From adf2f33c3c9277a8e71cf2ca7ea0f467a97f749e Mon Sep 17 00:00:00 2001 From: Vasily Date: Tue, 11 Jun 2019 14:13:41 +0200 Subject: [PATCH] Fix types and weirdly capitalized words in SteamVR Input Guide --- docs/SteamVRInputGuide.md | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/docs/SteamVRInputGuide.md b/docs/SteamVRInputGuide.md index 4e00616..bef5ba1 100644 --- a/docs/SteamVRInputGuide.md +++ b/docs/SteamVRInputGuide.md @@ -2,24 +2,23 @@ ## What is SteamVR Input? -- A universal keybind system for all controllers (in steamVR) -- A way for You to share/find keybind layouts. -- A way for developers to easily program for all controllers [needs a driver] +- A universal keybind system for all controllers (in steamVR). +- A way for you to share/find keybind layouts. +- A way for developers to easily program for all controllers [needs a driver]. ## What do I need to know? -- You don’t bind buttons like a/b. you bind “actions” -- An action is simply just that an action…. Like “jump,” “shoot,” or “interact” - - Action Have Types such as : Digital (on/off), Analog (range of values 0-100 say), or special ones like Vibration (specifically for haptics) +- You don’t bind buttons like "a" or "b", you bind actions like "jump", "shoot" or "interact". +- Actions have types such as: Digital (on/off), Analog (range of values), or special ones like Vibration (specifically for haptics). +All the types mean to you is which physical buttons can be bound to which actions. ## Okay Cool? How do I do this? -1. Go to SteamVR dashboard->Steam->Controller Bindings OR go to http://127.0.0.1:8998/dashboard/controllerbinding.html from a desktop browser WHILE steamVR is running -(pic) +1. Go to SteamVR dashboard->Steam->Controller Bindings OR go to http://127.0.0.1:8998/dashboard/controllerbinding.html from a desktop browser WHILE steamVR is running. 2. Select your application you want to modify keybinds (Advanced Settings will currently always be at the bottom) -3. Select your Controller, (the controller must be on) +3. Select your controller (the controller must be on). 4. Select your binding. -5. Now We Are Ready to Bind our Actions! +5. Now we are ready to bind our actions! ### Binding UI