added apply button to rotate playspace instead of automatically rotating

This commit is contained in:
ykeara
2018-12-16 13:58:00 -06:00
parent 859e30dad1
commit 9782839749
3 changed files with 27 additions and 5 deletions
+11 -3
View File
@@ -113,15 +113,23 @@ int MoveCenterTabController::rotation() const {
void MoveCenterTabController::setRotation(int value, bool notify) {
if (m_rotation != value) {
float angle = (value - m_rotation) * 2 * M_PI / 360.0;
parent->RotateUniverseCenter((vr::TrackingUniverseOrigin)m_trackingUniverse, angle, m_adjustChaperone);
//float angle = (value - m_rotation) * 2 * M_PI / 360.0;
//parent->RotateUniverseCenter((vr::TrackingUniverseOrigin)m_trackingUniverse, angle, m_adjustChaperone);
m_rotation = value;
if (notify) {
if (notify) {
emit rotationChanged(m_rotation);
}
}
}
void MoveCenterTabController::applyRotation() {
if (m_rotation != m_rotationOld) {
float angle = (m_rotationOld - m_rotation) * 2 * M_PI / 360.0;
parent->RotateUniverseCenter((vr::TrackingUniverseOrigin)m_trackingUniverse, angle, m_adjustChaperone);
m_rotationOld = m_rotation;
}
}
bool MoveCenterTabController::adjustChaperone() const {
return m_adjustChaperone;
}
+4 -2
View File
@@ -19,7 +19,7 @@ class MoveCenterTabController : public QObject {
Q_PROPERTY(float offsetX READ offsetX WRITE setOffsetX NOTIFY offsetXChanged)
Q_PROPERTY(float offsetY READ offsetY WRITE setOffsetY NOTIFY offsetYChanged)
Q_PROPERTY(float offsetZ READ offsetZ WRITE setOffsetZ NOTIFY offsetZChanged)
Q_PROPERTY(int rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
Q_PROPERTY(int rotation READ rotation WRITE setRotation NOTIFY rotationChanged )
Q_PROPERTY(bool adjustChaperone READ adjustChaperone WRITE setAdjustChaperone NOTIFY adjustChaperoneChanged)
Q_PROPERTY(bool moveShortcutRight READ moveShortcutRight WRITE setMoveShortcutRight NOTIFY moveShortcutRightChanged)
Q_PROPERTY(bool moveShortcutLeft READ moveShortcutLeft WRITE setMoveShortcutLeft NOTIFY moveShortcutLeftChanged)
@@ -37,6 +37,7 @@ private:
float m_offsetY = 0.0f;
float m_offsetZ = 0.0f;
int m_rotation = 0;
int m_rotationOld = 0;
bool m_adjustChaperone = true;
bool m_moveShortcutRightPressed = false;
bool m_moveShortcutLeftPressed = false;
@@ -80,7 +81,7 @@ public slots:
void setOffsetY(float value, bool notify = true);
void setOffsetZ(float value, bool notify = true);
void setRotation(int value, bool notify = true);
void setRotation(int value , bool notify = true);
void setAdjustChaperone(bool value, bool notify = true);
@@ -96,6 +97,7 @@ public slots:
void setLockY(bool value, bool notify = true);
void setLockZ(bool value, bool notify = true);
void applyRotation();
void reset();
signals: