New chaperone adjust system and height toggle action (and Ykeara's PTT fix) (#108)
* Improve reset function and velocity timing * fixed PTT checkbox error * Rewrite of chaperone adjust. Make drift impossible * Formatting * fixed mic mute on exit * format * Clean up interactions with new chaperone adjust * Remove commented code * Implement height toggle action and ui
This commit is contained in:
@@ -18,6 +18,21 @@ void rotateCoordinates( double coordinates[3], double angle )
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coordinates[2] = newZ;
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}
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void rotateFloatCoordinates( float coordinates[3], float angle )
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{
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if ( angle == 0 )
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{
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return;
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}
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// crazy casts for compiler warnings
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float s = static_cast<float>( sin( static_cast<double>( angle ) ) );
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float c = static_cast<float>( cos( static_cast<double>( angle ) ) );
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float newX = coordinates[0] * c - coordinates[2] * s;
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float newZ = coordinates[0] * s + coordinates[2] * c;
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coordinates[0] = newX;
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coordinates[2] = newZ;
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}
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// application namespace
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namespace advsettings
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{
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@@ -68,6 +83,11 @@ void MoveCenterTabController::initStage1()
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{
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m_turnComfortFactor = value.toUInt();
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}
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value = settings->value( "heightToggleOffset", m_heightToggleOffset );
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if ( value.isValid() && !value.isNull() )
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{
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m_heightToggleOffset = value.toFloat();
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}
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value = settings->value( "lockXToggle", m_lockXToggle );
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if ( value.isValid() && !value.isNull() )
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{
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@@ -84,7 +104,9 @@ void MoveCenterTabController::initStage1()
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m_lockZToggle = value.toBool();
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}
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settings->endGroup();
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m_lastUpdateTimePoint = std::chrono::steady_clock::now();
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m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
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m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
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zeroOffsets();
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}
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void MoveCenterTabController::initStage2( OverlayController* var_parent,
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@@ -167,11 +189,6 @@ void MoveCenterTabController::setRotation( int value, bool notify )
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{
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double angle = ( value - m_rotation ) * k_centidegreesToRadians;
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// Revert now because we don't commit in RotateUniverseCenter and
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// AddOffsetToUniverseCenter. We do this so rotation and offset can
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// happen in one go, avoiding positional judder.
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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// Get hmd pose matrix.
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vr::TrackedDevicePose_t
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devicePosesForRot[vr::k_unMaxTrackedDeviceCount];
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@@ -203,49 +220,12 @@ void MoveCenterTabController::setRotation( int value, bool notify )
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double hmdRotDiff[3]
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= { oldHmdXyz[0] - newHmdXyz[0], 0, oldHmdXyz[2] - newHmdXyz[2] };
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// Rotate the tracking univese center without committing.
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parent->RotateUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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static_cast<float>( angle ),
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m_adjustChaperone,
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false );
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m_rotation = value;
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if ( notify )
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{
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emit rotationChanged( m_rotation );
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}
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// Get rotated offset to apply to universe center.
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// We use rotated coordinates here because we have already applied
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// RotateUniverseCenter. This will be the final offset ready to apply,
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// so it must match the current universe axis rotation.
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double finalAngle = m_rotation * k_centidegreesToRadians;
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double finalHmdRotDiff[3] = { hmdRotDiff[0], 0, hmdRotDiff[2] };
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rotateCoordinates( finalHmdRotDiff, finalAngle );
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// We're done with calculations now so we can down-cast the double
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// values to float for compatilibilty with openvr format
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float finalHmdRotDiffFloat[3]
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= { static_cast<float>( finalHmdRotDiff[0] ),
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static_cast<float>( finalHmdRotDiff[1] ),
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static_cast<float>( finalHmdRotDiff[2] ) };
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// Apply the offset (in rotated coordinates) without commit.
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// We still can't commit yet because it would call
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// vr::VRChaperoneSetup()->RevertWorkingCopy() and we'd lose our
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// uncommitted RotateUniverseCenter.
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parent->AddOffsetToUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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finalHmdRotDiffFloat,
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m_adjustChaperone,
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false );
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// Commit here because we didn't in RotateUniverseCenter and
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// AddOffsetToUniverseCenter to combine into one go.
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vr::VRChaperoneSetup()->CommitWorkingCopy(
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vr::EChaperoneConfigFile_Live );
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// Update UI offsets.
