Refactor actions into separate action sets (#122)
* Fix indentation in action manifest * Rename action sets to drop unnecessary prefix notation Since the variable is in the action_sets namespace it does not make sense to prepend it with an identifier for it being constant, or a set. * Rename input keys to drop prefix notation The vars are in a namespace that only contains constant inputs, it doesn't make sense to prepend it to every var. * Rename actions to drop prefixes It is implicit that actions are const values for sets, therefore the prefix is not needed. * Remove unneeded action set member func * Move active action set in preparation for more action sets * Move action strings above class Class is not able to use variables in namespaces, which is stupid. * Move sets into member variable * Split music into separate action set * Convert action_manifest.json to spaces only * Refactor actions into separate action sets * Rename main set to haptic * Reorder action sets The haptics and misc sets are misc bindings. * format * fixed manifest path issue * Change path concat to use QDir The old way was not platform independent. * Move accessibility actions to motion set * Remove "(Held)" from action name Might be confusing for end users. * Replace slash with platform independent separator * Make paths output native paths
This commit is contained in:
+38
-36
@@ -2,6 +2,7 @@
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#include "ivrinput_action.h"
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#include <openvr.h>
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#include <iostream>
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#include <array>
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#include <easylogging++.h>
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namespace input
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@@ -99,45 +100,46 @@ Wrong action names may not result in direct error messages, but just features
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mystically not working.
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*/
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SteamIVRInput::SteamIVRInput()
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: m_manifest(), m_mainSet( action_sets::k_setMain ),
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m_nextTrack( action_keys::k_actionNextTrack ),
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m_previousTrack( action_keys::k_actionPreviousTrack ),
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m_pausePlayTrack( action_keys::k_actionPausePlayTrack ),
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m_stopTrack( action_keys::k_actionStopTrack ),
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m_leftHandSpaceTurn( action_keys::k_actionLeftHandSpaceTurn ),
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m_rightHandSpaceTurn( action_keys::k_actionRightHandSpaceTurn ),
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m_leftHandSpaceDrag( action_keys::k_actionLeftHandSpaceDrag ),
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m_rightHandSpaceDrag( action_keys::k_actionRightHandSpaceDrag ),
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: m_manifest(), m_mainSet( action_sets::haptic ),
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m_music( action_sets::music ), m_motion( action_sets::motion ),
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m_misc( action_sets::misc ), m_nextTrack( action_keys::nextTrack ),
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m_previousTrack( action_keys::previousTrack ),
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m_pausePlayTrack( action_keys::pausePlayTrack ),
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m_stopTrack( action_keys::stopTrack ),
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m_leftHandSpaceTurn( action_keys::leftHandSpaceTurn ),
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m_rightHandSpaceTurn( action_keys::rightHandSpaceTurn ),
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m_leftHandSpaceDrag( action_keys::leftHandSpaceDrag ),
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m_rightHandSpaceDrag( action_keys::rightHandSpaceDrag ),
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m_optionalOverrideLeftHandSpaceTurn(
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action_keys::k_actionOptionalOverrideLeftHandSpaceTurn ),
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action_keys::optionalOverrideLeftHandSpaceTurn ),
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m_optionalOverrideRightHandSpaceTurn(
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action_keys::k_actionOptionalOverrideRightHandSpaceTurn ),
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action_keys::optionalOverrideRightHandSpaceTurn ),
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m_optionalOverrideLeftHandSpaceDrag(
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action_keys::k_actionOptionalOverrideLeftHandSpaceDrag ),
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action_keys::optionalOverrideLeftHandSpaceDrag ),
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m_optionalOverrideRightHandSpaceDrag(
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action_keys::k_actionOptionalOverrideRightHandSpaceDrag ),
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action_keys::optionalOverrideRightHandSpaceDrag ),
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m_swapSpaceDragToLeftHandOverride(
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action_keys::k_actionSwapSpaceDragToLeftHandOverride ),
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action_keys::swapSpaceDragToLeftHandOverride ),
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m_swapSpaceDragToRightHandOverride(
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action_keys::k_actionSwapSpaceDragToRightHandOverride ),
