New chaperone adjust system and height toggle action (and Ykeara's PTT fix) (#108)

* Improve reset function and velocity timing

* fixed PTT checkbox error

* Rewrite of chaperone adjust. Make drift impossible

* Formatting

* fixed mic mute on exit

* format

* Clean up interactions with new chaperone adjust

* Remove commented code

* Implement height toggle action and ui
This commit is contained in:
Kung-vr
2019-03-15 16:49:44 -05:00
committed by ykeara
parent db863dbec2
commit ab69d3180c
7 changed files with 554 additions and 268 deletions
+407 -257
View File
@@ -18,6 +18,21 @@ void rotateCoordinates( double coordinates[3], double angle )
coordinates[2] = newZ;
}
void rotateFloatCoordinates( float coordinates[3], float angle )
{
if ( angle == 0 )
{
return;
}
// crazy casts for compiler warnings
float s = static_cast<float>( sin( static_cast<double>( angle ) ) );
float c = static_cast<float>( cos( static_cast<double>( angle ) ) );
float newX = coordinates[0] * c - coordinates[2] * s;
float newZ = coordinates[0] * s + coordinates[2] * c;
coordinates[0] = newX;
coordinates[2] = newZ;
}
// application namespace
namespace advsettings
{
@@ -68,6 +83,11 @@ void MoveCenterTabController::initStage1()
{
m_turnComfortFactor = value.toUInt();
}
value = settings->value( "heightToggleOffset", m_heightToggleOffset );
if ( value.isValid() && !value.isNull() )
{
m_heightToggleOffset = value.toFloat();
}
value = settings->value( "lockXToggle", m_lockXToggle );
if ( value.isValid() && !value.isNull() )
{
@@ -84,7 +104,9 @@ void MoveCenterTabController::initStage1()
m_lockZToggle = value.toBool();
}
settings->endGroup();
m_lastUpdateTimePoint = std::chrono::steady_clock::now();
m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
zeroOffsets();
}
void MoveCenterTabController::initStage2( OverlayController* var_parent,
@@ -167,11 +189,6 @@ void MoveCenterTabController::setRotation( int value, bool notify )
{
double angle = ( value - m_rotation ) * k_centidegreesToRadians;
// Revert now because we don't commit in RotateUniverseCenter and
// AddOffsetToUniverseCenter. We do this so rotation and offset can
// happen in one go, avoiding positional judder.
vr::VRChaperoneSetup()->RevertWorkingCopy();
// Get hmd pose matrix.
vr::TrackedDevicePose_t
devicePosesForRot[vr::k_unMaxTrackedDeviceCount];
@@ -203,49 +220,12 @@ void MoveCenterTabController::setRotation( int value, bool notify )
double hmdRotDiff[3]
= { oldHmdXyz[0] - newHmdXyz[0], 0, oldHmdXyz[2] - newHmdXyz[2] };
// Rotate the tracking univese center without committing.
parent->RotateUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
static_cast<float>( angle ),
m_adjustChaperone,
false );
m_rotation = value;
if ( notify )
{
emit rotationChanged( m_rotation );
}
// Get rotated offset to apply to universe center.
// We use rotated coordinates here because we have already applied
// RotateUniverseCenter. This will be the final offset ready to apply,
// so it must match the current universe axis rotation.
double finalAngle = m_rotation * k_centidegreesToRadians;
double finalHmdRotDiff[3] = { hmdRotDiff[0], 0, hmdRotDiff[2] };
rotateCoordinates( finalHmdRotDiff, finalAngle );
// We're done with calculations now so we can down-cast the double
// values to float for compatilibilty with openvr format
float finalHmdRotDiffFloat[3]
= { static_cast<float>( finalHmdRotDiff[0] ),
static_cast<float>( finalHmdRotDiff[1] ),
static_cast<float>( finalHmdRotDiff[2] ) };
// Apply the offset (in rotated coordinates) without commit.