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m_offsetX += static_cast<float>( hmdRotDiff[0] );
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m_offsetZ += static_cast<float>( hmdRotDiff[2] );
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@@ -276,24 +256,6 @@ void MoveCenterTabController::setAdjustChaperone( bool value, bool notify )
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if ( m_adjustChaperone != value )
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{
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m_adjustChaperone = value;
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if ( m_trackingUniverse == vr::TrackingUniverseStanding )
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{
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double angle = m_rotation * k_centidegreesToRadians;
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double offsetdir = m_adjustChaperone ? -1.0 : 1.0;
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double offset[3] = { offsetdir * static_cast<double>( m_offsetX ),
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offsetdir * static_cast<double>( m_offsetY ),
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offsetdir * static_cast<double>( m_offsetZ ) };
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rotateCoordinates( offset, angle );
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// We're done with calculations so down-cast to float for
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// compatibility with openvr format
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float offsetFloat[3] = { static_cast<float>( offset[0] ),
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static_cast<float>( offset[1] ),
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static_cast<float>( offset[2] ) };
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parent->AddOffsetToCollisionBounds( offsetFloat );
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}
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auto settings = OverlayController::appSettings();
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settings->beginGroup( "playspaceSettings" );
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settings->setValue( "adjustChaperone", m_adjustChaperone );
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@@ -441,6 +403,62 @@ void MoveCenterTabController::setTurnComfortFactor( unsigned value,
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}
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}
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bool MoveCenterTabController::heightToggle() const
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{
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return m_heightToggle;
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}
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void MoveCenterTabController::setHeightToggle( bool value, bool notify )
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{
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// detect new activate
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if ( !m_heightToggle && value )
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{
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// Don't move bump around on y axis if gravity is active
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if ( !m_gravityActive )
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{
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m_offsetY += m_heightToggleOffset;
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emit offsetYChanged( m_offsetY );
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}
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m_gravityFloor = m_heightToggleOffset;
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}
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// detect new deactivate
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else if ( m_heightToggle && !value )
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{
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// Don't move bump around on y axis if gravity is active
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if ( !m_gravityActive )
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{
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m_offsetY -= m_heightToggleOffset;
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emit offsetYChanged( m_offsetY );
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}
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m_gravityFloor = 0.0f;
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}
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m_heightToggle = value;
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if ( notify )
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{
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emit heightToggleChanged( m_heightToggle );
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}
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}
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float MoveCenterTabController::heightToggleOffset() const
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{
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return m_heightToggleOffset;
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}
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void MoveCenterTabController::setHeightToggleOffset( float value, bool notify )
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{
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m_heightToggleOffset = value;
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auto settings = OverlayController::appSettings();
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settings->beginGroup( "playspaceSettings" );
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settings->setValue( "heightToggleOffset", m_heightToggleOffset );
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settings->endGroup();
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settings->sync();
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if ( notify )
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{
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emit heightToggleOffsetChanged( m_heightToggleOffset );
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}
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}
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bool MoveCenterTabController::lockXToggle() const
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{
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return m_lockXToggle;
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@@ -503,16 +521,6 @@ void MoveCenterTabController::modOffsetX( float value, bool notify )
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// TODO ? possible issue with locking position this way
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if ( !m_lockXToggle )
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{
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double angle = m_rotation * k_centidegreesToRadians;
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double offset[3] = { static_cast<double>( value ), 0, 0 };
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rotateCoordinates( offset, angle );
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float offsetFloat[3] = { static_cast<float>( offset[0] ),
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static_cast<float>( offset[1] ),
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static_cast<float>( offset[2] ) };
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parent->AddOffsetToUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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offsetFloat,
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m_adjustChaperone );
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m_offsetX += value;
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if ( notify )
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{
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@@ -525,11 +533,6 @@ void MoveCenterTabController::modOffsetY( float value, bool notify )
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{
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if ( !m_lockYToggle )
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{
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parent->AddOffsetToUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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1,
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value,
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m_adjustChaperone );
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m_offsetY += value;
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if ( notify )
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{
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@@ -542,16 +545,6 @@ void MoveCenterTabController::modOffsetZ( float value, bool notify )
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{
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if ( !m_lockZToggle )
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{
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double angle = m_rotation * k_centidegreesToRadians;
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double offset[3] = { 0, 0, static_cast<double>( value ) };
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rotateCoordinates( offset, angle );
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float offsetFloat[3] = { static_cast<float>( offset[0] ),
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static_cast<float>( offset[1] ),
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static_cast<float>( offset[2] ) };
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parent->AddOffsetToUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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offsetFloat,
