Implement gravity options and ui (#117)
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@@ -496,7 +496,7 @@ void OverlayController::processMediaKeyBindings()
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}
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}
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void OverlayController::processRoomBindings()
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void OverlayController::processMotionBindings()
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{
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// Execution order for moveCenterTabController actions is important. Don't
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// reorder these. Override actions must always come after normal because
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@@ -511,6 +511,8 @@ void OverlayController::processRoomBindings()
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m_moveCenterTabController.rightHandSpaceTurn(
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m_actions.rightHandSpaceTurn() );
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m_moveCenterTabController.gravityToggleAction( m_actions.gravityToggle() );
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m_moveCenterTabController.gravityReverseAction(
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m_actions.gravityReverse() );
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m_moveCenterTabController.heightToggleAction( m_actions.heightToggle() );
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m_moveCenterTabController.resetOffsets( m_actions.resetOffsets() );
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m_moveCenterTabController.snapTurnLeft( m_actions.snapTurnLeft() );
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@@ -563,7 +565,7 @@ void OverlayController::processInputBindings()
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{
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processMediaKeyBindings();
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processRoomBindings();
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processMotionBindings();
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processPushToTalkBindings();
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}
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