Implement beta IVRInput system for testing
In order to test new system: Build and deploy application. Copy both files from IVRInput/ dir into the bin/win64 folder. Change const std::string m_actionManifestPath in steamivrinput.h to be directly to your action_manifest.json file. Run and turn on a Vive controller. Press the menu button. If logs say "NEXT SONG SET!" it works.
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{
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"alias_info" : {},
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"app_key" : "matzman666.advancedsettings",
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"bindings" : {
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"/actions/main" : {
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"sources" : [
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/main/in/playnexttrack"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/left/input/application_menu"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/main/in/playnexttrack"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/right/input/application_menu"
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},
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{
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"inputs" : {
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"click" : {
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"output" : "/actions/main/in/playnexttrack"
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}
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},
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"mode" : "button",
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"path" : "/user/hand/right/input/grip"
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}
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]
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}
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},
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"controller_type" : "vive_controller",
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"description" : "",
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"name" : "My My Test configuration for Vive Controller",
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"options" : {},
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"simulated_actions" : []
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}
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