merge mainline changes into qt6
This commit is contained in:
@@ -271,10 +271,11 @@ void MoveCenterTabController::setTrackingUniverse( int value, bool notify )
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if ( m_trackingUniverse != value )
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{
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vr::VRChaperoneSetup()->HideWorkingSetPreview();
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if ( !m_roomSetupModeDetected && value == vr::TrackingUniverseStanding )
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{
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reset();
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}
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//TODO verify
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// if ( !m_roomSetupModeDetected && value == vr::TrackingUniverseStanding )
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// {
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// reset();
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// }
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m_trackingUniverse = value;
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if ( notify )
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@@ -910,6 +911,7 @@ void MoveCenterTabController::incomingZeroReset()
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// However It does appear to effect the recenter method (potentially other
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// aspects) IN mixed tracking environments I get this issue, the check if
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// there is an error and apply autosaved profile is hopefully a workaround
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<<<<<<< HEAD
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auto calState = vr::VRChaperone()->GetCalibrationState();
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qInfo() << "Calibration State on Zero Reset is: " << calState;
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@@ -946,14 +948,42 @@ void MoveCenterTabController::incomingZeroReset()
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m_recenterStages = 0;
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return;
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}
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=======
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//auto calState = vr::VRChaperone()->GetCalibrationState();
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//LOG( INFO ) << "Calibration State on Recenter is: " << calState;
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//TODO 8/3/2026 SteamFrame May Need special handling, will discuss With Valve currently
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//reset zero pose seems to move floor level as well as our changes, requiring 2 resets to set at correct level
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//or we could potentially not apply our offset during this process
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float offset[3] = { 0, 0, 0 };
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offset[1] = -m_offsetY;
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//TODO set universe center and seated recenter as 0 for this part
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
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&m_universeCenterForReset );
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vr::VRChaperoneSetup()->GetWorkingSeatedZeroPoseToRawTrackingPose(
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&m_seatedCenterForReset );
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addOffset(offset);
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resetOffsets(true);
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//reset();
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return;
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>>>>>>> origin/master
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}
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//TODO 9/4/26 This needs to be looked at This moves the chaperone, and seems to do same thing as
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//zerooffsets....
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void MoveCenterTabController::reset()
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{
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// DO NOT attempt to apply autosaved profile on reset, as it is triggered by
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// the apply chaperone profile Side effects are bad!
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<<<<<<< HEAD
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auto calState = vr::VRChaperone()->GetCalibrationState();
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qInfo() << "Calibration State on Reset is: " << calState;
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=======
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//auto calState = vr::VRChaperone()->GetCalibrationState();
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//LOG( INFO ) << "Calibration State on Reset is: " << calState;
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>>>>>>> origin/master
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if ( !m_chaperoneBasisAcquired )
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{
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@@ -1013,6 +1043,7 @@ void MoveCenterTabController::reset()
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emit rotationChanged( m_rotation );
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}
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//TODO This needs to be renamed, it's mainly for initilization reasons
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void MoveCenterTabController::zeroOffsets()
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{
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// first we'll check if we're outside the max commit distance
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@@ -1106,13 +1137,17 @@ void MoveCenterTabController::zeroOffsets()
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m_pendingZeroOffsets = false;
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if ( !m_chaperoneBasisAcquired )
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{
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m_chaperoneBasisAcquired = true;
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//TODO 8/3/2026, leaving this as is currently, Due to unreliable chaperone state information in current SteamVR versions
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//this initilization can cause issues.
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//m_initComplete = true;
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//parent->m_chaperoneTabController.createNewAutosaveProfile();
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if ( !m_initComplete )
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{
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setTrackingUniverse( vr::VRCompositor()->GetTrackingSpace() );
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if ( parent->isPreviousShutdownSafe() )
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{
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//if ( parent->isPreviousShutdownSafe() )
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//{
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auto calState = vr::VRChaperone()->GetCalibrationState();
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<<<<<<< HEAD
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if ( calState == 200 )
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{
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qWarning()
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@@ -1120,11 +1155,17 @@ void MoveCenterTabController::zeroOffsets()
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"universe change to finish initialization";
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}
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else
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=======
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if ( calState != 200 )
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>>>>>>> origin/master
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{
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// all init complete, safe to autosave chaperone profile
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parent->m_chaperoneTabController.createNewAutosaveProfile();
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m_initComplete = true;
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m_chaperoneBasisAcquired = true;
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LOG( INFO ) << "Chaperone Initilization Complete, Space Drag Now Enabled";
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}
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<<<<<<< HEAD
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}
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else
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{
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@@ -1143,6 +1184,26 @@ void MoveCenterTabController::zeroOffsets()
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// marked as being safe once more just before our app shuts
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// down properly.
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parent->setPreviousShutdownSafe( false );
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=======
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//}
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// else
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// {
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// // shutdown was unsafe last session!