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m_gravityToggle( action_keys::k_actionGravityToggle ),
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m_gravityReverse( action_keys::k_actionGravityReverse ),
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m_heightToggle( action_keys::k_actionHeightToggle ),
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m_resetOffsets( action_keys::k_actionResetOffsets ),
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m_snapTurnLeft( action_keys::k_actionSnapTurnLeft ),
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m_snapTurnRight( action_keys::k_actionSnapTurnRight ),
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m_xAxisLockToggle( action_keys::k_actionXAxisLockToggle ),
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m_yAxisLockToggle( action_keys::k_actionYAxisLockToggle ),
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m_zAxisLockToggle( action_keys::k_actionZAxisLockToggle ),
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m_pushToTalk( action_keys::k_actionPushToTalk ),
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m_leftHaptic( action_keys::k_actionHapticsLeft ),
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m_rightHaptic( action_keys::k_actionHapticsRight ),
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m_leftHand( input_keys::k_inputSourceLeft ),
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m_rightHand( input_keys::k_inputSourceRight )
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action_keys::swapSpaceDragToRightHandOverride ),
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m_gravityToggle( action_keys::gravityToggle ),
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m_gravityReverse( action_keys::gravityReverse ),
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m_heightToggle( action_keys::heightToggle ),
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m_resetOffsets( action_keys::resetOffsets ),
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m_snapTurnLeft( action_keys::snapTurnLeft ),
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m_snapTurnRight( action_keys::snapTurnRight ),
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m_xAxisLockToggle( action_keys::xAxisLockToggle ),
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m_yAxisLockToggle( action_keys::yAxisLockToggle ),
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m_zAxisLockToggle( action_keys::zAxisLockToggle ),
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m_pushToTalk( action_keys::pushToTalk ),
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m_leftHaptic( action_keys::hapticsLeft ),
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m_rightHaptic( action_keys::hapticsRight ),
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m_leftHand( input_keys::leftHand ), m_rightHand( input_keys::rightHand ),
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m_sets( { m_mainSet.activeActionSet(),
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m_music.activeActionSet(),
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m_motion.activeActionSet(),
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m_misc.activeActionSet() } )
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{
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m_activeActionSet.ulActionSet = m_mainSet.handle();
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m_activeActionSet.ulRestrictedToDevice = vr::k_ulInvalidInputValueHandle;
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m_activeActionSet.nPriority = 0;
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}
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/*!
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Returns true if the next media track should be played.
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@@ -328,10 +330,10 @@ update state.
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*/
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void SteamIVRInput::UpdateStates()
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{
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constexpr auto numberOfSets = 1;
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const auto error = vr::VRInput()->UpdateActionState(
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&m_activeActionSet, sizeof( m_activeActionSet ), numberOfSets );
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const auto error
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= vr::VRInput()->UpdateActionState( m_sets.data(),
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sizeof( vr::VRActiveActionSet_t ),
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action_sets::numberOfSets );
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if ( error != vr::EVRInputError::VRInputError_None )
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{
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+77
-69
@@ -5,9 +5,80 @@
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#include "ivrinput_manifest.h"
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#include "ivrinput_action_set.h"
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#include "ivrinput_input_source.h"
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#include <array>
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namespace input
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{
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/*!
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The IVRInput system is _very_ finnicky about strings matching and if they don't
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match there are usually no errors logged reflecting that. constexpr auto strings
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should be used to refer to all action manifest strings.