// We still can't commit yet because it would call
// vr::VRChaperoneSetup()->RevertWorkingCopy() and we'd lose our
// uncommitted RotateUniverseCenter.
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
finalHmdRotDiffFloat,
m_adjustChaperone,
false );
// Commit here because we didn't in RotateUniverseCenter and
// AddOffsetToUniverseCenter to combine into one go.
vr::VRChaperoneSetup()->CommitWorkingCopy(
vr::EChaperoneConfigFile_Live );
// Update UI offsets.
m_offsetX += static_cast<float>( hmdRotDiff[0] );
m_offsetZ += static_cast<float>( hmdRotDiff[2] );
@@ -276,24 +256,6 @@ void MoveCenterTabController::setAdjustChaperone( bool value, bool notify )
if ( m_adjustChaperone != value )
{
m_adjustChaperone = value;
if ( m_trackingUniverse == vr::TrackingUniverseStanding )
{
double angle = m_rotation * k_centidegreesToRadians;
double offsetdir = m_adjustChaperone ? -1.0 : 1.0;
double offset[3] = { offsetdir * static_cast<double>( m_offsetX ),
offsetdir * static_cast<double>( m_offsetY ),
offsetdir * static_cast<double>( m_offsetZ ) };
rotateCoordinates( offset, angle );
// We're done with calculations so down-cast to float for
// compatibility with openvr format
float offsetFloat[3] = { static_cast<float>( offset[0] ),
static_cast<float>( offset[1] ),
static_cast<float>( offset[2] ) };
parent->AddOffsetToCollisionBounds( offsetFloat );
}
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "adjustChaperone", m_adjustChaperone );
@@ -441,6 +403,62 @@ void MoveCenterTabController::setTurnComfortFactor( unsigned value,
}
}
bool MoveCenterTabController::heightToggle() const
{
return m_heightToggle;
}
void MoveCenterTabController::setHeightToggle( bool value, bool notify )
{
// detect new activate
if ( !m_heightToggle && value )
{
// Don't move bump around on y axis if gravity is active
if ( !m_gravityActive )
{
m_offsetY += m_heightToggleOffset;
emit offsetYChanged( m_offsetY );
}
m_gravityFloor = m_heightToggleOffset;
}
// detect new deactivate
else if ( m_heightToggle && !value )
{
// Don't move bump around on y axis if gravity is active
if ( !m_gravityActive )
{
m_offsetY -= m_heightToggleOffset;
emit offsetYChanged( m_offsetY );
}
m_gravityFloor = 0.0f;
}
m_heightToggle = value;
if ( notify )
{
emit heightToggleChanged( m_heightToggle );
}
}
float MoveCenterTabController::heightToggleOffset() const
{
return m_heightToggleOffset;
}
void MoveCenterTabController::setHeightToggleOffset( float value, bool notify )
{
m_heightToggleOffset = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "heightToggleOffset", m_heightToggleOffset );
settings->endGroup();
settings->sync();
if ( notify )
{
emit heightToggleOffsetChanged( m_heightToggleOffset );
}
}
bool MoveCenterTabController::lockXToggle() const
{
return m_lockXToggle;
@@ -503,16 +521,6 @@ void MoveCenterTabController::modOffsetX( float value, bool notify )
// TODO ? possible issue with locking position this way
if ( !m_lockXToggle )
{
double angle = m_rotation * k_centidegreesToRadians;
double offset[3] = { static_cast<double>( value ), 0, 0 };
rotateCoordinates( offset, angle );
float offsetFloat[3] = { static_cast<float>( offset[0] ),
static_cast<float>( offset[1] ),
static_cast<float>( offset[2] ) };
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
offsetFloat,
m_adjustChaperone );
m_offsetX += value;