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m_adjustChaperone );
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m_offsetZ += value;
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if ( notify )
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{
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@@ -562,19 +555,13 @@ void MoveCenterTabController::modOffsetZ( float value, bool notify )
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void MoveCenterTabController::reset()
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{
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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parent->RotateUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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static_cast<float>( -m_rotation * k_centidegreesToRadians ),
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m_adjustChaperone,
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false );
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float offset[3] = { -m_offsetX, -m_offsetY, -m_offsetZ };
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parent->AddOffsetToUniverseCenter(
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vr::TrackingUniverseOrigin( m_trackingUniverse ),
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offset,
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m_adjustChaperone,
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false );
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vr::VRChaperoneSetup()->CommitWorkingCopy( vr::EChaperoneConfigFile_Live );
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m_heightToggle = false;
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emit heightToggleChanged( m_heightToggle );
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applyChaperoneResetData();
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m_oldOffsetX = 0.0f;
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m_oldOffsetY = 0.0f;
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m_oldOffsetZ = 0.0f;
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m_oldRotation = 0;
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m_offsetX = 0.0f;
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m_offsetY = 0.0f;
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m_offsetZ = 0.0f;
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@@ -587,14 +574,28 @@ void MoveCenterTabController::reset()
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void MoveCenterTabController::zeroOffsets()
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{
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m_offsetX = 0.0f;
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m_offsetY = 0.0f;
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m_offsetZ = 0.0f;
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m_rotation = 0;
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emit offsetXChanged( m_offsetX );
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emit offsetYChanged( m_offsetY );
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emit offsetZChanged( m_offsetZ );
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emit rotationChanged( m_rotation );
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if ( vr::VRChaperone()->GetCalibrationState()
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== vr::ChaperoneCalibrationState_OK )
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{
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m_oldOffsetX = 0.0f;
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m_oldOffsetY = 0.0f;
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m_oldOffsetZ = 0.0f;
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m_oldRotation = 0;
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m_offsetX = 0.0f;
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m_offsetY = 0.0f;
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m_offsetZ = 0.0f;
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m_rotation = 0;
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emit offsetXChanged( m_offsetX );
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emit offsetYChanged( m_offsetY );
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emit offsetZChanged( m_offsetZ );
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emit rotationChanged( m_rotation );
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updateChaperoneResetData();
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m_pendingZeroOffsets = false;
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}
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else
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{
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m_pendingZeroOffsets = true;
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}
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}
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double MoveCenterTabController::getHmdYawTotal()
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@@ -619,6 +620,57 @@ void MoveCenterTabController::clampVelocity( double* velocity )
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}
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}
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void MoveCenterTabController::updateChaperoneResetData()
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{
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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unsigned currentQuadCount = 0;
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vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo( nullptr,
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¤tQuadCount );
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m_collisionBoundsForReset = new vr::HmdQuad_t[currentQuadCount];
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m_collisionBoundsForOffset = new vr::HmdQuad_t[currentQuadCount];
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m_collisionBoundsCountForReset = currentQuadCount;
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vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(
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m_collisionBoundsForReset, ¤tQuadCount );
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vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(
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&m_universeCenterForReset );
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float universeCenterForResetYaw = std::atan2(
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m_universeCenterForReset.m[0][2], m_universeCenterForReset.m[2][2] );
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// we want to store m_collisionBoundsForOffset as spacially relative to
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// m_universeCenterForReset, so:
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// for every quad in the chaperone bounds...
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for ( unsigned quad = 0; quad < m_collisionBoundsCountForReset; quad++ )
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{
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// at every corner in that quad...
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for ( unsigned corner = 0; corner < 4; corner++ )
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{
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// copy from m_collisionBoundsForReset
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m_collisionBoundsForOffset[quad].vCorners[corner].v[0]
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= m_collisionBoundsForReset[quad].vCorners[corner].v[0];
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m_collisionBoundsForOffset[quad].vCorners[corner].v[1]
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= m_collisionBoundsForReset[quad].vCorners[corner].v[1];
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m_collisionBoundsForOffset[quad].vCorners[corner].v[2]
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= m_collisionBoundsForReset[quad].vCorners[corner].v[2];
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// unrotate by universe center's yaw
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rotateFloatCoordinates(
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m_collisionBoundsForOffset[quad].vCorners[corner].v,
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-universeCenterForResetYaw );
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}
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}
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}
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void MoveCenterTabController::applyChaperoneResetData()
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{
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vr::VRChaperoneSetup()->RevertWorkingCopy();
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vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(
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m_collisionBoundsForReset, m_collisionBoundsCountForReset );
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vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(
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&m_universeCenterForReset );
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vr::VRChaperoneSetup()->CommitWorkingCopy( vr::EChaperoneConfigFile_Live );
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}
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// START of drag bindings:
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void MoveCenterTabController::leftHandSpaceDrag( bool leftHandDragActive )
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@@ -1167,7 +1219,8 @@ void MoveCenterTabController::optionalOverrideRightHandSpaceTurn(
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// START of other bindings.
