Implement beta IVRInput system for testing
In order to test new system: Build and deploy application. Copy both files from IVRInput/ dir into the bin/win64 folder. Change const std::string m_actionManifestPath in steamivrinput.h to be directly to your action_manifest.json file. Run and turn on a Vive controller. Press the menu button. If logs say "NEXT SONG SET!" it works.
This commit is contained in:
@@ -58,8 +58,8 @@ SOURCES += src/main.cpp\
|
||||
src/utils/ChaperoneUtils.cpp \
|
||||
src/tabcontrollers/audiomanager/AudioManagerDummy.cpp \
|
||||
src/tabcontrollers/keyboardinput/KeyboardInputDummy.cpp \
|
||||
src/overlaycontroller/openvr_init.cpp
|
||||
|
||||
src/overlaycontroller/openvr_init.cpp \
|
||||
src/steamivrinput.cpp
|
||||
|
||||
HEADERS += src/overlaycontroller.h \
|
||||
src/tabcontrollers/AudioTabController.h \
|
||||
@@ -79,7 +79,8 @@ HEADERS += src/overlaycontroller.h \
|
||||
src/utils/ChaperoneUtils.h \
|
||||
src/tabcontrollers/audiomanager/AudioManagerDummy.h \
|
||||
src/tabcontrollers/keyboardinput/KeyboardInputDummy.h \
|
||||
src/overlaycontroller/openvr_init.h
|
||||
src/overlaycontroller/openvr_init.h \
|
||||
src/steamivrinput.h
|
||||
|
||||
win32 {
|
||||
SOURCES += src/tabcontrollers/audiomanager/AudioManagerWindows.cpp \
|
||||
|
||||
Reference in New Issue
Block a user