if ( notify )
{
@@ -525,11 +533,6 @@ void MoveCenterTabController::modOffsetY( float value, bool notify )
{
if ( !m_lockYToggle )
{
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
1,
value,
m_adjustChaperone );
m_offsetY += value;
if ( notify )
{
@@ -542,16 +545,6 @@ void MoveCenterTabController::modOffsetZ( float value, bool notify )
{
if ( !m_lockZToggle )
{
double angle = m_rotation * k_centidegreesToRadians;
double offset[3] = { 0, 0, static_cast<double>( value ) };
rotateCoordinates( offset, angle );
float offsetFloat[3] = { static_cast<float>( offset[0] ),
static_cast<float>( offset[1] ),
static_cast<float>( offset[2] ) };
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
offsetFloat,
m_adjustChaperone );
m_offsetZ += value;
if ( notify )
{
@@ -562,19 +555,13 @@ void MoveCenterTabController::modOffsetZ( float value, bool notify )
void MoveCenterTabController::reset()
{
vr::VRChaperoneSetup()->RevertWorkingCopy();
parent->RotateUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
static_cast<float>( -m_rotation * k_centidegreesToRadians ),
m_adjustChaperone,
false );
float offset[3] = { -m_offsetX, -m_offsetY, -m_offsetZ };
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
offset,
m_adjustChaperone,
false );
vr::VRChaperoneSetup()->CommitWorkingCopy( vr::EChaperoneConfigFile_Live );
m_heightToggle = false;
emit heightToggleChanged( m_heightToggle );
applyChaperoneResetData();
m_oldOffsetX = 0.0f;
m_oldOffsetY = 0.0f;
m_oldOffsetZ = 0.0f;
m_oldRotation = 0;
m_offsetX = 0.0f;
m_offsetY = 0.0f;
m_offsetZ = 0.0f;
@@ -587,14 +574,28 @@ void MoveCenterTabController::reset()
void MoveCenterTabController::zeroOffsets()
{
m_offsetX = 0.0f;
m_offsetY = 0.0f;
m_offsetZ = 0.0f;
m_rotation = 0;
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
if ( vr::VRChaperone()->GetCalibrationState()
== vr::ChaperoneCalibrationState_OK )
{
m_oldOffsetX = 0.0f;
m_oldOffsetY = 0.0f;
m_oldOffsetZ = 0.0f;
m_oldRotation = 0;
m_offsetX = 0.0f;
m_offsetY = 0.0f;
m_offsetZ = 0.0f;
m_rotation = 0;
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
emit rotationChanged( m_rotation );
updateChaperoneResetData();
m_pendingZeroOffsets = false;
}
else
{
m_pendingZeroOffsets = true;
}
}
double MoveCenterTabController::getHmdYawTotal()
@@ -619,6 +620,57 @@ void MoveCenterTabController::clampVelocity( double* velocity )
}
}
void MoveCenterTabController::updateChaperoneResetData()
{
vr::VRChaperoneSetup()->RevertWorkingCopy();
unsigned currentQuadCount = 0;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo( nullptr,
&currentQuadCount );
m_collisionBoundsForReset = new vr::HmdQuad_t[currentQuadCount];
m_collisionBoundsForOffset = new vr::HmdQuad_t[currentQuadCount];
m_collisionBoundsCountForReset = currentQuadCount;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(
m_collisionBoundsForReset, &currentQuadCount );
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
&m_universeCenterForReset );
float universeCenterForResetYaw = std::atan2(
m_universeCenterForReset.m[0][2], m_universeCenterForReset.m[2][2] );
// we want to store m_collisionBoundsForOffset as spacially relative to
// m_universeCenterForReset, so:
// for every quad in the chaperone bounds...
for ( unsigned quad = 0; quad < m_collisionBoundsCountForReset; quad++ )
{
// at every corner in that quad...
