Add snap turn angle settings ui

This commit is contained in:
Kung-vr
2019-03-19 15:05:29 +09:00
parent bdf4227e5c
commit 510e3291f4
4 changed files with 150 additions and 4 deletions
+29 -2
View File
@@ -78,6 +78,11 @@ void MoveCenterTabController::initStage1()
{
m_turnComfortFactor = value.toUInt();
}
value = settings->value( "snapTurnAngle", m_snapTurnAngle );
if ( value.isValid() && !value.isNull() )
{
m_snapTurnAngle = value.toInt();
}
value = settings->value( "heightToggleOffset", m_heightToggleOffset );
if ( value.isValid() && !value.isNull() )
{
@@ -256,6 +261,28 @@ void MoveCenterTabController::setTempRotation( int value, bool notify )
}
}
int MoveCenterTabController::snapTurnAngle() const
{
return m_snapTurnAngle;
}
void MoveCenterTabController::setSnapTurnAngle( int value, bool notify )
{
if ( m_snapTurnAngle != value )
{
m_snapTurnAngle = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "snapTurnAngle", m_snapTurnAngle );
settings->endGroup();
settings->sync();
if ( notify )
{
emit snapTurnAngleChanged( m_snapTurnAngle );
}
}
}
bool MoveCenterTabController::adjustChaperone() const
{
return m_adjustChaperone;
@@ -1363,7 +1390,7 @@ void MoveCenterTabController::snapTurnLeft( bool snapTurnLeftJustPressed )
// TODO add interface to configure snap angle.
// temporarily hard coded to 45 degrees
int newRotationAngleDeg = m_rotation - 4500;
int newRotationAngleDeg = m_rotation - m_snapTurnAngle;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
@@ -1386,7 +1413,7 @@ void MoveCenterTabController::snapTurnRight( bool snapTurnRightJustPressed )
// TODO add interface to configure snap angle.
// temporarily hard coded to 45 degrees
int newRotationAngleDeg = m_rotation + 4500;
int newRotationAngleDeg = m_rotation + m_snapTurnAngle;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
+6 -2
View File
@@ -34,6 +34,8 @@ class MoveCenterTabController : public QObject
int rotation READ rotation WRITE setRotation NOTIFY rotationChanged )
Q_PROPERTY( int tempRotation READ tempRotation WRITE setTempRotation NOTIFY
tempRotationChanged )
Q_PROPERTY( int snapTurnAngle READ snapTurnAngle WRITE setSnapTurnAngle
NOTIFY snapTurnAngleChanged )
Q_PROPERTY( bool adjustChaperone READ adjustChaperone WRITE
setAdjustChaperone NOTIFY adjustChaperoneChanged )
Q_PROPERTY( bool moveShortcutRight READ moveShortcutRight WRITE
@@ -81,6 +83,7 @@ private:
int m_rotation = 0;
int m_oldRotation = 0;
int m_tempRotation = 0;
int m_snapTurnAngle = 4500;
bool m_adjustChaperone = true;
bool m_moveShortcutRightPressed = false;
bool m_moveShortcutLeftPressed = false;
@@ -170,6 +173,7 @@ public:
float offsetZ() const;
int rotation() const;
int tempRotation() const;
int snapTurnAngle() const;
bool adjustChaperone() const;
bool moveShortcutRight() const;
bool moveShortcutLeft() const;
@@ -219,11 +223,10 @@ public slots:
void setOffsetZ( float value, bool notify = true );
void setRotation( int value, bool notify = true );
void setTempRotation( int value, bool notify = true );
void setSnapTurnAngle( int value, bool notify = true );
void setAdjustChaperone( bool value, bool notify = true );
void setMoveShortcutRight( bool value, bool notify = true );
void setMoveShortcutLeft( bool value, bool notify = true );
void setTurnBindRight( bool value, bool notify = true );
@@ -255,6 +258,7 @@ signals:
void offsetZChanged( float value );
void rotationChanged( int value );
void tempRotationChanged( int value );
void snapTurnAngleChanged( int value );
void adjustChaperoneChanged( bool value );
void moveShortcutRightChanged( bool value );
void moveShortcutLeftChanged( bool value );