Improve readability of vsync and settings update code

This commit is contained in:
Kung-vr
2019-01-28 23:11:20 +09:00
parent d529b21f3e
commit a39196af01
10 changed files with 324 additions and 215 deletions
+27 -17
View File
@@ -390,7 +390,7 @@ void OverlayController::SetWidget( QQuickItem* quickItem,
this, this,
SLOT( OnTimeoutPumpEvents() ) ); SLOT( OnTimeoutPumpEvents() ) );
// was m_pPumpEventsTimer->setInterval( 20 ); // Every 1ms we check if the current frame has advanced (for vysnc)
m_pPumpEventsTimer->setInterval( 1 ); m_pPumpEventsTimer->setInterval( 1 );
m_pPumpEventsTimer->start(); m_pPumpEventsTimer->start();
@@ -523,11 +523,27 @@ void OverlayController::processInputBindings()
m_actions.optionalOverrideRightHandPlayspaceRotate() ); m_actions.optionalOverrideRightHandPlayspaceRotate() );
} }
// vsync implementation:
// (this function triggers every 1ms)
void OverlayController::OnTimeoutPumpEvents() void OverlayController::OnTimeoutPumpEvents()
{ {
// get the current frame number from the VRSystem frame counter
vr::VRSystem()->GetTimeSinceLastVsync( nullptr, &m_currentFrame ); vr::VRSystem()->GetTimeSinceLastVsync( nullptr, &m_currentFrame );
// Check if we are in the next frame yet
if ( m_currentFrame > m_lastFrame ) if ( m_currentFrame > m_lastFrame )
{
// If the frame has advanced since last check, it's time for our main
// event loop. (this function should trigger about every 11ms assuming
// 90fps compositor)
mainEventLoop();
// wait for the next frame after executing our main event loop once.
m_lastFrame = m_currentFrame;
}
}
void OverlayController::mainEventLoop()
{ {
if ( !vr::VRSystem() ) if ( !vr::VRSystem() )
return; return;
@@ -544,12 +560,10 @@ void OverlayController::OnTimeoutPumpEvents()
{ {
case vr::VREvent_MouseMove: case vr::VREvent_MouseMove:
{ {
QPoint ptNewMouse QPoint ptNewMouse = getMousePositionForEvent( vrEvent.data.mouse );
= getMousePositionForEvent( vrEvent.data.mouse );
if ( ptNewMouse != m_ptLastMouse ) if ( ptNewMouse != m_ptLastMouse )
{ {
QMouseEvent mouseEvent( QMouseEvent mouseEvent( QEvent::MouseMove,
QEvent::MouseMove,
ptNewMouse, ptNewMouse,
m_pWindow->mapToGlobal( ptNewMouse ), m_pWindow->mapToGlobal( ptNewMouse ),
Qt::NoButton, Qt::NoButton,
@@ -564,8 +578,7 @@ void OverlayController::OnTimeoutPumpEvents()
case vr::VREvent_MouseButtonDown: case vr::VREvent_MouseButtonDown:
{ {
QPoint ptNewMouse QPoint ptNewMouse = getMousePositionForEvent( vrEvent.data.mouse );
= getMousePositionForEvent( vrEvent.data.mouse );
Qt::MouseButton button Qt::MouseButton button
= vrEvent.data.mouse.button == vr::VRMouseButton_Right = vrEvent.data.mouse.button == vr::VRMouseButton_Right
? Qt::RightButton ? Qt::RightButton
@@ -583,8 +596,7 @@ void OverlayController::OnTimeoutPumpEvents()
case vr::VREvent_MouseButtonUp: case vr::VREvent_MouseButtonUp:
{ {
QPoint ptNewMouse QPoint ptNewMouse = getMousePositionForEvent( vrEvent.data.mouse );
= getMousePositionForEvent( vrEvent.data.mouse );
Qt::MouseButton button Qt::MouseButton button
= vrEvent.data.mouse.button == vr::VRMouseButton_Right = vrEvent.data.mouse.button == vr::VRMouseButton_Right
? Qt::RightButton ? Qt::RightButton
@@ -702,8 +714,8 @@ void OverlayController::OnTimeoutPumpEvents()
== vr::TrackingResult_Running_OK ) == vr::TrackingResult_Running_OK )
{ {
auto& vel = devicePoses[leftId].vVelocity.v; auto& vel = devicePoses[leftId].vVelocity.v;
leftSpeed = std::sqrt( vel[0] * vel[0] + vel[1] * vel[1] leftSpeed
+ vel[2] * vel[2] ); = std::sqrt( vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2] );
} }
auto rightId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole( auto rightId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
vr::TrackedControllerRole_RightHand ); vr::TrackedControllerRole_RightHand );
@@ -714,8 +726,8 @@ void OverlayController::OnTimeoutPumpEvents()
== vr::TrackingResult_Running_OK ) == vr::TrackingResult_Running_OK )
{ {
auto& vel = devicePoses[rightId].vVelocity.v; auto& vel = devicePoses[rightId].vVelocity.v;