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void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
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void MoveCenterTabController::gravityToggleAction(
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bool gravityToggleJustPressed )
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{
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if ( !gravityToggleJustPressed )
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{
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@@ -1177,6 +1230,7 @@ void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
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if ( !m_gravityActive )
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{
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m_gravityActive = true;
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m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
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}
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else
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{
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@@ -1184,14 +1238,21 @@ void MoveCenterTabController::gravityToggle( bool gravityToggleJustPressed )
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}
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}
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void MoveCenterTabController::heightToggle( bool heightToggleJustPressed )
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void MoveCenterTabController::heightToggleAction( bool heightToggleJustPressed )
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{
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// temp stuff for compliner warnings
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if ( !heightToggleJustPressed )
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{
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return;
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}
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// TODO STUFF
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if ( !m_heightToggle )
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{
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setHeightToggle( true );
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}
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else
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{
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setHeightToggle( false );
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}
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}
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void MoveCenterTabController::resetOffsets( bool resetOffsetsJustPressed )
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@@ -1301,6 +1362,17 @@ void MoveCenterTabController::zAxisLockToggle( bool zAxisLockToggleJustPressed )
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// END of other bindings
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void MoveCenterTabController::saveUncommittedChaperone()
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{
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if ( !m_chaperoneCommitted )
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{
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vr::VRChaperoneSetup()->CommitWorkingCopy(
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vr::EChaperoneConfigFile_Live );
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vr::VRChaperoneSetup()->HideWorkingSetPreview();
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m_chaperoneCommitted = true;
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}
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}
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void MoveCenterTabController::updateHmdRotationCounter(
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vr::TrackedDevicePose_t hmdPose,
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double angle )
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@@ -1351,7 +1423,6 @@ void MoveCenterTabController::updateHmdRotationCounter(
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void MoveCenterTabController::updateHandDrag(
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vr::TrackedDevicePose_t* devicePoses,
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double secondsSinceLastTick,
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double angle )
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{
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auto moveHandId = vr::VRSystem()->GetTrackedDeviceIndexForControllerRole(
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@@ -1361,11 +1432,16 @@ void MoveCenterTabController::updateHandDrag(
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|| moveHandId == vr::k_unTrackedDeviceIndexInvalid
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|| moveHandId >= vr::k_unMaxTrackedDeviceCount )
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{
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// detect new release of drag bind
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if ( m_lastMoveHand != vr::TrackedControllerRole_Invalid )
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{
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emit offsetXChanged( m_offsetX );
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emit offsetYChanged( m_offsetY );
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emit offsetZChanged( m_offsetZ );
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// reset gravity update timepoint whenever a space drag was just
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// released
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||||
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
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||||
}
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||||
m_lastMoveHand = m_activeDragHand;
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return;
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@@ -1405,7 +1481,7 @@ void MoveCenterTabController::updateHandDrag(
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||||
// offset is un-rotated coordinates
|
||||
|
||||
// prevents UI from updating if axis movement is locked
|
||||
// prevents updating if axis movement is locked
|
||||
if ( !m_lockXToggle )
|
||||
{
|
||||
m_offsetX += static_cast<float>( diff[0] );
|
||||
@@ -1419,39 +1495,14 @@ void MoveCenterTabController::updateHandDrag(
|
||||
m_offsetZ += static_cast<float>( diff[2] );
|
||||
}
|
||||
|
||||
m_velocity[0] = diff[0] / secondsSinceLastTick;
|
||||
m_velocity[1] = diff[1] / secondsSinceLastTick;
|
||||
m_velocity[2] = diff[2] / secondsSinceLastTick;
|
||||
double secondsSinceLastDragUpdate
|
||||
= std::chrono::duration<double>( std::chrono::steady_clock::now()
|
||||
- m_lastDragUpdateTimePoint )
|
||||
.count();
|
||||
|
||||
rotateCoordinates( diff, angle );
|
||||
|
||||
// Done calculating rotation so we down-cast double to float for
|
||||
// openvr format
|
||||
float diffFloat[3] = { static_cast<float>( diff[0] ),
|
||||
static_cast<float>( diff[1] ),
|
||||
static_cast<float>( diff[2] ) };
|
||||
// If locked removes movement
|
||||
if ( m_lockXToggle )
|
||||
{
|
||||
diffFloat[0] = 0;
|
||||
}
|
||||
if ( m_lockYToggle )
|
||||
{
|
||||
diffFloat[1] = 0;
|
||||
}
|
||||
if ( m_lockZToggle )
|
||||
{
|
||||
diffFloat[2] = 0;
|
||||
}
|
||||
|
||||
// Check if diffFloat is anything before comitting.