for ( unsigned corner = 0; corner < 4; corner++ )
{
// copy from m_collisionBoundsForReset
m_collisionBoundsForOffset[quad].vCorners[corner].v[0]
= m_collisionBoundsForReset[quad].vCorners[corner].v[0];
m_collisionBoundsForOffset[quad].vCorners[corner].v[1]
= m_collisionBoundsForReset[quad].vCorners[corner].v[1];
m_collisionBoundsForOffset[quad].vCorners[corner].v[2]
= m_collisionBoundsForReset[quad].vCorners[corner].v[2];
// unrotate by universe center's yaw
rotateFloatCoordinates(
m_collisionBoundsForOffset[quad].vCorners[corner].v,
-universeCenterForResetYaw );
}
}
}
void MoveCenterTabController::applyChaperoneResetData()
{
vr::VRChaperoneSetup()->RevertWorkingCopy();
vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(
m_collisionBoundsForReset, m_collisionBoundsCountForReset );
vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(
&m_universeCenterForReset );
vr::VRChaperoneSetup()->CommitWorkingCopy( vr::EChaperoneConfigFile_Live );
}
// START of drag bindings:
void MoveCenterTabController::leftHandSpaceDrag( bool leftHandDragActive )
@@ -1167,7 +1219,8 @@ void MoveCenterTabController::optionalOverrideRightHandSpaceTurn(
// START of other bindings.
void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
void MoveCenterTabController::gravityToggleAction(
bool gravityToggleJustPressed )
{
if ( !gravityToggleJustPressed )
{
@@ -1177,6 +1230,7 @@ void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
if ( !m_gravityActive )
{
m_gravityActive = true;
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
else
{
@@ -1184,14 +1238,21 @@ void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
}
}
void MoveCenterTabController::heightToggle( bool heightToggleJustPressed )
void MoveCenterTabController::heightToggleAction( bool heightToggleJustPressed )
{
// temp stuff for compliner warnings
if ( !heightToggleJustPressed )
{
return;
}
// TODO STUFF
if ( !m_heightToggle )
{
setHeightToggle( true );
}
else
{
setHeightToggle( false );
}
}
void MoveCenterTabController::resetOffsets( bool resetOffsetsJustPressed )
@@ -1301,6 +1362,17 @@ void MoveCenterTabController::zAxisLockToggle( bool zAxisLockToggleJustPressed )
// END of other bindings
void MoveCenterTabController::saveUncommittedChaperone()
{
if ( !m_chaperoneCommitted )
{
vr::VRChaperoneSetup()->CommitWorkingCopy(
vr::EChaperoneConfigFile_Live );
vr::VRChaperoneSetup()->HideWorkingSetPreview();
m_chaperoneCommitted = true;
}
}
void MoveCenterTabController::updateHmdRotationCounter(
vr::TrackedDevicePose_t hmdPose,
double angle )
@@ -1351,7 +1423,6 @@ void MoveCenterTabController::updateHmdRotationCounter(
void MoveCenterTabController::updateHandDrag(
vr::TrackedDevicePose_t* devicePoses,
double secondsSinceLastTick,
double angle )
{
auto moveHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
@@ -1361,11 +1432,16 @@ void MoveCenterTabController::updateHandDrag(
|| moveHandId == vr::k_unTrackedDeviceIndexInvalid
|| moveHandId >= vr::k_unMaxTrackedDeviceCount )
{
// detect new release of drag bind
if ( m_lastMoveHand != vr::TrackedControllerRole_Invalid )
{
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
// reset gravity update timepoint whenever a space drag was just
// released
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
m_lastMoveHand = m_activeDragHand;
return;
@@ -1405,7 +1481,7 @@ void MoveCenterTabController::updateHandDrag(
// offset is un-rotated coordinates
// prevents UI from updating if axis movement is locked
// prevents updating if axis movement is locked
if ( !m_lockXToggle )
{
m_offsetX += static_cast<float>( diff[0] );
@@ -1419,39 +1495,14 @@ void MoveCenterTabController::updateHandDrag(
m_offsetZ += static_cast<float>( diff[2] );
}
m_velocity[0] = diff[0] / secondsSinceLastTick;
m_velocity[1] = diff[1] / secondsSinceLastTick;
m_velocity[2] = diff[2] / secondsSinceLastTick;
double secondsSinceLastDragUpdate
= std::chrono::duration<double>( std::chrono::steady_clock::now()
- m_lastDragUpdateTimePoint )
.count();
rotateCoordinates( diff, angle );
// Done calculating rotation so we down-cast double to float for
// openvr format
float diffFloat[3] = { static_cast<float>( diff[0] ),
static_cast<float>( diff[1] ),
static_cast<float>( diff[2] ) };
// If locked removes movement
if ( m_lockXToggle )
{
diffFloat[0] = 0;
}
if ( m_lockYToggle )
{
diffFloat[1] = 0;
}
if ( m_lockZToggle )
{
diffFloat[2] = 0;
}
// Check if diffFloat is anything before comitting.
