added apply button to rotate playspace instead of automatically rotating
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@@ -92,6 +92,7 @@ MyStackViewPage {
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}
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MyToggleButton {
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Layout.preferredWidth: 240
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id: lockXToggle
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text: "Lock X"
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onCheckedChanged: {
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@@ -141,6 +142,7 @@ MyStackViewPage {
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MyToggleButton {
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Layout.preferredWidth: 240
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id: lockYToggle
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text: "Lock Y"
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onCheckedChanged: {
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@@ -190,6 +192,7 @@ MyStackViewPage {
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MyToggleButton {
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Layout.preferredWidth: 240
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id: lockZToggle
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text: "Lock Z"
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onCheckedChanged: {
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@@ -286,6 +289,15 @@ MyStackViewPage {
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}
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}
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}
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MyPushButton {
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id: playSpaceRotationApplyButton
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Layout.preferredWidth: 145
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text:"Apply"
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onClicked: {
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MoveCenterTabController.applyRotation()
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}
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}
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}
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}
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}
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@@ -113,8 +113,8 @@ int MoveCenterTabController::rotation() const {
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void MoveCenterTabController::setRotation(int value, bool notify) {
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if (m_rotation != value) {
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float angle = (value - m_rotation) * 2 * M_PI / 360.0;
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parent->RotateUniverseCenter((vr::TrackingUniverseOrigin)m_trackingUniverse, angle, m_adjustChaperone);
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//float angle = (value - m_rotation) * 2 * M_PI / 360.0;
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//parent->RotateUniverseCenter((vr::TrackingUniverseOrigin)m_trackingUniverse, angle, m_adjustChaperone);
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m_rotation = value;
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if (notify) {
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emit rotationChanged(m_rotation);
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@@ -122,6 +122,14 @@ void MoveCenterTabController::setRotation(int value, bool notify) {
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}
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}
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void MoveCenterTabController::applyRotation() {
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if (m_rotation != m_rotationOld) {
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float angle = (m_rotationOld - m_rotation) * 2 * M_PI / 360.0;
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parent->RotateUniverseCenter((vr::TrackingUniverseOrigin)m_trackingUniverse, angle, m_adjustChaperone);
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m_rotationOld = m_rotation;
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}
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}
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bool MoveCenterTabController::adjustChaperone() const {
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return m_adjustChaperone;
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}
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@@ -37,6 +37,7 @@ private:
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float m_offsetY = 0.0f;
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float m_offsetZ = 0.0f;
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int m_rotation = 0;
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int m_rotationOld = 0;
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bool m_adjustChaperone = true;
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bool m_moveShortcutRightPressed = false;
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bool m_moveShortcutLeftPressed = false;
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@@ -96,6 +97,7 @@ public slots:
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void setLockY(bool value, bool notify = true);
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void setLockZ(bool value, bool notify = true);
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void applyRotation();
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void reset();
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signals:
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