Create quaternion.h to centralize quaternion math
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@@ -2,6 +2,7 @@
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#include <QQuickWindow>
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#include "../overlaycontroller.h"
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#include "../utils/Matrix.h"
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#include "../utils/quaternion.h"
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void rotateCoordinates( double coordinates[3], double angle )
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{
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@@ -895,7 +896,7 @@ void MoveCenterTabController::eventLoopTick(
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utils::matMul33( hmdMatrixAbsolute, hmdMatrixRotMat, hmdMatrix );
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// Convert pose matrix to quaternion
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m_hmdQuaternion = utils::getQuaternion( hmdMatrixAbsolute );
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m_hmdQuaternion = utils::quaternionFromHmdMatrix34( hmdMatrixAbsolute );
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// Get rotation change of hmd
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// Checking for invalid quaternion using < because == isn't guaranteed
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@@ -909,19 +910,12 @@ void MoveCenterTabController::eventLoopTick(
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{
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// Construct a quaternion representing difference between old
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// hmd pose and new hmd pose.
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vr::HmdQuaternion_t hmdDiffQuaternion = utils::multiplyQuaternion(
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vr::HmdQuaternion_t hmdDiffQuaternion = utils::quaternionMultiply(
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m_hmdQuaternion,
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utils::quaternionConjugate( m_lastHmdQuaternion ) );
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// Calculate yaw from quaternion.
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double hmdYawDiff = atan2(
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2.0
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* ( hmdDiffQuaternion.y * hmdDiffQuaternion.w
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+ hmdDiffQuaternion.x * hmdDiffQuaternion.z ),
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-1.0
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+ 2.0
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* ( hmdDiffQuaternion.w * hmdDiffQuaternion.w
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+ hmdDiffQuaternion.x * hmdDiffQuaternion.x ) );
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double hmdYawDiff = utils::quaternionGetYaw( hmdDiffQuaternion );
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// Apply yaw difference to m_hmdYawTotal.
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m_hmdYawTotal += hmdYawDiff;
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@@ -1076,7 +1070,8 @@ void MoveCenterTabController::eventLoopTick(
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utils::matMul33( handMatrixAbsolute, handMatrixRotMat, handMatrix );
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// Convert pose matrix to quaternion
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m_handQuaternion = utils::getQuaternion( handMatrixAbsolute );
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m_handQuaternion
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= utils::quaternionFromHmdMatrix34( handMatrixAbsolute );
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if ( m_lastRotateHand == m_activeTurnHand )
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{
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@@ -1094,22 +1089,14 @@ void MoveCenterTabController::eventLoopTick(
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// Construct a quaternion representing difference
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// between old hand and new hand.
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vr::HmdQuaternion_t handDiffQuaternion
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= utils::multiplyQuaternion(
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= utils::quaternionMultiply(
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m_handQuaternion,
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utils::quaternionConjugate(
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m_lastHandQuaternion ) );
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// Calculate yaw from quaternion.
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double handYawDiff = atan2(
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2.0
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* ( handDiffQuaternion.y * handDiffQuaternion.w
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+ handDiffQuaternion.x * handDiffQuaternion.z ),
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-1.0
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+ 2.0
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* ( handDiffQuaternion.w
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* handDiffQuaternion.w
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+ handDiffQuaternion.x
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* handDiffQuaternion.x ) );
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double handYawDiff
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= utils::quaternionGetYaw( handDiffQuaternion );
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int newRotationAngleDeg = static_cast<int>(
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round( handYawDiff * k_radiansToCentidegrees )
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@@ -107,50 +107,4 @@ inline vr::HmdVector3_t& matMul33( vr::HmdVector3_t& result,
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return result;
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}
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inline vr::HmdQuaternion_t getQuaternion( vr::HmdMatrix34_t matrix )
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{
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vr::HmdQuaternion_t q;
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q.w = sqrt(
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fmax( 0, 1 + matrix.m[0][0] + matrix.m[1][1] + matrix.m[2][2] ) )
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/ 2;
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q.x = sqrt(
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fmax( 0, 1 + matrix.m[0][0] - matrix.m[1][1] - matrix.m[2][2] ) )
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/ 2;
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q.y = sqrt(
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fmax( 0, 1 - matrix.m[0][0] + matrix.m[1][1] - matrix.m[2][2] ) )