if ( diffFloat[0] != 0 || diffFloat[1] != 0 || diffFloat[2] != 0 )
{
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
diffFloat,
m_adjustChaperone );
}
m_velocity[0] = diff[0] / secondsSinceLastDragUpdate;
m_velocity[1] = diff[1] / secondsSinceLastDragUpdate;
m_velocity[2] = diff[2] / secondsSinceLastDragUpdate;
}
m_lastControllerPosition[0] = absoluteControllerPosition[0];
m_lastControllerPosition[1] = absoluteControllerPosition[1];
@@ -1543,8 +1594,7 @@ void MoveCenterTabController::updateHandTurn(
m_lastRotateHand = m_activeTurnHand;
}
void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
double angle )
void MoveCenterTabController::updateGravity()
{
// prevent velocity underflow
if ( std::isnan( m_velocity[0] ) )
@@ -1577,50 +1627,38 @@ void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
m_velocity[2] = 0.0;
}
double secondsSinceLastGravityUpdate
= std::chrono::duration<double>( std::chrono::steady_clock::now()
- m_lastGravityUpdateTimePoint )
.count();
// are we falling?
// note: up is negative y
if ( m_offsetY < 0 )
if ( m_offsetY < m_gravityFloor )
{
// check if we're about to land
if ( m_offsetY
+ static_cast<float>( m_velocity[1] * secondsSinceLastTick )
>= 0 )
+ static_cast<float>( m_velocity[1]
* secondsSinceLastGravityUpdate )
>= m_gravityFloor )
{
// get ratio of how much from y velocity applied to overcome y
// offset and get down to ground
// offset and get down to ground.
double ratioVelocityScaledByTouchdown
= 1
- ( ( static_cast<double>( m_offsetY )
+ ( m_velocity[1] * secondsSinceLastTick ) )
/ ( m_velocity[1] * secondsSinceLastTick ) );
- ( ( static_cast<double>( m_offsetY - m_gravityFloor )
+ ( m_velocity[1] * secondsSinceLastGravityUpdate ) )
/ ( m_velocity[1] * secondsSinceLastGravityUpdate ) );
// apply that ratio to X and Z velocties
m_velocity[0] *= ratioVelocityScaledByTouchdown;
m_velocity[2] *= ratioVelocityScaledByTouchdown;
// get our final offset for touchdown in unrotated coordinates
double touchdownDiffForUnrotation[3]
= { ( m_velocity[0] * secondsSinceLastTick ),
static_cast<double>( 0 - m_offsetY ),
( m_velocity[2] * secondsSinceLastTick ) };
rotateCoordinates( touchdownDiffForUnrotation, angle );
// done with rotation so down-cast to float for openvr format
float unrotatedTouchdownDiffFloat[3]
= { static_cast<float>( touchdownDiffForUnrotation[0] ),
0 - m_offsetY,
static_cast<float>( touchdownDiffForUnrotation[2] ) };
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
unrotatedTouchdownDiffFloat,
m_adjustChaperone );
// update ui values
m_offsetX
