Implemented gravity
This commit is contained in:
@@ -21,10 +21,6 @@ void rotateCoordinates( double coordinates[3], double angle )
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// application namespace
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// application namespace
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namespace advsettings
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namespace advsettings
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{
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{
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using std::chrono::duration_cast;
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using std::chrono::milliseconds;
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typedef std::chrono::system_clock clock;
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void MoveCenterTabController::initStage1()
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void MoveCenterTabController::initStage1()
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{
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{
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setTrackingUniverse( vr::VRCompositor()->GetTrackingSpace() );
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setTrackingUniverse( vr::VRCompositor()->GetTrackingSpace() );
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@@ -88,6 +84,7 @@ void MoveCenterTabController::initStage1()
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m_lockZToggle = value.toBool();
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m_lockZToggle = value.toBool();
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}
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}
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settings->endGroup();
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settings->endGroup();
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m_lastUpdateTimePoint = std::chrono::steady_clock::now();
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}
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}
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void MoveCenterTabController::initStage2( OverlayController* var_parent,
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void MoveCenterTabController::initStage2( OverlayController* var_parent,
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@@ -610,6 +607,18 @@ void MoveCenterTabController::resetHmdYawTotal()
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m_hmdYawTotal = 0.0;
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m_hmdYawTotal = 0.0;
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}
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}
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void MoveCenterTabController::clampVelocity( double velocity[3] )
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{
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for ( int i = 0; i < 3; i++ )
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{
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// too fast! clamp to terminal velocity while preserving +/- sign
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if ( std::abs( velocity[i] ) >= k_terminalVelocity_mps )
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{
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velocity[i] = copysign( k_terminalVelocity_mps, velocity[i] );
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}
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}
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}
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// START of drag bindings:
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// START of drag bindings:
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void MoveCenterTabController::leftHandSpaceDrag( bool leftHandDragActive )
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void MoveCenterTabController::leftHandSpaceDrag( bool leftHandDragActive )
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@@ -1160,12 +1169,19 @@ void MoveCenterTabController::optionalOverrideRightHandSpaceTurn(
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void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
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void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
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{
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{
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// temp stuff for compliner warnings
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if ( !gravityToggleJustPressed )
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if ( !gravityToggleJustPressed )
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{
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{
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return;
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return;
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}
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}
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// TODO STUFF
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if ( !m_gravityActive )
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{
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m_gravityActive = true;
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}
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else
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{
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m_gravityActive = false;
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}
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}
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}
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void MoveCenterTabController::heightToggle( bool heightToggleJustPressed )
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void MoveCenterTabController::heightToggle( bool heightToggleJustPressed )
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@@ -1284,6 +1300,7 @@ void MoveCenterTabController::updateHmdRotationCounter(
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void MoveCenterTabController::updateHandDrag(
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void MoveCenterTabController::updateHandDrag(
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vr::TrackedDevicePose_t* devicePoses,
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vr::TrackedDevicePose_t* devicePoses,
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double secondsSinceLastTick,
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double angle )
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double angle )
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{
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{
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auto moveHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
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auto moveHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
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@@ -1351,6 +1368,10 @@ void MoveCenterTabController::updateHandDrag(
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m_offsetZ += static_cast<float>( diff[2] );
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m_offsetZ += static_cast<float>( diff[2] );
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}
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}
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m_velocity[0] = diff[0] / secondsSinceLastTick;
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m_velocity[1] = diff[1] / secondsSinceLastTick;
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m_velocity[2] = diff[2] / secondsSinceLastTick;
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rotateCoordinates( diff, angle );
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rotateCoordinates( diff, angle );
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// Done calculating rotation so we down-cast double to float for
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// Done calculating rotation so we down-cast double to float for
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@@ -1471,6 +1492,145 @@ void MoveCenterTabController::updateHandTurn(
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m_lastRotateHand = m_activeTurnHand;
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m_lastRotateHand = m_activeTurnHand;
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}
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}
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void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
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double angle )
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{
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// prevent velocity underflow
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if ( std::isnan( m_velocity[0] ) )
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{
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m_velocity[0] = 0.0;
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}
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if ( std::isnan( m_velocity[1] ) )
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{
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m_velocity[1] = 0.0;
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}
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if ( std::isnan( m_velocity[2] ) )
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{
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m_velocity[2] = 0.0;
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}
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// clamp to terminal velocity
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clampVelocity( m_velocity );
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// make axis lock checkboxes lock velocity on that axis
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if ( m_lockXToggle )
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{
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m_velocity[0] = 0.0;
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}
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if ( m_lockYToggle )
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{
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m_velocity[1] = 0.0;
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}
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if ( m_lockZToggle )
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{
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m_velocity[2] = 0.0;
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}
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// are we falling?
