Keyboard And Documentation update (#469)

* changed action names

* updated settings for new action key

* updated keyboard input guide

* updated readme top

* updated appveyor link

* fixed qml issue and some formatting

* updated screenshots

* updated documentation portion of readme

* fix qml issues
This commit is contained in:
ykeara
2020-06-06 14:18:21 -05:00
committed by GitHub
parent 3857c2ac2f
commit 88a1c002c4
20 changed files with 194 additions and 93 deletions
+8 -8
View File
@@ -704,33 +704,33 @@ void OverlayController::processKeyboardBindings()
sendStringAsInput( commands );
}
// Press Key One
if ( m_actions.keyboardPressOne() && !m_keyPressOneState )
if ( m_actions.keyPressMisc() && !m_keyPressOneState )
{
const auto commands = settings::getSetting(
settings::StringSetting::KEYBOARDSHORTCUT_keyboardPressOne );
settings::StringSetting::KEYBOARDSHORTCUT_keyPressMisc );
sendFirstCharAsInput( commands, KeyStatus::Down );
m_keyPressOneState = true;
}
if ( m_keyPressOneState && !m_actions.keyboardPressOne() )
if ( m_keyPressOneState && !m_actions.keyPressMisc() )
{
const auto commands = settings::getSetting(
settings::StringSetting::KEYBOARDSHORTCUT_keyboardPressOne );
settings::StringSetting::KEYBOARDSHORTCUT_keyPressMisc );
sendFirstCharAsInput( commands, KeyStatus::Up );
m_keyPressOneState = false;
}
// Press Key Two
if ( m_actions.keyboardPressTwo() && !m_keyPressTwoState )
if ( m_actions.keyPressSystem() && !m_keyPressTwoState )
{
const auto commands = settings::getSetting(
settings::StringSetting::KEYBOARDSHORTCUT_keyboardPressTwo );
settings::StringSetting::KEYBOARDSHORTCUT_keyPressSystem );
sendFirstCharAsInput( commands, KeyStatus::Down );
m_keyPressTwoState = true;
}
if ( m_keyPressTwoState && !m_actions.keyboardPressTwo() )
if ( m_keyPressTwoState && !m_actions.keyPressSystem() )
{
const auto commands = settings::getSetting(
settings::StringSetting::KEYBOARDSHORTCUT_keyboardPressTwo );
settings::StringSetting::KEYBOARDSHORTCUT_keyPressSystem );
sendFirstCharAsInput( commands, KeyStatus::Up );
m_keyPressTwoState = false;
}