Refactor input_sender to have main logic be cross platform
Previously logic was duplicated for Linux/Windows.
Additionally, Linux was
```cpp
if ( isModifier( token ) )
{
sendKeyPress( token, KeyStatus::Down, display );
if ( noKeyUp )
{
heldInputs.push_back( token );
}
continue;
}
```
while Windows was
```cpp
if ( isModifier( token ) )
{
inputs.push_back( createInputStruct(
convertToVirtualKeycode( token ), KeyStatus::Down ) );
if ( !noKeyUp )
{
heldInputs.push_back( token );
}
continue;
}
```
(notice difference in noKeyUp if statement which was a bug on Linux.
Windows was the correct version and it has been kept.
This commit is contained in:
@@ -163,9 +163,24 @@ unsigned int tokenToKeySym( const Token token )
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}
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}
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void sendKeyPress( const Token token,
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const KeyStatus status,
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Display* const display )
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Display* getDisplay()
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{
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static Display* display = XOpenDisplay( nullptr );
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return display;
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}
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void initOsSystems()
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{
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XTestGrabControl( getDisplay(), True );
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}
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void shutdownOsSystems()
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{
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XSync( getDisplay(), False );
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XTestGrabControl( getDisplay(), False );
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}
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void sendKeyPress( const Token token, const KeyStatus status )
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{
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bool keyDown = false;
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@@ -174,72 +189,8 @@ void sendKeyPress( const Token token,
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keyDown = true;
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}
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XTestFakeKeyEvent( display,
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XKeysymToKeycode( display, tokenToKeySym( token ) ),
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XTestFakeKeyEvent( getDisplay(),
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XKeysymToKeycode( getDisplay(), tokenToKeySym( token ) ),
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keyDown,
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0 );
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}
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void sendTokensAsInput( const std::vector<Token> tokens )
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{
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Display* const display = XOpenDisplay( nullptr );
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XTestGrabControl( display, True );
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std::vector<Token> heldInputs = {};
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bool noKeyUp = false;
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for ( const auto& token : tokens )
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{
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if ( token == Token::TOKEN_NO_KEYUP_NEXT )
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{
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noKeyUp = true;
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continue;
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}
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if ( isModifier( token ) )
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{
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sendKeyPress( token, KeyStatus::Down, display );
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if ( noKeyUp )
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{
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heldInputs.push_back( token );
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}
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continue;
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}
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if ( token == Token::TOKEN_NEW_SEQUENCE )
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{
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for ( const auto& h : heldInputs )
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{
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sendKeyPress( h, KeyStatus::Up, display );
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}
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heldInputs.clear();
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continue;
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}
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if ( isLiteral( token ) )
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{
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sendKeyPress( token, KeyStatus::Down, display );
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if ( noKeyUp )
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{
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sendKeyPress( token, KeyStatus::Up, display );
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}
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continue;
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}
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if ( token != Token::TOKEN_NO_KEYUP_NEXT )
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{
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noKeyUp = false;
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continue;
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}
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}
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if ( !heldInputs.empty() )
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{
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for ( const auto& h : heldInputs )
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{
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sendKeyPress( h, KeyStatus::Up, display );
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}
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}
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XSync( display, False );
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XTestGrabControl( display, False );
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}
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