|
||||
if ( diffFloat[0] != 0 || diffFloat[1] != 0 || diffFloat[2] != 0 )
|
||||
{
|
||||
parent->AddOffsetToUniverseCenter(
|
||||
vr::TrackingUniverseOrigin( m_trackingUniverse ),
|
||||
diffFloat,
|
||||
m_adjustChaperone );
|
||||
}
|
||||
m_velocity[0] = diff[0] / secondsSinceLastDragUpdate;
|
||||
m_velocity[1] = diff[1] / secondsSinceLastDragUpdate;
|
||||
m_velocity[2] = diff[2] / secondsSinceLastDragUpdate;
|
||||
}
|
||||
m_lastControllerPosition[0] = absoluteControllerPosition[0];
|
||||
m_lastControllerPosition[1] = absoluteControllerPosition[1];
|
||||
@@ -1543,8 +1594,7 @@ void MoveCenterTabController::updateHandTurn(
|
||||
m_lastRotateHand = m_activeTurnHand;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
|
||||
double angle )
|
||||
void MoveCenterTabController::updateGravity()
|
||||
{
|
||||
// prevent velocity underflow
|
||||
if ( std::isnan( m_velocity[0] ) )
|
||||
@@ -1577,50 +1627,38 @@ void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
|
||||
m_velocity[2] = 0.0;
|
||||
}
|
||||
|
||||
double secondsSinceLastGravityUpdate
|
||||
= std::chrono::duration<double>( std::chrono::steady_clock::now()
|
||||
- m_lastGravityUpdateTimePoint )
|
||||
.count();
|
||||
|
||||
// are we falling?
|
||||
// note: up is negative y
|
||||
if ( m_offsetY < 0 )
|
||||
if ( m_offsetY < m_gravityFloor )
|
||||
{
|
||||
// check if we're about to land
|
||||
if ( m_offsetY
|
||||
+ static_cast<float>( m_velocity[1] * secondsSinceLastTick )
|
||||
>= 0 )
|
||||
+ static_cast<float>( m_velocity[1]
|
||||
* secondsSinceLastGravityUpdate )
|
||||
>= m_gravityFloor )
|
||||
{
|
||||
// get ratio of how much from y velocity applied to overcome y
|
||||
// offset and get down to ground
|
||||
// offset and get down to ground.
|
||||
double ratioVelocityScaledByTouchdown
|
||||
= 1
|
||||
- ( ( static_cast<double>( m_offsetY )
|
||||
+ ( m_velocity[1] * secondsSinceLastTick ) )
|
||||
/ ( m_velocity[1] * secondsSinceLastTick ) );
|
||||
- ( ( static_cast<double>( m_offsetY - m_gravityFloor )
|
||||
+ ( m_velocity[1] * secondsSinceLastGravityUpdate ) )
|
||||
/ ( m_velocity[1] * secondsSinceLastGravityUpdate ) );
|
||||
// apply that ratio to X and Z velocties
|
||||
m_velocity[0] *= ratioVelocityScaledByTouchdown;
|
||||
m_velocity[2] *= ratioVelocityScaledByTouchdown;
|
||||
|
||||
// get our final offset for touchdown in unrotated coordinates
|
||||
double touchdownDiffForUnrotation[3]
|
||||
= { ( m_velocity[0] * secondsSinceLastTick ),
|
||||
static_cast<double>( 0 - m_offsetY ),
|
||||
( m_velocity[2] * secondsSinceLastTick ) };
|
||||
rotateCoordinates( touchdownDiffForUnrotation, angle );
|
||||
|
||||
// done with rotation so down-cast to float for openvr format
|
||||
float unrotatedTouchdownDiffFloat[3]
|
||||
= { static_cast<float>( touchdownDiffForUnrotation[0] ),
|
||||
0 - m_offsetY,
|
||||
static_cast<float>( touchdownDiffForUnrotation[2] ) };
|
||||
|
||||
parent->AddOffsetToUniverseCenter(
|
||||
vr::TrackingUniverseOrigin( m_trackingUniverse ),
|
||||
unrotatedTouchdownDiffFloat,
|
||||
m_adjustChaperone );
|
||||
|
||||
// update ui values
|
||||
m_offsetX
|
||||
+= static_cast<float>( m_velocity[0] * secondsSinceLastTick );
|
||||
m_offsetY = 0.0f;
|
||||
m_offsetZ
|
||||
+= static_cast<float>( m_velocity[2] * secondsSinceLastTick );
|
||||
// update offsets
|
||||
m_offsetX += static_cast<float>( m_velocity[0]
|
||||
* secondsSinceLastGravityUpdate );
|
||||
m_offsetY = m_gravityFloor;
|
||||
m_offsetZ += static_cast<float>( m_velocity[2]
|
||||
* secondsSinceLastGravityUpdate );
|
||||
emit offsetXChanged( m_offsetX );
|
||||
emit offsetYChanged( m_offsetY );
|
||||
emit offsetZChanged( m_offsetZ );
|
||||
@@ -1630,50 +1668,28 @@ void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
|
||||
else
|
||||
{
|
||||
// apply offset from velocity
|
||||
double velocityOffsetForUnrotation[3]
|
||||