rightSpeed = std::sqrt( vel[0] * vel[0] + vel[1] * vel[1] rightSpeed
+ vel[2] * vel[2] ); = std::sqrt( vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2] );
} }
auto hmdSpeed = 0.0f; auto hmdSpeed = 0.0f;
if ( devicePoses[vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid if ( devicePoses[vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid
@@ -723,8 +735,8 @@ void OverlayController::OnTimeoutPumpEvents()
== vr::TrackingResult_Running_OK ) == vr::TrackingResult_Running_OK )
{ {
auto& vel = devicePoses[vr::k_unTrackedDeviceIndex_Hmd].vVelocity.v; auto& vel = devicePoses[vr::k_unTrackedDeviceIndex_Hmd].vVelocity.v;
hmdSpeed = std::sqrt( vel[0] * vel[0] + vel[1] * vel[1] hmdSpeed
+ vel[2] * vel[2] ); = std::sqrt( vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2] );
} }
m_moveCenterTabController.eventLoopTick( m_moveCenterTabController.eventLoopTick(
vr::VRCompositor()->GetTrackingSpace(), devicePoses ); vr::VRCompositor()->GetTrackingSpace(), devicePoses );
@@ -756,8 +768,6 @@ void OverlayController::OnTimeoutPumpEvents()
} }
} }
} }
m_lastFrame = m_currentFrame;
}
} }
void OverlayController::AddOffsetToUniverseCenter( void OverlayController::AddOffsetToUniverseCenter(
+1
View File
@@ -167,6 +167,7 @@ public:
bool pollNextEvent( vr::VROverlayHandle_t ulOverlayHandle, bool pollNextEvent( vr::VROverlayHandle_t ulOverlayHandle,
vr::VREvent_t* pEvent ); vr::VREvent_t* pEvent );
void mainEventLoop();
public slots: public slots:
void renderOverlay(); void renderOverlay();
@@ -116,6 +116,19 @@ void AccessibilityTabController::eventLoopTick(
{ {
return; return;
} }
// 151 was chosen because it's a prime number (to reduce overlap of
// simultaneous settings updates).
// Actual rate of updates is 151 * vsync (~11ms)
// Values chosen based on update speed priority
// Values in other tabs are as follows (avoid using same values):
// AudioTabController: 89
// ChaperoneTabController: 101
// MoveCenterTabController: 149
// ReviveTabController: 139
// SettingsTabController: 157
// SteamVRTabController: 97
// UtilitiesTabController: 19
if ( settingsUpdateCounter >= 151 ) if ( settingsUpdateCounter >= 151 )
{ {
if ( parent->isDashboardVisible() ) if ( parent->isDashboardVisible() )
+13
View File
@@ -168,6 +168,19 @@ void AudioTabController::eventLoopTick()
{ {
return; return;
} }
// 89 was chosen because it's a prime number (to reduce overlap of
// simultaneous settings updates).
// Actual rate of updates is 89 * vsync (~11ms)
// Values chosen based on update speed priority
// Values in other tabs are as follows (avoid using same values):
// AccessibiltyTabController: 151
// ChaperoneTabController: 101
// MoveCenterTabController: 149
// ReviveTabController: 139
// SettingsTabController: 157
// SteamVRTabController: 97
// UtilitiesTabController: 19
if ( settingsUpdateCounter >= 89 ) if ( settingsUpdateCounter >= 89 )
{ {
if ( m_micProximitySensorCanMute ) if ( m_micProximitySensorCanMute )
@@ -649,6 +649,18 @@ void ChaperoneTabController::eventLoopTick(
} }
} }
// 101 was chosen because it's a prime number (to reduce overlap of
// simultaneous settings updates).
// Actual rate of updates is 101 * vsync (~11ms)
// Values chosen based on update speed priority
// Values in other tabs are as follows (avoid using same values):
// AccessibiltyTabController: 151
// AudioTabController: 89
// MoveCenterTabController: 149
// ReviveTabController: 139
// SettingsTabController: 157
// SteamVRTabController: 97
// UtilitiesTabController: 19
if ( settingsUpdateCounter >= 101 ) if ( settingsUpdateCounter >= 101 )
{ {
if ( parent->isDashboardVisible() ) if ( parent->isDashboardVisible() )
@@ -976,6 +976,18 @@ void MoveCenterTabController::eventLoopTick(
vr::ETrackingUniverseOrigin universe, vr::ETrackingUniverseOrigin universe,
vr::TrackedDevicePose_t* devicePoses ) vr::TrackedDevicePose_t* devicePoses )
{ {
// 149 was chosen because it's a prime number (to reduce overlap of
// simultaneous settings updates).