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// note: up is negative y
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if ( m_offsetY < 0 )
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{
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// check if we're about to land
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if ( m_offsetY
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+ static_cast<float>( m_velocity[1] * secondsSinceLastTick )
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>= 0 )
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{
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// get ratio of how much from y velocity applied to overcome y
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// offset and get down to ground.
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double ratioVelocityScaledByTouchdown
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= 1
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- ( ( static_cast<double>( m_offsetY )
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+ ( m_velocity[1] * secondsSinceLastTick ) )
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/ ( m_velocity[1] * secondsSinceLastTick ) );
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// apply that ratio to X and Z velocties
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m_velocity[0] *= ratioVelocityScaledByTouchdown;
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m_velocity[2] *= ratioVelocityScaledByTouchdown;
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// get our final offset for touchdown in unrotated coordinates
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double touchdownDiffForUnrotation[3]
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= { ( m_velocity[0] * secondsSinceLastTick ),
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static_cast<double>( 0 - m_offsetY ),
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( m_velocity[2] * secondsSinceLastTick ) };
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rotateCoordinates( touchdownDiffForUnrotation, angle );
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// done with rotation so down-cast to float for openvr format
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float unrotatedTouchdownDiffFloat[3]
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= { static_cast<float>( touchdownDiffForUnrotation[0] ),
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0 - m_offsetY,
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static_cast<float>( touchdownDiffForUnrotation[2] ) };
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parent->AddOffsetToUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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unrotatedTouchdownDiffFloat,
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m_adjustChaperone );
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// update ui values
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m_offsetX
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+= static_cast<float>( m_velocity[0] * secondsSinceLastTick );
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m_offsetY = 0.0f;
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m_offsetZ
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+= static_cast<float>( m_velocity[2] * secondsSinceLastTick );
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emit offsetXChanged( m_offsetX );
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emit offsetYChanged( m_offsetY );
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emit offsetZChanged( m_offsetZ );
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}
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// otherwise we're still falling
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else
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{
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// apply offset from velocity
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double velocityOffsetForUnrotation[3]
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= { m_velocity[0] * secondsSinceLastTick,
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m_velocity[1] * secondsSinceLastTick,
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m_velocity[2] * secondsSinceLastTick };
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rotateCoordinates( velocityOffsetForUnrotation, angle );
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// done with rotation so down-cast to float for openvr format
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float unrotatedVelocityOffsetFloat[3]
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= { static_cast<float>( velocityOffsetForUnrotation[0] ),
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static_cast<float>( velocityOffsetForUnrotation[1] ),
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static_cast<float>( velocityOffsetForUnrotation[2] ) };
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parent->AddOffsetToUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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unrotatedVelocityOffsetFloat,
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m_adjustChaperone );
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// update ui values
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m_offsetX
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+= static_cast<float>( m_velocity[0] * secondsSinceLastTick );
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m_offsetY
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+= static_cast<float>( m_velocity[1] * secondsSinceLastTick );
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m_offsetZ
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+= static_cast<float>( m_velocity[2] * secondsSinceLastTick );
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emit offsetXChanged( m_offsetX );
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emit offsetYChanged( m_offsetY );
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emit offsetZChanged( m_offsetZ );
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// accelerate downward velocity for the next update
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// note: downward is positive y
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m_velocity[1] = m_velocity[1] + ( 9.8 * secondsSinceLastTick );
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return;
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}
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}
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// check if we're underground and force us to ground level.
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// note: downward is positive y
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if ( m_offsetY > 0 )
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{
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parent->AddOffsetToUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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1,
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0 - m_offsetY,
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m_adjustChaperone );
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// update ui values
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m_offsetY = 0.0f;
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emit offsetYChanged( m_offsetY );
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}
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// Touchdown! We've landed, velocity set to 0.