+= static_cast<float>( m_velocity[0] * secondsSinceLastTick );
m_offsetY = 0.0f;
m_offsetZ
+= static_cast<float>( m_velocity[2] * secondsSinceLastTick );
// update offsets
m_offsetX += static_cast<float>( m_velocity[0]
* secondsSinceLastGravityUpdate );
m_offsetY = m_gravityFloor;
m_offsetZ += static_cast<float>( m_velocity[2]
* secondsSinceLastGravityUpdate );
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
@@ -1630,50 +1668,28 @@ void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
else
{
// apply offset from velocity
double velocityOffsetForUnrotation[3]
= { m_velocity[0] * secondsSinceLastTick,
m_velocity[1] * secondsSinceLastTick,
m_velocity[2] * secondsSinceLastTick };
rotateCoordinates( velocityOffsetForUnrotation, angle );
// done with rotation so down-cast to float for openvr format
float unrotatedVelocityOffsetFloat[3]
= { static_cast<float>( velocityOffsetForUnrotation[0] ),
static_cast<float>( velocityOffsetForUnrotation[1] ),
static_cast<float>( velocityOffsetForUnrotation[2] ) };
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
unrotatedVelocityOffsetFloat,
m_adjustChaperone );
// update ui values
m_offsetX
+= static_cast<float>( m_velocity[0] * secondsSinceLastTick );
m_offsetY
+= static_cast<float>( m_velocity[1] * secondsSinceLastTick );
m_offsetZ
+= static_cast<float>( m_velocity[2] * secondsSinceLastTick );
m_offsetX += static_cast<float>( m_velocity[0]
* secondsSinceLastGravityUpdate );
m_offsetY += static_cast<float>( m_velocity[1]
* secondsSinceLastGravityUpdate );
m_offsetZ += static_cast<float>( m_velocity[2]
* secondsSinceLastGravityUpdate );
emit offsetXChanged( m_offsetX );
emit offsetYChanged( m_offsetY );
emit offsetZChanged( m_offsetZ );
// accelerate downward velocity for the next update
// note: downward is positive y
m_velocity[1] = m_velocity[1] + ( 9.8 * secondsSinceLastTick );
m_velocity[1]
= m_velocity[1] + ( 9.8 * secondsSinceLastGravityUpdate );
return;
}
}
// check if we're underground and force us to ground level.
// note: downward is positive y
if ( m_offsetY > 0 )
if ( m_offsetY > m_gravityFloor )
{
parent->AddOffsetToUniverseCenter(
vr::TrackingUniverseOrigin( m_trackingUniverse ),
1,
0 - m_offsetY,
m_adjustChaperone );
// update ui values
m_offsetY = 0.0f;
m_offsetY = m_gravityFloor;
emit offsetYChanged( m_offsetY );
}
// Touchdown! We've landed, velocity set to 0.
@@ -1682,6 +1698,133 @@ void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
m_velocity[2] = 0.0;
}
void MoveCenterTabController::updateSpace()
{
// If all offsets and rotation are still the same...