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*/
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namespace action_keys
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{
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constexpr auto nextTrack = "/actions/music/in/NextTrack";
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constexpr auto previousTrack = "/actions/music/in/PreviousTrack";
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constexpr auto pausePlayTrack = "/actions/music/in/PausePlayTrack";
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constexpr auto stopTrack = "/actions/music/in/StopTrack";
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constexpr auto leftHandSpaceTurn = "/actions/motion/in/LeftHandSpaceTurn";
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constexpr auto rightHandSpaceTurn = "/actions/motion/in/RightHandSpaceTurn";
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constexpr auto leftHandSpaceDrag = "/actions/motion/in/LeftHandSpaceDrag";
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constexpr auto rightHandSpaceDrag = "/actions/motion/in/RightHandSpaceDrag";
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constexpr auto optionalOverrideLeftHandSpaceTurn
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= "/actions/motion/in/OptionalOverrideLeftHandSpaceTurn";
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constexpr auto optionalOverrideRightHandSpaceTurn
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= "/actions/motion/in/OptionalOverrideRightHandSpaceTurn";
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constexpr auto optionalOverrideLeftHandSpaceDrag
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= "/actions/motion/in/OptionalOverrideLeftHandSpaceDrag";
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constexpr auto optionalOverrideRightHandSpaceDrag
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= "/actions/motion/in/OptionalOverrideRightHandSpaceDrag";
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constexpr auto swapSpaceDragToLeftHandOverride
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= "/actions/motion/in/SwapSpaceDragToLeftHandOverride";
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constexpr auto swapSpaceDragToRightHandOverride
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= "/actions/motion/in/SwapSpaceDragToRightHandOverride";
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constexpr auto gravityToggle = "/actions/motion/in/GravityToggle";
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constexpr auto gravityReverse = "/actions/motion/in/GravityReverse";
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constexpr auto resetOffsets = "/actions/motion/in/ResetOffsets";
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constexpr auto heightToggle = "/actions/motion/in/HeightToggle";
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constexpr auto snapTurnLeft = "/actions/motion/in/SnapTurnLeft";
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constexpr auto snapTurnRight = "/actions/motion/in/SnapTurnRight";
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constexpr auto xAxisLockToggle = "/actions/misc/in/XAxisLockToggle";
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constexpr auto yAxisLockToggle = "/actions/misc/in/YAxisLockToggle";
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constexpr auto zAxisLockToggle = "/actions/misc/in/ZAxisLockToggle";
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constexpr auto pushToTalk = "/actions/misc/in/PushToTalk";
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constexpr auto hapticsLeft = "/actions/haptic/out/HapticsLeft";
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constexpr auto hapticsRight = "/actions/haptic/out/HapticsRight";
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constexpr auto proxSensor = "/actions/haptic/in/ProxSensor";
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} // namespace action_keys
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/*!
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Keys to get input source handles (things like hmd controllers etc.)
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*/
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namespace input_keys
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{
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constexpr auto leftHand = "/user/hand/left";
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constexpr auto rightHand = "/user/hand/right";
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} // namespace input_keys
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/*!
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Keys for different action sets
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*/
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namespace action_sets
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{
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constexpr auto numberOfSets = 4;
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constexpr auto haptic = "/actions/haptic";
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constexpr auto music = "/actions/music";
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constexpr auto misc = "/actions/misc";
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constexpr auto motion = "/actions/motion";
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} // namespace action_sets
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using ActiveActionSets
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= std::array<vr::VRActiveActionSet_t, action_sets::numberOfSets>;
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/*!
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Responsible for controller input.
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@@ -92,7 +163,9 @@ private:
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Manifest m_manifest;
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ActionSet m_mainSet;
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vr::VRActiveActionSet_t m_activeActionSet = {};
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ActionSet m_music;
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ActionSet m_motion;
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ActionSet m_misc;
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// Music player bindings
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DigitalAction m_nextTrack;
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@@ -131,74 +204,9 @@ private:
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// input sources
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InputSource m_leftHand;
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InputSource m_rightHand;
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// Initialize the set of actions after everything else.
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ActiveActionSets m_sets;
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};
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/*!
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The IVRInput system is _very_ finnicky about strings matching and if they don't
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match there are usually no errors logged reflecting that. constexpr auto strings
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should be used to refer to all action manifest strings.
