<QOpenGLContext> m_pOpenGLContext;
std::unique_ptr<QOffscreenSurface> m_pOffscreenSurface;
std::unique_ptr<QQuickRenderControl> m_pRenderControl;
std::unique_ptr<QQuickWindow> m_pWindow;
std::unique_ptr<QOpenGLFramebufferObject> m_pFbo;
std::unique_ptr<QOpenGLContext> m_pOpenGLContext;
std::unique_ptr<QOffscreenSurface> m_pOffscreenSurface;
std::unique_ptr<QTimer> m_pPumpEventsTimer;
std::unique_ptr<QTimer> m_pRenderTimer;
bool dashboardVisible = false;
std::unique_ptr<QTimer> m_pPumpEventsTimer;
std::unique_ptr<QTimer> m_pRenderTimer;
bool dashboardVisible = false;
QPoint m_ptLastMouse;
Qt::MouseButtons m_lastMouseButtons = 0;
QPoint m_ptLastMouse;
Qt::MouseButtons m_lastMouseButtons = 0;
bool desktopMode;
bool noSound;
bool desktopMode;
bool noSound;
QUrl m_runtimePathUrl;
QUrl m_runtimePathUrl;
utils::ChaperoneUtils m_chaperoneUtils;
utils::ChaperoneUtils m_chaperoneUtils;
QSoundEffect activationSoundEffect;
QSoundEffect focusChangedSoundEffect;
QSoundEffect alarm01SoundEffect;
QSoundEffect activationSoundEffect;
QSoundEffect focusChangedSoundEffect;
QSoundEffect alarm01SoundEffect;
public: // I know it's an ugly hack to make them public to enable external access, but I am too lazy to implement getters.
SteamVRTabController steamVRTabController;
ChaperoneTabController chaperoneTabController;
MoveCenterTabController moveCenterTabController;
FixFloorTabController fixFloorTabController;
AudioTabController audioTabController;
StatisticsTabController statisticsTabController;
SettingsTabController settingsTabController;
ReviveTabController reviveTabController;
UtilitiesTabController utilitiesTabController;
AccessibilityTabController accessibilityTabController;
public: // I know it's an ugly hack to make them public to enable external
// access, but I am too lazy to implement getters.
SteamVRTabController steamVRTabController;
ChaperoneTabController chaperoneTabController;
MoveCenterTabController moveCenterTabController;
FixFloorTabController fixFloorTabController;
AudioTabController audioTabController;
StatisticsTabController statisticsTabController;
SettingsTabController settingsTabController;
ReviveTabController reviveTabController;
UtilitiesTabController utilitiesTabController;
AccessibilityTabController accessibilityTabController;
private:
OverlayController(bool desktopMode, bool noSound) : QObject(), desktopMode(desktopMode), noSound(noSound) {}
QPoint getMousePositionForEvent(vr::VREvent_Mouse_t mouse);
OverlayController( bool desktopMode, bool noSound )
: QObject(), desktopMode( desktopMode ), noSound( noSound )
{
}
QPoint getMousePositionForEvent( vr::VREvent_Mouse_t mouse );
public:
virtual ~OverlayController();
virtual ~OverlayController();
void Init(QQmlEngine* qmlEngine);
void Shutdown();
void Init( QQmlEngine* qmlEngine );
void Shutdown();
bool isDashboardVisible() {
return dashboardVisible;
}
bool isDashboardVisible()
{
return dashboardVisible;
}
void SetWidget(QQuickItem* quickItem, const std::string& name, const std::string& key = "");
void SetWidget( QQuickItem* quickItem,
const std::string& name,
const std::string& key = "" );
void AddOffsetToUniverseCenter(vr::ETrackingUniverseOrigin universe, unsigned axisId, float offset, bool adjustBounds = true, bool commit = true);
void AddOffsetToUniverseCenter(vr::ETrackingUniverseOrigin universe, float offset[3], bool adjustBounds = true, bool commit = true);
void RotateUniverseCenter(vr::ETrackingUniverseOrigin universe, float yAngle, bool adjustBounds = true, bool commit = true); // around y axis
