5.6.2 (#612)
* add nlhomann json header * add get scene app fn * add get current binding and related logic * add save binding file to settings folder * apply binding fn added fixed uid bug * add button logic to QML, add enable Bind Setting * add finding logic for all custom bind * fix minor qml issues * fix get controllername bug, fix bug with save bind * fix regex issue * change webrequest for selectconfig * change to properly urlify path to send * fix race condition web requests * change steamvr tab qml formatting * change color scheme * change colors of icons to text color * change bind qml better for better ux * add possible workaround for space drag issues * add deact color to pushbutton * increment version * adjust button size in movecenter * move nlhomann json * fix PKGBUILD to include missing dependency (#606) (#613) It turns out qt5-websockets needs to be included for a successful build. Co-authored-by: James R <71466513+ColdIce1605@users.noreply.github.com> * fix warning * improved logging messages around perapp bindings * improve getsceneappID logging * add HMD based controller Finding * improve logging controller name * change logging around initial chaperone calibration * increment version * improve logging/error handling around sceneappid failures * added fallback for getting scene app by pid * update version string * update documentation Co-authored-by: James R <71466513+ColdIce1605@users.noreply.github.com>
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@@ -365,6 +365,20 @@ These version are not stable and this should be considered for advanced users on
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- **Camera for Bounds**: Your camera view will replace your vr view as you near/exit chaperone
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- **Camera for Dashboard**: You will have a small camera view attached to your controller when you have the dashboard active.
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- **Camera for Room View**: You will have a Tron/Shadow version of the room when double-clicking system button.
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- **Binds**
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- **Enable Per-App**: Enables Per App Binding Feature
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- **Application**: Application to set Per app Bindings
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- **Common Overlay App Keys**
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- (default) [OVR Advanced Settings](https://store.steampowered.com/app/1009850/OVR_Advanced_Settings/) = steam.overlay.1009850
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- [OVR Toolkit](https://store.steampowered.com/app/1068820/OVR_Toolkit/) = steam.overlay.1068820
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- [XSOverlay](https://store.steampowered.com/app/1173510/XSOverlay/) = steam.overlay.1173510
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- [Desktop +](https://store.steampowered.com/app/1494460/Desktop/) = steam.overlay.1494460
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- [fpsVR](https://store.steampowered.com/app/908520/fpsVR/) = steam.overlay.908520
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- [LIV](https://store.steampowered.com/app/755540/LIV/) = steam.overlay.755540
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- **Open Bindings**: another shortcut to the SteamVR Binding Menu
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- **Save Current Binding of Selected App**:
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- **For Current Game**: Saves your Current Binding of the selected game to be used on a per-app basis for this game.
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- **As Default**: Saves your Current Binding of the selected game to be used if no other bindings are found when a new game loads.
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- **Restart SteamVR**: Restart SteamVR (May crash the Steam overlay when SteamVR Home is running when you restart. Therefore I advice that you close SteamVR Home before restarting).
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## - SteamVR Pair Page
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@@ -437,6 +451,7 @@ Allows users to temporarily move and rotate the center of the playspace. This al
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- **Left/Right Hand**: Toggles functionality (must be active in addition to binding via input system to work.)
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- **Comfort Mode**: Limits the rate at which your movement updates, reducing smoothness so that perceived motion starts to feel more like mini-teleports. Higher values reduce smoothness more.
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- **Force Bounds**: Forces the display of the chaperone bounds during Space Drag.
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- **Ignore Boundary State**: Will for this session, ignroe the current state of the chaperone(boundary), this should improve compatibility with third party hmd's
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- **Drag Multiplier**: Adds a Multiplier to the distance of your drag.
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- **Height Toggle**: Toggle between zero and an offset for gravity floor height. If gravity is inactive the user is also moved to this offset. (Example: allows for quick switching between a seated and standing height.) Can be bound via SteamVr Input System.
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- **On**: Current toggle state, Binds directly modify this.
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