Add an optional pop-up notification when auto-turn is toggled (#496)
* Implement (most of) pop-up notification when autoturn is enabled * Add neato fading: doesn't appear to impact performance * formatting * added macro and UI for notification of auto-turn * changed notification default to true for auto-turn * added common issue for trackers * added warning for custom keys * minor documentation markdown format fixes * fix qml syntax error in atgb * gasd Co-authored-by: ykeara <ykeara1@gmail.com>
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@@ -125,7 +125,7 @@ Detailed instructions are available [here](docs/building_for_linux.md).
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### Overall Feature Overview Guides
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- [Kung's 3.0 New Feature Guide (video/youtube)[https://youtu.be/2ZHdjOfnqOU)]
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- [Kung's 3.0 New Feature Guide (video/youtube)[https://youtu.be/2ZHdjOfnqOU]
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### SteamVR Input System (keybinds for app)
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@@ -472,7 +472,7 @@ Allows users to temporarily move and rotate the center of the playspace. This al
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- **Brightness**: Same as regular.
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- **Opacity**: Adjusts opacity of color overlay.
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- **Toggle On/Off**: Turns on/off Color Adjustment Overlay.
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- **<Color>**: Adjusts the overlay to adjust the color.
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- **Color (Red/Green/Blue)**: Adjusts the overlay to adjust the color.
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## - Utilities Page
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@@ -546,6 +546,14 @@ Full build instructions can be found [here](docs/building_for_linux.md).
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- **Cause:** WMR boundary off, or set up for standing only.
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- **Solution:** Please set-up WMR for all experiences, and then if you don't want WMR boundary you can toggle off the boundary **after** SteamVR/OpenVR has been started.
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- **Issue:** While using Trackers (additional devices besides controllers) Keybinds don't work.
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- **Cause:** Trackers can Assume controller roles, and prevent your controllers from working properly.
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- **Solution:** Assign Tracker Roles Via SteamVR Widget to anything besides `held-in-hand`
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- **Issue:** Custom Key Presses Not Saving In file.
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- **Cause:** Key Presses Modified while Advanced Settings is running.
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- **Solution:** Only modify the settings file while VR/Advanced Settings is **not** running.
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# License
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This software is released under GPL 3.0, and other third-party Licenses
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