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// LOG( WARNING ) << "DETECTED UNSAFE SHUTDOWN FROM LAST SESSION";
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// m_initComplete = false;
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// if ( !parent->crashRecoveryDisabled() )
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// {
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// parent->m_chaperoneTabController.applyAutosavedProfile();
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// LOG( INFO ) << "Applying last good chaperone "
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// "profile autosave";
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// }
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// }
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// // Now mark previous shutdown as unsafe in case we crash
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// // some time during this session. Previous shutdown will be
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// // marked as being safe once more just before our app shuts
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// // down properly.
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// parent->setPreviousShutdownSafe( false );
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>>>>>>> origin/master
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}
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m_pendingZeroOffsets = true;
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}
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@@ -1152,7 +1213,11 @@ void MoveCenterTabController::zeroOffsets()
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m_roomSetupModeDetected = false;
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}
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<<<<<<< HEAD
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qInfo() << "SUCCESS: Chaperone Data Updated and Offsets zeroed out";
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=======
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//LOG( INFO ) << "SUCCESS: Chaperone Data Updated and Offsets zeroed out";
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>>>>>>> origin/master
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}
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void MoveCenterTabController::sendSeatedRecenter()
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@@ -1187,6 +1252,7 @@ void MoveCenterTabController::clampVelocity( double* velocity )
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void MoveCenterTabController::updateChaperoneResetData()
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{
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<<<<<<< HEAD
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auto cstate = vr::VRChaperone()->GetCalibrationState();
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if ( cstate > 199 )
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{
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@@ -1195,10 +1261,21 @@ void MoveCenterTabController::updateChaperoneResetData()
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}
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else
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{
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=======
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//auto cstate = vr::VRChaperone()->GetCalibrationState();
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//TODO 8/3/26 calibration state is unreliable at best.
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// if ( false)//cstate > 199 )
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// {
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// LOG( WARNING ) << "Chaperone Calibration State is error: " << cstate
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// << " While Trying to Update Reset Data";
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// }
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// else
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//{
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>>>>>>> origin/master
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vr::VRChaperoneSetup()->CommitWorkingCopy(
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vr::EChaperoneConfigFile_Live );
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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}
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//}
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unsigned currentQuadCount = 0;
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vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo( nullptr,
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¤tQuadCount );
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@@ -1898,8 +1975,14 @@ void MoveCenterTabController::resetOffsets( bool resetOffsetsJustPressed )
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emit offsetZChanged( m_offsetZ );
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emit rotationChanged( m_rotation );
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updateSpace( true );
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<<<<<<< HEAD
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auto calState = vr::VRChaperone()->GetCalibrationState();
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qInfo() << "Calibration State on Reset Offsets is: " << calState;
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=======
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//auto calState = vr::VRChaperone()->GetCalibrationState();
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//LOG( INFO ) << "Calibration State on Reset Offsets is: " << calState;
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>>>>>>> origin/master
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// if ( calState > 199 && m_initComplete )
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// {
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@@ -2628,7 +2711,7 @@ void MoveCenterTabController::updateSpace( bool forceUpdate )
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}
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// keep the seated origin synced with offsets if in seated mode
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if ( m_trackingUniverse == vr::TrackingUniverseSeated )
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if ( m_trackingUniverse == vr::TrackingUniverseSeated || m_trackingUniverse == vr::TrackingUniverseRawAndUncalibrated )
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{
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vr::HmdMatrix34_t offsetSeatedCenter;
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@@ -2751,7 +2834,6 @@ void MoveCenterTabController::eventLoopTick(
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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}
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setTrackingUniverse( int( universe ) );
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// TODO set to allow.
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return;
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}
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@@ -2783,102 +2865,100 @@ void MoveCenterTabController::eventLoopTick(
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zeroOffsets();
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// m_roomSetupModeDetected is set to false in zeroOffsets() if it's
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// successful.