void AddOffsetToCollisionBounds(unsigned axisId, float offset, bool commit = true);
void AddOffsetToCollisionBounds(float offset[3], bool commit = true);
void RotateCollisionBounds(float angle, bool commit = true); // around y axis
void AddOffsetToUniverseCenter( vr::ETrackingUniverseOrigin universe,
unsigned axisId,
float offset,
bool adjustBounds = true,
bool commit = true );
void AddOffsetToUniverseCenter( vr::ETrackingUniverseOrigin universe,
float offset[3],
bool adjustBounds = true,
bool commit = true );
void RotateUniverseCenter( vr::ETrackingUniverseOrigin universe,
float yAngle,
bool adjustBounds = true,
bool commit = true ); // around y axis
void AddOffsetToCollisionBounds( unsigned axisId,
float offset,
bool commit = true );
void AddOffsetToCollisionBounds( float offset[3], bool commit = true );
void RotateCollisionBounds( float angle,
bool commit = true ); // around y axis
bool isDesktopMode() { return desktopMode; };
bool isDesktopMode()
{
return desktopMode;
};
utils::ChaperoneUtils& chaperoneUtils() noexcept { return m_chaperoneUtils; }
utils::ChaperoneUtils& chaperoneUtils() noexcept
{
return m_chaperoneUtils;
}
Q_INVOKABLE QString getVersionString();
Q_INVOKABLE QUrl getVRRuntimePathUrl();
Q_INVOKABLE QString getVersionString();
Q_INVOKABLE QUrl getVRRuntimePathUrl();
Q_INVOKABLE bool soundDisabled();
Q_INVOKABLE bool soundDisabled();
const vr::VROverlayHandle_t& overlayHandle();
const vr::VROverlayHandle_t& overlayThumbnailHandle();
const vr::VROverlayHandle_t& overlayHandle();
const vr::VROverlayHandle_t& overlayThumbnailHandle();
bool pollNextEvent(vr::VROverlayHandle_t ulOverlayHandle, vr::VREvent_t* pEvent);
bool pollNextEvent( vr::VROverlayHandle_t ulOverlayHandle,
vr::VREvent_t* pEvent );
public slots:
void renderOverlay();
void OnRenderRequest();
void OnTimeoutPumpEvents();
void renderOverlay();
void OnRenderRequest();
void OnTimeoutPumpEvents();
void showKeyboard(QString existingText, unsigned long userValue = 0);
void showKeyboard( QString existingText, unsigned long userValue = 0 );
void playActivationSound();
void playFocusChangedSound();
void playAlarm01Sound(bool loop = false);
void setAlarm01SoundVolume(float vol);
void cancelAlarm01Sound();
void playActivationSound();
void playFocusChangedSound();
void playAlarm01Sound( bool loop = false );
void setAlarm01SoundVolume( float vol );
void cancelAlarm01Sound();
signals:
void keyBoardInputSignal(QString input, unsigned long userValue = 0);
void keyBoardInputSignal( QString input, unsigned long userValue = 0 );
private:
static QSettings* _appSettings;
static std::unique_ptr<OverlayController> singleton;
static QSettings* _appSettings;
static std::unique_ptr<OverlayController> singleton;
public:
static OverlayController* getInstance() {
return singleton.get();
}
static OverlayController* getInstance()
{
return singleton.get();
}
static OverlayController* createInstance(bool desktopMode, bool noSound) {
singleton.reset(new advsettings::OverlayController(desktopMode, noSound));
return singleton.get();
}
static OverlayController* createInstance( bool desktopMode, bool noSound )
{
singleton.reset(
new advsettings::OverlayController( desktopMode, noSound ) );
return singleton.get();
}
static QSettings* appSettings() { return _appSettings; }
static QSettings* appSettings()
{
return _appSettings;
}
static void setAppSettings(QSettings* settings) { _appSettings = settings; }
static void setAppSettings( QSettings* settings )
{
_appSettings = settings;
}
};
} // namespace advsettings