// Actual rate of updates is 149 * vsync (~11ms)
// Values chosen based on update speed priority
// Values in other tabs are as follows (avoid using same values):
// AccessibiltyTabController: 151
// AudioTabController: 89
// ChaperoneTabController: 101
// ReviveTabController: 139
// SettingsTabController: 157
// SteamVRTabController: 97
// UtilitiesTabController: 19
if ( settingsUpdateCounter >= 149 ) if ( settingsUpdateCounter >= 149 )
{ {
if ( parent->isDashboardVisible() ) if ( parent->isDashboardVisible() )
@@ -309,6 +309,18 @@ void ReviveTabController::eventLoopTick()
if ( m_isOverlayInstalled if ( m_isOverlayInstalled
|| parent->m_settingsTabController.forceRevivePage() ) || parent->m_settingsTabController.forceRevivePage() )
{ {
// 139 was chosen because it's a prime number (to reduce overlap of
// simultaneous settings updates).
// Actual rate of updates is 139 * vsync (~11ms)
// Values chosen based on update speed priority
// Values in other tabs are as follows (avoid using same values):
// AccessibiltyTabController: 151
// AudioTabController: 89
// ChaperoneTabController: 101
// MoveCenterTabController: 149
// SettingsTabController: 157
// SteamVRTabController: 97
// UtilitiesTabController: 19
if ( settingsUpdateCounter >= 139 ) if ( settingsUpdateCounter >= 139 )
{ {
if ( parent->isDashboardVisible() ) if ( parent->isDashboardVisible() )
@@ -28,6 +28,18 @@ void SettingsTabController::initStage2( OverlayController* var_parent,
void SettingsTabController::eventLoopTick() void SettingsTabController::eventLoopTick()
{ {
// 157 was chosen because it's a prime number (to reduce overlap of
// simultaneous settings updates).
// Actual rate of updates is 157 * vsync (~11ms)
// Values chosen based on update speed priority
// Values in other tabs are as follows (avoid using same values):
// AccessibiltyTabController: 151
// AudioTabController: 89
// ChaperoneTabController: 101
// MoveCenterTabController: 149
// ReviveTabController: 139
// SteamVRTabController: 97
// UtilitiesTabController: 19
if ( settingsUpdateCounter >= 157 ) if ( settingsUpdateCounter >= 157 )
{ {
if ( parent->isDashboardVisible() ) if ( parent->isDashboardVisible() )
@@ -22,6 +22,18 @@ void SteamVRTabController::initStage2( OverlayController* var_parent,
void SteamVRTabController::eventLoopTick() void SteamVRTabController::eventLoopTick()
{ {
// 97 was chosen because it's a prime number (to reduce overlap of
// simultaneous settings updates).
// Actual rate of updates is 97 * vsync (~11ms)
// Values chosen based on update speed priority
// Values in other tabs are as follows (avoid using same values):
// AccessibiltyTabController: 151
// AudioTabController: 89
// ChaperoneTabController: 101
// MoveCenterTabController: 149
// ReviveTabController: 139
// SettingsTabController: 157
// UtilitiesTabController: 19
if ( settingsUpdateCounter >= 97 ) if ( settingsUpdateCounter >= 97 )
{ {
if ( parent->isDashboardVisible() ) if ( parent->isDashboardVisible() )
@@ -321,6 +321,18 @@ vr::VROverlayHandle_t createBatteryOverlay( vr::TrackedDeviceIndex_t index )
void UtilitiesTabController::eventLoopTick() void UtilitiesTabController::eventLoopTick()
{ {
// 19 was chosen because it's a prime number (to reduce overlap of
// simultaneous settings updates).
// Actual rate of updates is 19 * vsync (~11ms)
// Values chosen based on update speed priority
// Values in other tabs are as follows (avoid using same values):
// AccessibiltyTabController: 151
// AudioTabController: 89
// ChaperoneTabController: 101
// MoveCenterTabController: 149
// ReviveTabController: 139
// SettingsTabController: 157
// SteamVRTabController: 97
if ( settingsUpdateCounter >= 19 ) if ( settingsUpdateCounter >= 19 )
{ {
vr::VROverlayHandle_t pOverlayHandle; vr::VROverlayHandle_t pOverlayHandle;