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return;
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}
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setTrackingUniverse( int( universe ) );
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// get current space rotation in radians
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double angle = m_rotation * k_centidegreesToRadians;
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// hmd rotations stats counting doesn't need to be smooth, so we
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// skip some frames for performance
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if ( m_hmdRotationStatsUpdateCounter >= k_hmdRotationCounterUpdateRate )
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{
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// device pose index 0 is always the hmd
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updateHmdRotationCounter( devicePoses[0], angle );
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m_hmdRotationStatsUpdateCounter = 0;
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}
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else
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{
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setTrackingUniverse( int( universe ) );
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// get current space rotation in radians
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double angle = m_rotation * k_centidegreesToRadians;
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// hmd rotations stats counting doesn't need to be smooth, so we
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// skip some frames for performance
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if ( m_hmdRotationStatsUpdateCounter >= k_hmdRotationCounterUpdateRate )
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{
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// device pose index 0 is always the hmd
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updateHmdRotationCounter( devicePoses[0], angle );
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m_hmdRotationStatsUpdateCounter = 0;
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}
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else
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{
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m_hmdRotationStatsUpdateCounter++;
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}
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// only update dynamic motion if the dash is closed
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if ( !parent->isDashboardVisible() )
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{
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// detect new dash closed
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if ( m_dashWasOpenPreviousFrame )
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{
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// reset velocity time points on dash closed so we don't
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// factor in the time motion was paused during the open dash
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m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
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m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
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}
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// force chaperone bounds visible if turn or drag settings
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// require
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if ( dragBounds()
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&& m_activeDragHand != vr::TrackedControllerRole_Invalid )
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{
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vr::VRChaperone()->ForceBoundsVisible( true );
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}
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else if ( turnBounds()
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&& m_activeTurnHand != vr::TrackedControllerRole_Invalid )
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{
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vr::VRChaperone()->ForceBoundsVisible( true );
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}
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// only set back to default every frame if setting is enabled
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else if ( turnBounds() || dragBounds() )
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{
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vr::VRChaperone()->ForceBoundsVisible(
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parent->m_chaperoneTabController.forceBounds() );
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}
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// Smooth turn motion can cause sim-sickness so we check if the
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// user wants to skip frames to reduce vection. We use the
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// factor squared because of logarithmic human perception.
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if ( m_turnComfortFrameSkipCounter >= static_cast<unsigned>(
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( turnComfortFactor() * turnComfortFactor() ) ) )
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{
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updateHandTurn( devicePoses, angle );
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m_turnComfortFrameSkipCounter = 0;
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}
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else
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{
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m_turnComfortFrameSkipCounter++;
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}
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// Smooth drag motion can cause sim-sickness so we check if the
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// user wants to skip frames to reduce vection. We use the
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// factor squared because of logarithmic human perception.
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if ( m_dragComfortFrameSkipCounter >= static_cast<unsigned>(
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( dragComfortFactor() * dragComfortFactor() ) ) )
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{
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updateHandDrag( devicePoses, angle );
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m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
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m_dragComfortFrameSkipCounter = 0;
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}
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else
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{
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m_dragComfortFrameSkipCounter++;
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}
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if ( m_gravityActive
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&& m_activeDragHand == vr::TrackedControllerRole_Invalid )
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{
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updateGravity();
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m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
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}
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m_dashWasOpenPreviousFrame = false;
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}
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else
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{
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// dash is open this frame
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m_dashWasOpenPreviousFrame = true;
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}
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updateSpace();
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m_hmdRotationStatsUpdateCounter++;
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}
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// only update dynamic motion if the dash is closed
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if ( !parent->isDashboardVisible() )
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{
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// detect new dash closed
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if ( m_dashWasOpenPreviousFrame )
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{
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// reset velocity time points on dash closed so we don't
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// factor in the time motion was paused during the open dash
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m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
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m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
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}
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// force chaperone bounds visible if turn or drag settings
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// require
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if ( dragBounds()
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&& m_activeDragHand != vr::TrackedControllerRole_Invalid )
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{
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vr::VRChaperone()->ForceBoundsVisible( true );
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}
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else if ( turnBounds()
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&& m_activeTurnHand != vr::TrackedControllerRole_Invalid )
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{
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vr::VRChaperone()->ForceBoundsVisible( true );
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}
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// only set back to default every frame if setting is enabled
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else if ( turnBounds() || dragBounds() )
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{
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vr::VRChaperone()->ForceBoundsVisible(
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parent->m_chaperoneTabController.forceBounds() );
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}
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// Smooth turn motion can cause sim-sickness so we check if the
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// user wants to skip frames to reduce vection. We use the
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// factor squared because of logarithmic human perception.
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if ( m_turnComfortFrameSkipCounter >= static_cast<unsigned>(
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( turnComfortFactor() * turnComfortFactor() ) ) )
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{
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updateHandTurn( devicePoses, angle );
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m_turnComfortFrameSkipCounter = 0;
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}
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else
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{
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m_turnComfortFrameSkipCounter++;
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}
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// Smooth drag motion can cause sim-sickness so we check if the
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// user wants to skip frames to reduce vection. We use the
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// factor squared because of logarithmic human perception.
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if ( m_dragComfortFrameSkipCounter >= static_cast<unsigned>(
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( dragComfortFactor() * dragComfortFactor() ) ) )
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{
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updateHandDrag( devicePoses, angle );
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m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
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m_dragComfortFrameSkipCounter = 0;
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}
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else
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{
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m_dragComfortFrameSkipCounter++;
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}
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if ( m_gravityActive
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&& m_activeDragHand == vr::TrackedControllerRole_Invalid )
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{
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updateGravity();
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m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
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}
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m_dashWasOpenPreviousFrame = false;
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}
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else
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{
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// dash is open this frame
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m_dashWasOpenPreviousFrame = true;
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}
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updateSpace();
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}
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} // namespace advsettings
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Reference in New Issue
Block a user