= { m_velocity[0] * secondsSinceLastTick,
|
||||
m_velocity[1] * secondsSinceLastTick,
|
||||
m_velocity[2] * secondsSinceLastTick };
|
||||
rotateCoordinates( velocityOffsetForUnrotation, angle );
|
||||
// done with rotation so down-cast to float for openvr format
|
||||
float unrotatedVelocityOffsetFloat[3]
|
||||
= { static_cast<float>( velocityOffsetForUnrotation[0] ),
|
||||
static_cast<float>( velocityOffsetForUnrotation[1] ),
|
||||
static_cast<float>( velocityOffsetForUnrotation[2] ) };
|
||||
parent->AddOffsetToUniverseCenter(
|
||||
vr::TrackingUniverseOrigin( m_trackingUniverse ),
|
||||
unrotatedVelocityOffsetFloat,
|
||||
m_adjustChaperone );
|
||||
|
||||
// update ui values
|
||||
m_offsetX
|
||||
+= static_cast<float>( m_velocity[0] * secondsSinceLastTick );
|
||||
m_offsetY
|
||||
+= static_cast<float>( m_velocity[1] * secondsSinceLastTick );
|
||||
m_offsetZ
|
||||
+= static_cast<float>( m_velocity[2] * secondsSinceLastTick );
|
||||
m_offsetX += static_cast<float>( m_velocity[0]
|
||||
* secondsSinceLastGravityUpdate );
|
||||
m_offsetY += static_cast<float>( m_velocity[1]
|
||||
* secondsSinceLastGravityUpdate );
|
||||
m_offsetZ += static_cast<float>( m_velocity[2]
|
||||
* secondsSinceLastGravityUpdate );
|
||||
emit offsetXChanged( m_offsetX );
|
||||
emit offsetYChanged( m_offsetY );
|
||||
emit offsetZChanged( m_offsetZ );
|
||||
|
||||
// accelerate downward velocity for the next update
|
||||
// note: downward is positive y
|
||||
m_velocity[1] = m_velocity[1] + ( 9.8 * secondsSinceLastTick );
|
||||
m_velocity[1]
|
||||
= m_velocity[1] + ( 9.8 * secondsSinceLastGravityUpdate );
|
||||
return;
|
||||
}
|
||||
}
|
||||
// check if we're underground and force us to ground level.
|
||||
// note: downward is positive y
|
||||
if ( m_offsetY > 0 )
|
||||
if ( m_offsetY > m_gravityFloor )
|
||||
{
|
||||
parent->AddOffsetToUniverseCenter(
|
||||
vr::TrackingUniverseOrigin( m_trackingUniverse ),
|
||||
1,
|
||||
0 - m_offsetY,
|
||||
m_adjustChaperone );
|
||||
|
||||
// update ui values
|
||||
m_offsetY = 0.0f;
|
||||
m_offsetY = m_gravityFloor;
|
||||
emit offsetYChanged( m_offsetY );
|
||||
}
|
||||
// Touchdown! We've landed, velocity set to 0.
|
||||
@@ -1682,6 +1698,133 @@ void MoveCenterTabController::updateGravity( double secondsSinceLastTick,
|
||||
m_velocity[2] = 0.0;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::updateSpace()
|
||||
{
|
||||
// If all offsets and rotation are still the same...
|
||||
if ( m_offsetX == m_oldOffsetX && m_offsetY == m_oldOffsetY
|
||||
&& m_offsetZ == m_oldOffsetZ && m_rotation == m_oldRotation )
|
||||
{
|
||||
// ... wait for the comfort mode delay and commit chaperone
|
||||
if ( m_dragComfortFactor >= m_turnComfortFactor )
|
||||
{
|
||||
if ( m_dragComfortFrameSkipCounter
|
||||
>= ( m_dragComfortFactor * m_dragComfortFactor ) )
|
||||
{
|
||||
saveUncommittedChaperone();
|
||||
}
|
||||
}
|
||||
else if ( m_turnComfortFrameSkipCounter
|
||||
>= ( m_turnComfortFactor * m_turnComfortFactor ) )
|
||||
{
|
||||
saveUncommittedChaperone();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
vr::HmdMatrix34_t offsetUniverseCenter;
|
||||
|
||||
// set offsetUniverseCenter to the current angle
|
||||
vr::HmdMatrix34_t rotationMatrix;
|
||||
utils::initRotationMatrix(
|
||||
rotationMatrix,
|
||||
1,
|
||||
static_cast<float>( m_rotation * k_centidegreesToRadians ) );
|
||||
utils::matMul33(
|
||||
offsetUniverseCenter, rotationMatrix, m_universeCenterForReset );
|
||||
// fill in matrix coordinates for basis universe zero point
|
||||
offsetUniverseCenter.m[0][3] = m_universeCenterForReset.m[0][3];
|
||||
offsetUniverseCenter.m[1][3] = m_universeCenterForReset.m[1][3];
|
||||
offsetUniverseCenter.m[2][3] = m_universeCenterForReset.m[2][3];
|
||||
|
||||
// move offsetUniverseCenter to the current offsets
|
||||
offsetUniverseCenter.m[0][3]
|
||||
