Refactor input_sender to have main logic be cross platform

Previously logic was duplicated for Linux/Windows.
Additionally, Linux was
```cpp
if ( isModifier( token ) )
{
    sendKeyPress( token, KeyStatus::Down, display );
    if ( noKeyUp )
    {
        heldInputs.push_back( token );
    }
    continue;
}
```
while Windows was
```cpp
if ( isModifier( token ) )
{
    inputs.push_back( createInputStruct(
                convertToVirtualKeycode( token ), KeyStatus::Down ) );
    if ( !noKeyUp )
    {
        heldInputs.push_back( token );
    }
    continue;
}
```
(notice difference in noKeyUp if statement which was a bug on Linux.
Windows was the correct version and it has been kept.
This commit is contained in:
Vasily
2020-05-17 22:36:35 +02:00
committed by username223
parent d1fd7b9a60
commit 9412c31e42
3 changed files with 99 additions and 133 deletions
+13 -63
View File
@@ -93,6 +93,15 @@ WORD convertToVirtualKeycode( const Token token )
return 0;
}
}
void initOsSystems()
{
// Intentionally blank, no setup needed on Windows
}
void shutdownOsSystems()
{
// Intentionally blank, no shutdown needed on Windows
}
INPUT createInputStruct( const WORD virtualKeyCode,
const KeyStatus keyStatus ) noexcept
@@ -163,68 +172,9 @@ void sendKeyboardInputRaw( std::vector<INPUT> inputs )
}
}
void sendTokensAsInput( const std::vector<Token> tokens )
void sendKeyPress( const Token token, const KeyStatus status )
{
std::vector<INPUT> inputs = {};
std::vector<Token> heldInputs = {};
bool noKeyUp = false;
for ( const auto& token : tokens )
{
if ( token == Token::TOKEN_NO_KEYUP_NEXT )
{
noKeyUp = true;
continue;
}
if ( isModifier( token ) )
{
inputs.push_back( createInputStruct(
convertToVirtualKeycode( token ), KeyStatus::Down ) );
if ( !noKeyUp )
{
heldInputs.push_back( token );
}
continue;
}
if ( token == Token::TOKEN_NEW_SEQUENCE )
{
for ( const auto& h : heldInputs )
{
inputs.push_back( createInputStruct(
convertToVirtualKeycode( h ), KeyStatus::Up ) );
}
heldInputs.clear();
continue;
}
if ( isLiteral( token ) )
{
inputs.push_back( createInputStruct(
convertToVirtualKeycode( token ), KeyStatus::Down ) );
if ( !noKeyUp )
{
inputs.push_back( createInputStruct(
convertToVirtualKeycode( token ), KeyStatus::Up ) );
}
continue;
}
if ( token != Token::TOKEN_NO_KEYUP_NEXT )
{
noKeyUp = false;
continue;
}
}
if ( !heldInputs.empty() )
{
for ( const auto& h : heldInputs )
{
inputs.push_back( createInputStruct( convertToVirtualKeycode( h ),
KeyStatus::Up ) );
}
}
sendKeyboardInputRaw( inputs );
// send inputs
std::vector<INPUT> v
= { createInputStruct( convertToVirtualKeycode( token ), status ) };
sendKeyboardInputRaw( v );
}