if ( m_offsetX == m_oldOffsetX && m_offsetY == m_oldOffsetY
&& m_offsetZ == m_oldOffsetZ && m_rotation == m_oldRotation )
{
// ... wait for the comfort mode delay and commit chaperone
if ( m_dragComfortFactor >= m_turnComfortFactor )
{
if ( m_dragComfortFrameSkipCounter
>= ( m_dragComfortFactor * m_dragComfortFactor ) )
{
saveUncommittedChaperone();
}
}
else if ( m_turnComfortFrameSkipCounter
>= ( m_turnComfortFactor * m_turnComfortFactor ) )
{
saveUncommittedChaperone();
}
return;
}
vr::HmdMatrix34_t offsetUniverseCenter;
// set offsetUniverseCenter to the current angle
vr::HmdMatrix34_t rotationMatrix;
utils::initRotationMatrix(
rotationMatrix,
1,
static_cast<float>( m_rotation * k_centidegreesToRadians ) );
utils::matMul33(
offsetUniverseCenter, rotationMatrix, m_universeCenterForReset );
// fill in matrix coordinates for basis universe zero point
offsetUniverseCenter.m[0][3] = m_universeCenterForReset.m[0][3];
offsetUniverseCenter.m[1][3] = m_universeCenterForReset.m[1][3];
offsetUniverseCenter.m[2][3] = m_universeCenterForReset.m[2][3];
// move offsetUniverseCenter to the current offsets
offsetUniverseCenter.m[0][3]
+= m_universeCenterForReset.m[0][0] * m_offsetX;
offsetUniverseCenter.m[1][3]
+= m_universeCenterForReset.m[1][0] * m_offsetX;
offsetUniverseCenter.m[2][3]
+= m_universeCenterForReset.m[2][0] * m_offsetX;
offsetUniverseCenter.m[0][3]
+= m_universeCenterForReset.m[0][1] * m_offsetY;
offsetUniverseCenter.m[1][3]
+= m_universeCenterForReset.m[1][1] * m_offsetY;
offsetUniverseCenter.m[2][3]
+= m_universeCenterForReset.m[2][1] * m_offsetY;
offsetUniverseCenter.m[0][3]
+= m_universeCenterForReset.m[0][2] * m_offsetZ;
offsetUniverseCenter.m[1][3]
+= m_universeCenterForReset.m[1][2] * m_offsetZ;
offsetUniverseCenter.m[2][3]
+= m_universeCenterForReset.m[2][2] * m_offsetZ;
if ( m_adjustChaperone )
{
// make a copy of our bounds and
// reorient relative to new universe center
float offsetUniverseCenterYaw = std::atan2(
offsetUniverseCenter.m[0][2], offsetUniverseCenter.m[2][2] );
vr::HmdQuad_t* updatedBounds
= new vr::HmdQuad_t[m_collisionBoundsCountForReset];
// for every quad in the chaperone bounds...
for ( unsigned quad = 0; quad < m_collisionBoundsCountForReset; quad++ )
{
// at every corner in that quad...
for ( unsigned corner = 0; corner < 4; corner++ )
{
// copy the corner's xyz coordinates
updatedBounds[quad].vCorners[corner].v[0]
= m_collisionBoundsForOffset[quad].vCorners[corner].v[0];
updatedBounds[quad].vCorners[corner].v[1]
= m_collisionBoundsForOffset[quad].vCorners[corner].v[1];
updatedBounds[quad].vCorners[corner].v[2]
= m_collisionBoundsForOffset[quad].vCorners[corner].v[2];
// cancel universe center's xyz offsets to each corner's
// position and shift over by original center position so that
// we are mirroring the offset as reflected about the original
// origin
updatedBounds[quad].vCorners[corner].v[0]
-= offsetUniverseCenter.m[0][3]
- m_universeCenterForReset.m[0][3];
// but don't touch y=0 values to keep floor corners rooted down
if ( updatedBounds[quad].vCorners[corner].v[1] != 0 )
{
updatedBounds[quad].vCorners[corner].v[1]
-= offsetUniverseCenter.m[1][3]
- m_universeCenterForReset.m[1][3];
}
updatedBounds[quad].vCorners[corner].v[2]
-= offsetUniverseCenter.m[2][3]
- m_universeCenterForReset.m[2][3];
// rotate by universe center's yaw
rotateFloatCoordinates( updatedBounds[quad].vCorners[corner].v,
offsetUniverseCenterYaw );
}
}
// update chaperone working set preview (this does not commit)
vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(
updatedBounds, m_collisionBoundsCountForReset );
delete[] updatedBounds;
}
vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(
&offsetUniverseCenter );
