cleaned up dead code
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@@ -19,12 +19,8 @@ struct SteamVRProfile
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bool includesSupersampleFiltering = false;
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bool supersampleFiltering = false;
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bool motionSmooth = false;
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//bool includesReprojectionSettings = false;
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//bool asynchronousReprojection = true;
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//bool interleavedReprojection = true;
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//bool alwaysOnReprojection = true;
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bool motionSmooth = false;
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bool includesMotionSmoothing = false;
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};
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class SteamVRTabController : public QObject
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@@ -35,21 +31,9 @@ class SteamVRTabController : public QObject
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Q_PROPERTY(
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float compositorSuperSampling READ compositorSuperSampling WRITE
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setCompositorSuperSampling NOTIFY compositorSuperSamplingChanged )
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/*
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Q_PROPERTY(
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bool allowInterleavedReprojection READ allowInterleavedReprojection
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WRITE setAllowInterleavedReprojection NOTIFY
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allowInterleavedReprojectionChanged )
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Q_PROPERTY(
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bool allowAsyncReprojection READ allowAsyncReprojection WRITE
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setAllowAsyncReprojection NOTIFY allowAsyncReprojectionChanged )
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Q_PROPERTY( bool forceReprojection READ forceReprojection WRITE
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setForceReprojection NOTIFY forceReprojectionChanged )
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*/
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Q_PROPERTY(bool motionSmoothing READ motionSmoothing
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WRITE setMotionSmoothing NOTIFY
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motionSmoothingChanged)
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Q_PROPERTY( bool motionSmoothing READ motionSmoothing WRITE
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setMotionSmoothing NOTIFY motionSmoothingChanged )
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Q_PROPERTY( bool allowSupersampleFiltering READ allowSupersampleFiltering
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WRITE setAllowSupersampleFiltering NOTIFY
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allowSupersampleFilteringChanged )
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@@ -60,13 +44,10 @@ private:
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float m_superSampling = 1.0;
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float m_compositorSuperSampling = 1.0;
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//bool m_allowInterleavedReprojection = true;
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//bool m_allowAsyncReprojection = true;
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//bool m_forceReprojection = false;
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bool m_motionSmoothing = true;
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bool m_motionSmoothing = true;
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bool m_allowSupersampleFiltering = true;
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void initMotionSmoothing();
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void initMotionSmoothing();
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std::vector<SteamVRProfile> steamvrProfiles;
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@@ -80,10 +61,7 @@ public:
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float superSampling() const;
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float compositorSuperSampling() const;
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//bool allowInterleavedReprojection() const;
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//bool allowAsyncReprojection() const;
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//bool forceReprojection() const;
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bool motionSmoothing() const;
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bool motionSmoothing() const;
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bool allowSupersampleFiltering() const;
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void reloadSteamVRProfiles();
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@@ -95,15 +73,13 @@ public:
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public slots:
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void setSuperSampling( float value, bool notify = true );
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void setCompositorSuperSampling( float value, bool notify = true );
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//void setAllowInterleavedReprojection( bool value, bool notify = true );
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//void setAllowAsyncReprojection( bool value, bool notify = true );
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//void setForceReprojection( bool value, bool notify = true );
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void setMotionSmoothing(bool value, bool notify = true);
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void setMotionSmoothing( bool value, bool notify = true );
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void setAllowSupersampleFiltering( bool value, bool notify = true );
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void addSteamVRProfile( QString name,
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bool includeSupersampling,
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bool includeSupersampleFiltering);
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bool includeSupersampleFiltering,
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bool includeMotionSmoothing );
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void applySteamVRProfile( unsigned index );
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void deleteSteamVRProfile( unsigned index );
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@@ -113,14 +89,11 @@ public slots:
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signals:
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void superSamplingChanged( float value );
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void compositorSuperSamplingChanged( float value );
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//void allowInterleavedReprojectionChanged( bool value );
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//void allowAsyncReprojectionChanged( bool value );
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//void forceReprojectionChanged( bool value );
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void motionSmoothingChanged(bool value);
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void motionSmoothingChanged( bool value );
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void allowSupersampleFilteringChanged( bool value );
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void steamVRProfilesUpdated();
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void steamVRProfileAdded();
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void steamVRProfileAdded();
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};
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} // namespace advsettings
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