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/ 2;
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q.z = sqrt(
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fmax( 0, 1 - matrix.m[0][0] - matrix.m[1][1] + matrix.m[2][2] ) )
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/ 2;
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q.x = copysign( q.x, matrix.m[2][1] - matrix.m[1][2] );
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q.y = copysign( q.y, matrix.m[0][2] - matrix.m[2][0] );
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q.z = copysign( q.z, matrix.m[1][0] - matrix.m[0][1] );
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return q;
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}
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inline vr::HmdQuaternion_t multiplyQuaternion( const vr::HmdQuaternion_t& lhs,
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const vr::HmdQuaternion_t& rhs )
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{
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return { ( lhs.w * rhs.w ) - ( lhs.x * rhs.x ) - ( lhs.y * rhs.y )
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- ( lhs.z * rhs.z ),
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( lhs.w * rhs.x ) + ( lhs.x * rhs.w ) + ( lhs.y * rhs.z )
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- ( lhs.z * rhs.y ),
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( lhs.w * rhs.y ) + ( lhs.y * rhs.w ) + ( lhs.z * rhs.x )
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- ( lhs.x * rhs.z ),
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( lhs.w * rhs.z ) + ( lhs.z * rhs.w ) + ( lhs.x * rhs.y )
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- ( lhs.y * rhs.x ) };
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}
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inline vr::HmdQuaternion_t
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quaternionConjugate( const vr::HmdQuaternion_t& quat )
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{
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return {
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quat.w,
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-quat.x,
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-quat.y,
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-quat.z,
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};
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}
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} // end namespace utils
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@@ -0,0 +1,62 @@
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#pragma once
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#include <openvr.h>
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//#include <cmath>
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namespace utils
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{
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inline vr::HmdQuaternion_t quaternionFromHmdMatrix34( vr::HmdMatrix34_t matrix )
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{
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vr::HmdQuaternion_t q;
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q.w = sqrt(
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fmax( 0, 1 + matrix.m[0][0] + matrix.m[1][1] + matrix.m[2][2] ) )
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/ 2;
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q.x = sqrt(
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fmax( 0, 1 + matrix.m[0][0] - matrix.m[1][1] - matrix.m[2][2] ) )
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/ 2;
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q.y = sqrt(
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fmax( 0, 1 - matrix.m[0][0] + matrix.m[1][1] - matrix.m[2][2] ) )
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/ 2;
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q.z = sqrt(
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fmax( 0, 1 - matrix.m[0][0] - matrix.m[1][1] + matrix.m[2][2] ) )
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/ 2;
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q.x = copysign( q.x, matrix.m[2][1] - matrix.m[1][2] );
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q.y = copysign( q.y, matrix.m[0][2] - matrix.m[2][0] );
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q.z = copysign( q.z, matrix.m[1][0] - matrix.m[0][1] );
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return q;
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}
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inline vr::HmdQuaternion_t quaternionMultiply( const vr::HmdQuaternion_t& lhs,
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const vr::HmdQuaternion_t& rhs )
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{
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return { ( lhs.w * rhs.w ) - ( lhs.x * rhs.x ) - ( lhs.y * rhs.y )
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- ( lhs.z * rhs.z ),
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( lhs.w * rhs.x ) + ( lhs.x * rhs.w ) + ( lhs.y * rhs.z )
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- ( lhs.z * rhs.y ),
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( lhs.w * rhs.y ) + ( lhs.y * rhs.w ) + ( lhs.z * rhs.x )
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- ( lhs.x * rhs.z ),
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( lhs.w * rhs.z ) + ( lhs.z * rhs.w ) + ( lhs.x * rhs.y )
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- ( lhs.y * rhs.x ) };
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}
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inline vr::HmdQuaternion_t
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quaternionConjugate( const vr::HmdQuaternion_t& quat )
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{
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return {
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quat.w,
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-quat.x,
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-quat.y,
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-quat.z,
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};
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}
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inline double quaternionGetYaw( const vr::HmdQuaternion_t& quat )
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{
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double yawResult
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= atan2( 2.0 * ( quat.y * quat.w + quat.x * quat.z ),
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( 2.0 * ( quat.w * quat.w + quat.x * quat.x ) ) - 1.0 );
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return yawResult;
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}
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} // namespace utils
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