Add keyboard input RShift, tilde, "no key up" tokens and debug buttons

These are used to add support for vrc debug commands which I personally wanted to add. Because it's a narrow use case the must be enabled manually by adding vrcDebug = true to [utilitiesSettings] in the OpenVRAdvancedSettings.ini file
This commit is contained in:
Kung-vr
2019-10-01 10:36:04 +09:00
parent 93913b6e94
commit b4dbbe8857
9 changed files with 884 additions and 11 deletions
+48 -9
View File
@@ -82,8 +82,12 @@ WORD convertToVirtualKeycode( const Token token )
return VK_MENU;
case Token::MODIFIER_SHIFT:
return VK_SHIFT;
case Token::MODIFIER_RSHIFT:
return VK_RSHIFT;
case Token::MODIFIER_SUPER:
return VK_LWIN;
case Token::MODIFIER_TILDE:
return VK_OEM_3;
default:
return 0;
@@ -97,15 +101,32 @@ INPUT createInputStruct( const WORD virtualKeyCode,
input.type = INPUT_KEYBOARD;
input.ki.wVk = virtualKeyCode;
if ( virtualKeyCode == VK_RSHIFT )
{
input.ki.wVk = VK_SHIFT;
input.ki.wScan = 0x36;
if ( keyStatus == KeyStatus::Up )
{
input.ki.dwFlags = KEYEVENTF_KEYUP;
if ( keyStatus == KeyStatus::Up )
{
input.ki.dwFlags = KEYEVENTF_KEYUP | KEYEVENTF_SCANCODE;
}
else if ( keyStatus == KeyStatus::Down )
{
input.ki.dwFlags = 0 | KEYEVENTF_SCANCODE;
}
}
else if ( keyStatus == KeyStatus::Down )
else
{
input.ki.dwFlags = 0;
input.ki.wVk = virtualKeyCode;
if ( keyStatus == KeyStatus::Up )
{
input.ki.dwFlags = KEYEVENTF_KEYUP;
}
else if ( keyStatus == KeyStatus::Down )
{
input.ki.dwFlags = 0;
}
}
return input;
@@ -146,13 +167,23 @@ void sendTokensAsInput( const std::vector<Token> tokens )
{
std::vector<INPUT> inputs = {};
std::vector<Token> heldInputs = {};
bool noKeyUp = false;
for ( const auto& token : tokens )
{
if ( token == Token::TOKEN_NO_KEYUP_NEXT )
{
noKeyUp = true;
continue;
}
if ( isModifier( token ) )
{
inputs.push_back( createInputStruct(
convertToVirtualKeycode( token ), KeyStatus::Down ) );
heldInputs.push_back( token );
if ( !noKeyUp )
{
heldInputs.push_back( token );
}
continue;
}
@@ -171,8 +202,16 @@ void sendTokensAsInput( const std::vector<Token> tokens )
{
inputs.push_back( createInputStruct(
convertToVirtualKeycode( token ), KeyStatus::Down ) );
inputs.push_back( createInputStruct(
convertToVirtualKeycode( token ), KeyStatus::Up ) );
if ( !noKeyUp )
{
inputs.push_back( createInputStruct(
convertToVirtualKeycode( token ), KeyStatus::Up ) );
}
continue;
}
if ( token != Token::TOKEN_NO_KEYUP_NEXT )
{
noKeyUp = false;
continue;
}
}