Implement gravity options and ui (#117)
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@@ -52,6 +52,14 @@ class MoveCenterTabController : public QObject
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heightToggleChanged )
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Q_PROPERTY( float heightToggleOffset READ heightToggleOffset WRITE
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setHeightToggleOffset NOTIFY heightToggleOffsetChanged )
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Q_PROPERTY( float gravityStrength READ gravityStrength WRITE
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setGravityStrength NOTIFY gravityStrengthChanged )
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Q_PROPERTY( float flingStrength READ flingStrength WRITE setFlingStrength
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NOTIFY flingStrengthChanged )
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Q_PROPERTY( bool gravityActive READ gravityActive WRITE setGravityActive
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NOTIFY gravityActiveChanged )
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Q_PROPERTY( bool momentumSave READ momentumSave WRITE setMomentumSave NOTIFY
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momentumSaveChanged )
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Q_PROPERTY( bool lockXToggle READ lockXToggle WRITE setLockX NOTIFY
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requireLockXChanged )
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Q_PROPERTY( bool lockYToggle READ lockYToggle WRITE setLockY NOTIFY
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@@ -90,6 +98,9 @@ private:
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bool m_heightToggle = false;
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float m_heightToggleOffset = -1.0f;
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float m_gravityFloor = 0.0f;
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float m_gravityStrength = 9.8f;
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float m_flingStrength = 1.0f;
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bool m_momentumSave = false;
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bool m_lockXToggle = false;
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bool m_lockYToggle = false;
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bool m_lockZToggle = false;
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@@ -123,8 +134,10 @@ private:
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bool m_swapDragToLeftHandActivated = false;
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bool m_swapDragToRightHandActivated = false;
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bool m_gravityActive = false;
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bool m_gravityReversed = false;
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bool m_chaperoneCommitted = true;
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bool m_pendingZeroOffsets = true;
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bool m_dashWasOpenPreviousFrame = false;
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unsigned settingsUpdateCounter = 0;
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int m_hmdRotationStatsUpdateCounter = 0;
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unsigned m_dragComfortFrameSkipCounter = 0;
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@@ -170,6 +183,10 @@ public:
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unsigned turnComfortFactor() const;
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bool heightToggle() const;
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float heightToggleOffset() const;
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float gravityStrength() const;
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float flingStrength() const;
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bool gravityActive() const;
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bool momentumSave() const;
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bool lockXToggle() const;
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bool lockYToggle() const;
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bool lockZToggle() const;
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@@ -188,6 +205,7 @@ public:
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void swapSpaceDragToLeftHandOverride( bool swapDragToLeftHandActive );
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void swapSpaceDragToRightHandOverride( bool swapDragToRightHandActive );
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void gravityToggleAction( bool gravityToggleJustPressed );
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void gravityReverseAction( bool gravityReverseHeld );
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void heightToggleAction( bool heightToggleJustPressed );
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void resetOffsets( bool resetOffsetsJustPressed );
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void snapTurnLeft( bool snapTurnLeftJustPressed );
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@@ -220,6 +238,10 @@ public slots:
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void setTurnComfortFactor( unsigned value, bool notify = true );
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void setHeightToggle( bool value, bool notify = true );
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void setHeightToggleOffset( float value, bool notify = true );
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void setGravityStrength( float value, bool notify = true );
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void setFlingStrength( float value, bool notify = true );
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void setGravityActive( bool value, bool notify = true );
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void setMomentumSave( bool value, bool notify = true );
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void modOffsetX( float value, bool notify = true );
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void modOffsetY( float value, bool notify = true );
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@@ -249,6 +271,10 @@ signals:
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void turnComfortFactorChanged( unsigned value );
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void heightToggleChanged( bool value );
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void heightToggleOffsetChanged( float value );
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void gravityStrengthChanged( float value );
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void flingStrengthChanged( float value );
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void gravityActiveChanged( bool value );
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void momentumSaveChanged( bool value );
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void requireLockXChanged( bool value );
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void requireLockYChanged( bool value );
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void requireLockZChanged( bool value );
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