vr::VRChaperoneSetup()->ShowWorkingSetPreview();
m_chaperoneCommitted = false;
m_oldOffsetX = m_offsetX;
m_oldOffsetY = m_offsetY;
m_oldOffsetZ = m_offsetZ;
m_oldRotation = m_rotation;
}
void MoveCenterTabController::eventLoopTick(
vr::ETrackingUniverseOrigin universe,
vr::TrackedDevicePose_t* devicePoses )
@@ -1700,61 +1843,68 @@ void MoveCenterTabController::eventLoopTick(
settingsUpdateCounter++;
}
// get current space rotation in radians
double angle = m_rotation * k_centidegreesToRadians;
// hmd rotations stats counting doesn't need to be smooth, so we skip some
// frames for performance
if ( m_hmdRotationStatsUpdateCounter >= k_hmdRotationCounterUpdateRate )
// If we're trying to redifine the origin point, but can't becaues of bad
// chaperone calibration, we keep trying and hold off on motion features
// until we get ChaperoneCalibrationState_OK
if ( m_pendingZeroOffsets )
{
// device pose index 0 is always the hmd
updateHmdRotationCounter( devicePoses[0], angle );
m_hmdRotationStatsUpdateCounter = 0;
zeroOffsets();
}
else
{
m_hmdRotationStatsUpdateCounter++;
}
// get current space rotation in radians
double angle = m_rotation * k_centidegreesToRadians;
// secondsSinceLastTick will usually have a value around 0.011
double secondsSinceLastTick
= std::chrono::duration<double>( std::chrono::steady_clock::now()
- m_lastUpdateTimePoint )
.count();
// hmd rotations stats counting doesn't need to be smooth, so we skip
// some frames for performance
if ( m_hmdRotationStatsUpdateCounter >= k_hmdRotationCounterUpdateRate )
{
// device pose index 0 is always the hmd
updateHmdRotationCounter( devicePoses[0], angle );
m_hmdRotationStatsUpdateCounter = 0;
}
else
{
m_hmdRotationStatsUpdateCounter++;
}
// Smooth drag motion can cause sim-sickness so we check if the user
// wants to skip frames to reduce vection. We use the factor squared
// because of logarithmic human perception.
if ( m_dragComfortFrameSkipCounter
>= ( m_dragComfortFactor * m_dragComfortFactor ) )
{
updateHandDrag( devicePoses, secondsSinceLastTick, angle );
m_dragComfortFrameSkipCounter = 0;
}
else
{
m_dragComfortFrameSkipCounter++;
}
// Smooth turn motion can cause sim-sickness so we check if the user
// wants to skip frames to reduce vection. We use the factor squared
// because of logarithmic human perception.
if ( m_turnComfortFrameSkipCounter
>= ( m_turnComfortFactor * m_turnComfortFactor ) )
{
updateHandTurn( devicePoses, angle );
m_turnComfortFrameSkipCounter = 0;
}
else
{
m_turnComfortFrameSkipCounter++;
}
// Smooth turn motion can cause sim-sickness so we check if the user wants
// to skip frames to reduce vection. We use the factor squared because of
// logarithmic human perception.
if ( m_turnComfortFrameSkipCounter
>= ( m_turnComfortFactor * m_turnComfortFactor ) )
{
updateHandTurn( devicePoses, angle );
m_turnComfortFrameSkipCounter = 0;
}
else
{
m_turnComfortFrameSkipCounter++;
}
// Smooth drag motion can cause sim-sickness so we check if the user
// wants to skip frames to reduce vection. We use the factor squared
// because of logarithmic human perception.
if ( m_dragComfortFrameSkipCounter
>= ( m_dragComfortFactor * m_dragComfortFactor ) )
{
updateHandDrag( devicePoses, angle );
m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
m_dragComfortFrameSkipCounter = 0;
}
else
{
m_dragComfortFrameSkipCounter++;
}
if ( m_gravityActive
&& m_activeDragHand == vr::TrackedControllerRole_Invalid )
{
updateGravity( secondsSinceLastTick, angle );
if ( m_gravityActive
&& m_activeDragHand == vr::TrackedControllerRole_Invalid )
{
updateGravity();
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
}
updateSpace();
}
m_lastUpdateTimePoint = std::chrono::steady_clock::now();
}
} // namespace advsettings