Implement beta IVRInput system for testing

In order to test new system:

Build and deploy application.

Copy both files from IVRInput/ dir into the bin/win64 folder.

Change const std::string m_actionManifestPath in steamivrinput.h to be
directly to your action_manifest.json file.

Run and turn on a Vive controller. Press the menu button. If logs say
"NEXT SONG SET!" it works.
This commit is contained in:
Vasily
2019-01-19 16:41:59 +01:00
parent 1ff3b6a335
commit 5accfd478a
7 changed files with 184 additions and 4 deletions
+3
View File
@@ -39,6 +39,8 @@
#include "tabcontrollers/UtilitiesTabController.h"
#include "tabcontrollers/AccessibilityTabController.h"
#include "steamivrinput.h"
// application namespace
namespace advsettings
{
@@ -90,6 +92,7 @@ private:
public: // I know it's an ugly hack to make them public to enable external
// access, but I am too lazy to implement getters.
SteamIVRInput m_actions;
SteamVRTabController m_steamVRTabController;
ChaperoneTabController m_chaperoneTabController;
MoveCenterTabController m_moveCenterTabController;