+= m_universeCenterForReset.m[0][0] * m_offsetX;
|
||||
offsetUniverseCenter.m[1][3]
|
||||
+= m_universeCenterForReset.m[1][0] * m_offsetX;
|
||||
offsetUniverseCenter.m[2][3]
|
||||
+= m_universeCenterForReset.m[2][0] * m_offsetX;
|
||||
|
||||
offsetUniverseCenter.m[0][3]
|
||||
+= m_universeCenterForReset.m[0][1] * m_offsetY;
|
||||
offsetUniverseCenter.m[1][3]
|
||||
+= m_universeCenterForReset.m[1][1] * m_offsetY;
|
||||
offsetUniverseCenter.m[2][3]
|
||||
+= m_universeCenterForReset.m[2][1] * m_offsetY;
|
||||
|
||||
offsetUniverseCenter.m[0][3]
|
||||
+= m_universeCenterForReset.m[0][2] * m_offsetZ;
|
||||
offsetUniverseCenter.m[1][3]
|
||||
+= m_universeCenterForReset.m[1][2] * m_offsetZ;
|
||||
offsetUniverseCenter.m[2][3]
|
||||
+= m_universeCenterForReset.m[2][2] * m_offsetZ;
|
||||
|
||||
if ( m_adjustChaperone )
|
||||
{
|
||||
// make a copy of our bounds and
|
||||
// reorient relative to new universe center
|
||||
|
||||
float offsetUniverseCenterYaw = std::atan2(
|
||||
offsetUniverseCenter.m[0][2], offsetUniverseCenter.m[2][2] );
|
||||
|
||||
vr::HmdQuad_t* updatedBounds
|
||||
= new vr::HmdQuad_t[m_collisionBoundsCountForReset];
|
||||
|
||||
// for every quad in the chaperone bounds...
|
||||
for ( unsigned quad = 0; quad < m_collisionBoundsCountForReset; quad++ )
|
||||
{
|
||||
// at every corner in that quad...
|
||||
for ( unsigned corner = 0; corner < 4; corner++ )
|
||||
{
|
||||
// copy the corner's xyz coordinates
|
||||
updatedBounds[quad].vCorners[corner].v[0]
|
||||
= m_collisionBoundsForOffset[quad].vCorners[corner].v[0];
|
||||
|
||||
updatedBounds[quad].vCorners[corner].v[1]
|
||||
= m_collisionBoundsForOffset[quad].vCorners[corner].v[1];
|
||||
|
||||
updatedBounds[quad].vCorners[corner].v[2]
|
||||
= m_collisionBoundsForOffset[quad].vCorners[corner].v[2];
|
||||
|
||||
// cancel universe center's xyz offsets to each corner's
|
||||
// position and shift over by original center position so that
|
||||
// we are mirroring the offset as reflected about the original
|
||||
// origin
|
||||
updatedBounds[quad].vCorners[corner].v[0]
|
||||
-= offsetUniverseCenter.m[0][3]
|
||||
- m_universeCenterForReset.m[0][3];
|
||||
// but don't touch y=0 values to keep floor corners rooted down
|
||||
if ( updatedBounds[quad].vCorners[corner].v[1] != 0 )
|
||||
{
|
||||
updatedBounds[quad].vCorners[corner].v[1]
|
||||
-= offsetUniverseCenter.m[1][3]
|
||||
- m_universeCenterForReset.m[1][3];
|
||||
}
|
||||
updatedBounds[quad].vCorners[corner].v[2]
|
||||
-= offsetUniverseCenter.m[2][3]
|
||||
- m_universeCenterForReset.m[2][3];
|
||||
|
||||
// rotate by universe center's yaw
|
||||
rotateFloatCoordinates( updatedBounds[quad].vCorners[corner].v,
|
||||
offsetUniverseCenterYaw );
|
||||
}
|
||||
}
|
||||
|
||||
// update chaperone working set preview (this does not commit)
|
||||
vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(
|
||||
updatedBounds, m_collisionBoundsCountForReset );
|
||||
delete[] updatedBounds;
|
||||
}
|
||||
vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(
|
||||
&offsetUniverseCenter );
|
||||
vr::VRChaperoneSetup()->ShowWorkingSetPreview();
|
||||
m_chaperoneCommitted = false;
|
||||
|
||||
m_oldOffsetX = m_offsetX;
|
||||
m_oldOffsetY = m_offsetY;
|
||||
m_oldOffsetZ = m_offsetZ;
|
||||
m_oldRotation = m_rotation;
|
||||
}
|
||||
|
||||
void MoveCenterTabController::eventLoopTick(
|
||||
vr::ETrackingUniverseOrigin universe,
|
||||
vr::TrackedDevicePose_t* devicePoses )
|
||||
@@ -1700,61 +1843,68 @@ void MoveCenterTabController::eventLoopTick(
|
||||
settingsUpdateCounter++;
|
||||
}
|
||||
|
||||
// get current space rotation in radians
|
||||
double angle = m_rotation * k_centidegreesToRadians;
|
||||
|
||||
// hmd rotations stats counting doesn't need to be smooth, so we skip some
|
||||
// frames for performance
|
||||
if ( m_hmdRotationStatsUpdateCounter >= k_hmdRotationCounterUpdateRate )
