offset all 3 axis in one go
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@@ -105,8 +105,10 @@ public:
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void SetWidget(QQuickItem* quickItem, const std::string& name, const std::string& key = "");
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void AddOffsetToUniverseCenter(vr::ETrackingUniverseOrigin universe, unsigned axisId, float offset, bool adjustBounds = true, bool commit = true);
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void AddOffsetToUniverseCenter(vr::ETrackingUniverseOrigin universe, float offset[3], bool adjustBounds = true, bool commit = true);
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void RotateUniverseCenter(vr::ETrackingUniverseOrigin universe, float yAngle, bool adjustBounds = true, bool commit = true); // around y axis
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void AddOffsetToCollisionBounds(unsigned axisId, float offset, bool commit = true);
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void AddOffsetToCollisionBounds(float offset[3], bool commit = true);
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void RotateCollisionBounds(float angle, bool commit = true); // around y axis
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bool isDesktopMode() { return desktopMode; };
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