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*/
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namespace action_keys
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{
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constexpr auto k_actionNextTrack = "/actions/main/in/NextTrack";
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constexpr auto k_actionPreviousTrack = "/actions/main/in/PreviousTrack";
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constexpr auto k_actionPausePlayTrack = "/actions/main/in/PausePlayTrack";
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constexpr auto k_actionStopTrack = "/actions/main/in/StopTrack";
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constexpr auto k_actionLeftHandSpaceTurn
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= "/actions/main/in/LeftHandSpaceTurn";
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constexpr auto k_actionRightHandSpaceTurn
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= "/actions/main/in/RightHandSpaceTurn";
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constexpr auto k_actionLeftHandSpaceDrag
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= "/actions/main/in/LeftHandSpaceDrag";
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constexpr auto k_actionRightHandSpaceDrag
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= "/actions/main/in/RightHandSpaceDrag";
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constexpr auto k_actionOptionalOverrideLeftHandSpaceTurn
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= "/actions/main/in/OptionalOverrideLeftHandSpaceTurn";
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constexpr auto k_actionOptionalOverrideRightHandSpaceTurn
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= "/actions/main/in/OptionalOverrideRightHandSpaceTurn";
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constexpr auto k_actionOptionalOverrideLeftHandSpaceDrag
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= "/actions/main/in/OptionalOverrideLeftHandSpaceDrag";
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constexpr auto k_actionOptionalOverrideRightHandSpaceDrag
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= "/actions/main/in/OptionalOverrideRightHandSpaceDrag";
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constexpr auto k_actionSwapSpaceDragToLeftHandOverride
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= "/actions/main/in/SwapSpaceDragToLeftHandOverride";
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constexpr auto k_actionSwapSpaceDragToRightHandOverride
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= "/actions/main/in/SwapSpaceDragToRightHandOverride";
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constexpr auto k_actionGravityToggle = "/actions/main/in/GravityToggle";
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constexpr auto k_actionGravityReverse = "/actions/main/in/GravityReverse";
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constexpr auto k_actionHeightToggle = "/actions/main/in/HeightToggle";
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constexpr auto k_actionResetOffsets = "/actions/main/in/ResetOffsets";
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constexpr auto k_actionSnapTurnLeft = "/actions/main/in/SnapTurnLeft";
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constexpr auto k_actionSnapTurnRight = "/actions/main/in/SnapTurnRight";
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constexpr auto k_actionXAxisLockToggle = "/actions/main/in/XAxisLockToggle";
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constexpr auto k_actionYAxisLockToggle = "/actions/main/in/YAxisLockToggle";
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constexpr auto k_actionZAxisLockToggle = "/actions/main/in/ZAxisLockToggle";
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constexpr auto k_actionPushToTalk = "/actions/main/in/PushToTalk";
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constexpr auto k_actionHapticsLeft = "/actions/main/out/HapticsLeft";
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constexpr auto k_actionHapticsRight = "/actions/main/out/HapticsRight";
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constexpr auto k_actionProxSensor = "/actions/main/in/ProxSensor";
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} // namespace action_keys
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/*!
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Keys to get input source handles (things like hmd controllers etc.)
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*/
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namespace input_keys
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{
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constexpr auto k_inputSourceLeft = "/user/hand/left";
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constexpr auto k_inputSourceRight = "/user/hand/right";
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} // namespace input_keys
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/*!
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Keys for different action sets
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*/
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namespace action_sets
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{
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constexpr auto k_setMain = "/actions/main";
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} // namespace action_sets
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} // namespace input
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@@ -10,33 +10,28 @@ Represents an action set from the action manifest.
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class ActionSet
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{
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public:
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ActionSet( const char* setName ) : m_name( setName )
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ActionSet( const char* setName )
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{
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auto error = vr::VRInput()->GetActionSetHandle( setName, &m_handle );
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vr::VRActionSetHandle_t handle = 0;
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auto error = vr::VRInput()->GetActionSetHandle( setName, &handle );
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if ( error != vr::EVRInputError::VRInputError_None )
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{
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LOG( ERROR ) << "Error getting handle for '" << setName
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<< "'. OpenVR Error: " << error;
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}
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m_activeActionSet.ulActionSet = handle;
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m_activeActionSet.ulRestrictedToDevice
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= vr::k_ulInvalidInputValueHandle;
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m_activeActionSet.nPriority = 0;
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}
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/*!
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The actions manfiest name of the set. Used for error reporting.
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*/
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std::string name()
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vr::VRActiveActionSet_t activeActionSet()
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{
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return m_name;
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}
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/*!
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An API internal handle that identifies a set.
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*/
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vr::VRActionSetHandle_t handle()
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{
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return m_handle;
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return m_activeActionSet;
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}
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private:
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const std::string m_name;
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vr::VRActionSetHandle_t m_handle = 0;
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vr::VRActiveActionSet_t m_activeActionSet = {};
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};
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} // namespace input
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Reference in New Issue
Block a user