|
||||
// If we're trying to redifine the origin point, but can't becaues of bad
|
||||
// chaperone calibration, we keep trying and hold off on motion features
|
||||
// until we get ChaperoneCalibrationState_OK
|
||||
if ( m_pendingZeroOffsets )
|
||||
{
|
||||
// device pose index 0 is always the hmd
|
||||
updateHmdRotationCounter( devicePoses[0], angle );
|
||||
m_hmdRotationStatsUpdateCounter = 0;
|
||||
zeroOffsets();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hmdRotationStatsUpdateCounter++;
|
||||
}
|
||||
// get current space rotation in radians
|
||||
double angle = m_rotation * k_centidegreesToRadians;
|
||||
|
||||
// secondsSinceLastTick will usually have a value around 0.011
|
||||
double secondsSinceLastTick
|
||||
= std::chrono::duration<double>( std::chrono::steady_clock::now()
|
||||
- m_lastUpdateTimePoint )
|
||||
.count();
|
||||
// hmd rotations stats counting doesn't need to be smooth, so we skip
|
||||
// some frames for performance
|
||||
if ( m_hmdRotationStatsUpdateCounter >= k_hmdRotationCounterUpdateRate )
|
||||
{
|
||||
// device pose index 0 is always the hmd
|
||||
updateHmdRotationCounter( devicePoses[0], angle );
|
||||
m_hmdRotationStatsUpdateCounter = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hmdRotationStatsUpdateCounter++;
|
||||
}
|
||||
|
||||
// Smooth drag motion can cause sim-sickness so we check if the user
|
||||
// wants to skip frames to reduce vection. We use the factor squared
|
||||
// because of logarithmic human perception.
|
||||
if ( m_dragComfortFrameSkipCounter
|
||||
>= ( m_dragComfortFactor * m_dragComfortFactor ) )
|
||||
{
|
||||
updateHandDrag( devicePoses, secondsSinceLastTick, angle );
|
||||
m_dragComfortFrameSkipCounter = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dragComfortFrameSkipCounter++;
|
||||
}
|
||||
// Smooth turn motion can cause sim-sickness so we check if the user
|
||||
// wants to skip frames to reduce vection. We use the factor squared
|
||||
// because of logarithmic human perception.
|
||||
if ( m_turnComfortFrameSkipCounter
|
||||
>= ( m_turnComfortFactor * m_turnComfortFactor ) )
|
||||
{
|
||||
updateHandTurn( devicePoses, angle );
|
||||
m_turnComfortFrameSkipCounter = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_turnComfortFrameSkipCounter++;
|
||||
}
|
||||
|
||||
// Smooth turn motion can cause sim-sickness so we check if the user wants
|
||||
// to skip frames to reduce vection. We use the factor squared because of
|
||||
// logarithmic human perception.
|
||||
if ( m_turnComfortFrameSkipCounter
|
||||
>= ( m_turnComfortFactor * m_turnComfortFactor ) )
|
||||
{
|
||||
updateHandTurn( devicePoses, angle );
|
||||
m_turnComfortFrameSkipCounter = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_turnComfortFrameSkipCounter++;
|
||||
}
|
||||
// Smooth drag motion can cause sim-sickness so we check if the user
|
||||
// wants to skip frames to reduce vection. We use the factor squared
|
||||
// because of logarithmic human perception.
|
||||
if ( m_dragComfortFrameSkipCounter
|
||||
>= ( m_dragComfortFactor * m_dragComfortFactor ) )
|
||||
{
|
||||
updateHandDrag( devicePoses, angle );
|
||||
m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
|
||||
m_dragComfortFrameSkipCounter = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dragComfortFrameSkipCounter++;
|
||||
}
|
||||
|
||||
if ( m_gravityActive
|
||||
&& m_activeDragHand == vr::TrackedControllerRole_Invalid )
|
||||
{
|
||||
updateGravity( secondsSinceLastTick, angle );
|
||||
if ( m_gravityActive
|
||||
&& m_activeDragHand == vr::TrackedControllerRole_Invalid )
|
||||
{
|
||||
updateGravity();
|
||||
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
updateSpace();
|
||||
}
|
||||
m_lastUpdateTimePoint = std::chrono::steady_clock::now();
|
||||
}
|
||||
} // namespace advsettings
|
||||
|
||||
Reference in New Issue
Block a user