Implement beta IVRInput system for testing
In order to test new system: Build and deploy application. Copy both files from IVRInput/ dir into the bin/win64 folder. Change const std::string m_actionManifestPath in steamivrinput.h to be directly to your action_manifest.json file. Run and turn on a Vive controller. Press the menu button. If logs say "NEXT SONG SET!" it works.
This commit is contained in:
@@ -39,6 +39,8 @@
|
||||
#include "tabcontrollers/UtilitiesTabController.h"
|
||||
#include "tabcontrollers/AccessibilityTabController.h"
|
||||
|
||||
#include "steamivrinput.h"
|
||||
|
||||
// application namespace
|
||||
namespace advsettings
|
||||
{
|
||||
@@ -90,6 +92,7 @@ private:
|
||||
|
||||
public: // I know it's an ugly hack to make them public to enable external
|
||||
// access, but I am too lazy to implement getters.
|
||||
SteamIVRInput m_actions;
|
||||
SteamVRTabController m_steamVRTabController;
|
||||
ChaperoneTabController m_chaperoneTabController;
|
||||
MoveCenterTabController m_moveCenterTabController;
|
||||
|
||||
Reference in New Issue
Block a user