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m_velocity[0] = 0.0;
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m_velocity[1] = 0.0;
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m_velocity[2] = 0.0;
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}
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void MoveCenterTabController::eventLoopTick(
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void MoveCenterTabController::eventLoopTick(
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vr::ETrackingUniverseOrigin universe,
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vr::ETrackingUniverseOrigin universe,
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vr::TrackedDevicePose_t* devicePoses )
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vr::TrackedDevicePose_t* devicePoses )
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@@ -1505,13 +1665,19 @@ void MoveCenterTabController::eventLoopTick(
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m_hmdRotationStatsUpdateCounter++;
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m_hmdRotationStatsUpdateCounter++;
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}
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}
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// Smooth drag motion can cause sim-sickness so we check if the user wants
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// secondsSinceLastTick will usually have a value around 0.011
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// to skip frames to reduce vection. We use the factor squared because of
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double secondsSinceLastTick
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// logarithmic human perception.
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= std::chrono::duration<double>( std::chrono::steady_clock::now()
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- m_lastUpdateTimePoint )
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.count();
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// Smooth drag motion can cause sim-sickness so we check if the user
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// wants to skip frames to reduce vection. We use the factor squared
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// because of logarithmic human perception.
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if ( m_dragComfortFrameSkipCounter
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if ( m_dragComfortFrameSkipCounter
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>= ( m_dragComfortFactor * m_dragComfortFactor ) )
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>= ( m_dragComfortFactor * m_dragComfortFactor ) )
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{
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{
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updateHandDrag( devicePoses, angle );
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updateHandDrag( devicePoses, secondsSinceLastTick, angle );
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m_dragComfortFrameSkipCounter = 0;
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m_dragComfortFrameSkipCounter = 0;
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}
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}
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else
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else
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@@ -1532,5 +1698,12 @@ void MoveCenterTabController::eventLoopTick(
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{
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{
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m_turnComfortFrameSkipCounter++;
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m_turnComfortFrameSkipCounter++;
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}
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}
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if ( m_gravityActive
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&& m_activeDragHand == vr::TrackedControllerRole_Invalid )
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{
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updateGravity( secondsSinceLastTick, angle );
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}
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m_lastUpdateTimePoint = std::chrono::steady_clock::now();
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}
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}
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} // namespace advsettings
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} // namespace advsettings
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@@ -15,6 +15,7 @@ constexpr double k_centidegreesToRadians = M_PI / 18000.0;
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constexpr double k_radiansToCentidegrees = 18000.0 / M_PI;
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constexpr double k_radiansToCentidegrees = 18000.0 / M_PI;
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constexpr double k_quaternionInvalidValue = -1000.0;
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constexpr double k_quaternionInvalidValue = -1000.0;
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constexpr double k_quaternionUnderIsInvalidValueThreshold = -900.0;
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constexpr double k_quaternionUnderIsInvalidValueThreshold = -900.0;
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constexpr double k_terminalVelocity_mps = 50.0;
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class OverlayController;
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class OverlayController;
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@@ -110,14 +111,22 @@ private:
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bool m_swapDragToRightHandPressed = false;
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bool m_swapDragToRightHandPressed = false;
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bool m_swapDragToLeftHandActivated = false;
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bool m_swapDragToLeftHandActivated = false;
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bool m_swapDragToRightHandActivated = false;
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bool m_swapDragToRightHandActivated = false;
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bool m_gravityActive = false;
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unsigned settingsUpdateCounter = 0;
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unsigned settingsUpdateCounter = 0;
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int m_hmdRotationStatsUpdateCounter = 0;
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int m_hmdRotationStatsUpdateCounter = 0;
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unsigned m_dragComfortFrameSkipCounter = 0;
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unsigned m_dragComfortFrameSkipCounter = 0;
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unsigned m_turnComfortFrameSkipCounter = 0;
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unsigned m_turnComfortFrameSkipCounter = 0;
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double m_velocity[3] = { 0.0, 0.0, 0.0 };
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std::chrono::steady_clock::time_point m_lastUpdateTimePoint;
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void updateHmdRotationCounter( vr::TrackedDevicePose_t hmdPose,
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void updateHmdRotationCounter( vr::TrackedDevicePose_t hmdPose,
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double angle );
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double angle );
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void updateHandDrag( vr::TrackedDevicePose_t* devicePoses, double angle );
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void updateHandDrag( vr::TrackedDevicePose_t* devicePoses,
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double secondsSinceLastTick,
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double angle );
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void updateHandTurn( vr::TrackedDevicePose_t* devicePoses, double angle );
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void updateHandTurn( vr::TrackedDevicePose_t* devicePoses, double angle );
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void updateGravity( double secondsSinceLastTick, double angle );
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void clampVelocity( double velocity[3] );
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public:
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public:
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void initStage1();
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void initStage1();
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Reference in New Issue
Block a user