Format every single file using .clang-format

This commit is contained in:
Vasily
2018-12-28 03:06:42 +01:00
parent 89c02642fc
commit 51057c1d79
40 changed files with 10302 additions and 6950 deletions
+96 -83
View File
@@ -3,95 +3,108 @@
#include <openvr.h>
#include <cmath>
namespace utils {
inline vr::HmdMatrix34_t& initRotationMatrix(vr::HmdMatrix34_t& matrix, unsigned axisId, float angle) {
switch (axisId) {
case 0: // x-axis
matrix.m[0][0] = 1.0f;
matrix.m[0][1] = 0.0f;
matrix.m[0][2] = 0.0f;
matrix.m[0][3] = 0.0f;
matrix.m[1][0] = 0.0f;
matrix.m[1][1] = std::cos(angle);
matrix.m[1][2] = -std::sin(angle);
matrix.m[1][3] = 0.0f;
matrix.m[2][0] = 0.0f;
matrix.m[2][1] = std::sin(angle);
matrix.m[2][2] = std::cos(angle);
matrix.m[2][3] = 0.0f;
break;
case 1: // y-axis
matrix.m[0][0] = std::cos(angle);
matrix.m[0][1] = 0.0f;
matrix.m[0][2] = std::sin(angle);
matrix.m[0][3] = 0.0f;
matrix.m[1][0] = 0.0f;
matrix.m[1][1] = 1.0f;
matrix.m[1][2] = 0.0f;
matrix.m[1][3] = 0.0f;
matrix.m[2][0] = -std::sin(angle);
matrix.m[2][1] = 0.0f;
matrix.m[2][2] = std::cos(angle);
matrix.m[2][3] = 0.0f;
break;
case 2: // z-axis
matrix.m[0][0] = std::cos(angle);
matrix.m[0][1] = -std::sin(angle);
matrix.m[0][2] = 0.0f;
matrix.m[0][3] = 0.0f;
matrix.m[1][0] = std::sin(angle);
matrix.m[1][1] = std::cos(angle);
matrix.m[1][2] = 0.0f;
matrix.m[1][3] = 0.0f;
matrix.m[2][0] = 0.0f;
matrix.m[2][1] = 0.0f;
matrix.m[2][2] = 1.0f;
matrix.m[2][3] = 0.0f;
break;
default:
break;
}
return matrix;
namespace utils
{
inline vr::HmdMatrix34_t& initRotationMatrix( vr::HmdMatrix34_t& matrix,
unsigned axisId,
float angle )
{
switch ( axisId )
{
case 0: // x-axis
matrix.m[0][0] = 1.0f;
matrix.m[0][1] = 0.0f;
matrix.m[0][2] = 0.0f;
matrix.m[0][3] = 0.0f;
matrix.m[1][0] = 0.0f;
matrix.m[1][1] = std::cos( angle );
matrix.m[1][2] = -std::sin( angle );
matrix.m[1][3] = 0.0f;
matrix.m[2][0] = 0.0f;
matrix.m[2][1] = std::sin( angle );
matrix.m[2][2] = std::cos( angle );
matrix.m[2][3] = 0.0f;
break;
case 1: // y-axis
matrix.m[0][0] = std::cos( angle );
matrix.m[0][1] = 0.0f;
matrix.m[0][2] = std::sin( angle );
matrix.m[0][3] = 0.0f;
matrix.m[1][0] = 0.0f;
matrix.m[1][1] = 1.0f;
matrix.m[1][2] = 0.0f;
matrix.m[1][3] = 0.0f;
matrix.m[2][0] = -std::sin( angle );
matrix.m[2][1] = 0.0f;
matrix.m[2][2] = std::cos( angle );
matrix.m[2][3] = 0.0f;
break;
case 2: // z-axis
matrix.m[0][0] = std::cos( angle );
matrix.m[0][1] = -std::sin( angle );
matrix.m[0][2] = 0.0f;
matrix.m[0][3] = 0.0f;
matrix.m[1][0] = std::sin( angle );
matrix.m[1][1] = std::cos( angle );
matrix.m[1][2] = 0.0f;
matrix.m[1][3] = 0.0f;
matrix.m[2][0] = 0.0f;
matrix.m[2][1] = 0.0f;
matrix.m[2][2] = 1.0f;
matrix.m[2][3] = 0.0f;
break;
default:
break;
}
return matrix;
}
inline vr::HmdMatrix34_t& matMul33(vr::HmdMatrix34_t& result, const vr::HmdMatrix34_t& a, const vr::HmdMatrix34_t& b) {
for (unsigned i = 0; i < 3; i++) {
for (unsigned j = 0; j < 3; j++) {
result.m[i][j] = 0.0f;
for (unsigned k = 0; k < 3; k++) {
result.m[i][j] += a.m[i][k] * b.m[k][j];
}
}
}
return result;
inline vr::HmdMatrix34_t& matMul33( vr::HmdMatrix34_t& result,
const vr::HmdMatrix34_t& a,
const vr::HmdMatrix34_t& b )
{
for ( unsigned i = 0; i < 3; i++ )
{
for ( unsigned j = 0; j < 3; j++ )
{
result.m[i][j] = 0.0f;
for ( unsigned k = 0; k < 3; k++ )
{
result.m[i][j] += a.m[i][k] * b.m[k][j];
}
}
}
return result;
}
inline vr::HmdVector3_t& matMul33(vr::HmdVector3_t& result, const vr::HmdMatrix34_t& a, const vr::HmdVector3_t& b) {
for (unsigned i = 0; i < 3; i++) {
result.v[i] = 0.0f;
for (unsigned k = 0; k < 3; k++) {
result.v[i] += a.m[i][k] * b.v[k];
};
}
return result;
inline vr::HmdVector3_t& matMul33( vr::HmdVector3_t& result,
const vr::HmdMatrix34_t& a,
const vr::HmdVector3_t& b )
{
for ( unsigned i = 0; i < 3; i++ )
{
result.v[i] = 0.0f;
for ( unsigned k = 0; k < 3; k++ )
{
result.v[i] += a.m[i][k] * b.v[k];
};
}
return result;
}
inline vr::HmdVector3_t& matMul33(vr::HmdVector3_t& result, const vr::HmdVector3_t& a, const vr::HmdMatrix34_t& b) {
for (unsigned i = 0; i < 3; i++) {
result.v[i] = 0.0f;
for (unsigned k = 0; k < 3; k++) {
result.v[i] += a.v[k] * b.m[k][i];
};
}
return result;
inline vr::HmdVector3_t& matMul33( vr::HmdVector3_t& result,
const vr::HmdVector3_t& a,
const vr::HmdMatrix34_t& b )
{
for ( unsigned i = 0; i < 3; i++ )
{
result.v[i] = 0.0f;
for ( unsigned k = 0; k < 3; k++ )
{
result.v[i] += a.v[k] * b.m[k][i];
};
}
return result;
}
} // end namespace utils