Clean up offsets tab ui

This commit is contained in:
Kung-vr
2019-03-19 15:05:02 +09:00
parent 925d67cf38
commit bdf4227e5c
3 changed files with 1 additions and 78 deletions
@@ -46,11 +46,6 @@ void MoveCenterTabController::initStage1()
{
m_adjustChaperone = value.toBool();
}
value = settings->value( "rotateHand", m_settingsHandTurningEnabled );
if ( value.isValid() && !value.isNull() )
{
m_settingsHandTurningEnabled = value.toBool();
}
value = settings->value( "moveShortcutRight",
m_settingsRightHandDragEnabled );
if ( value.isValid() && !value.isNull() )
@@ -283,25 +278,6 @@ void MoveCenterTabController::setAdjustChaperone( bool value, bool notify )
}
}
bool MoveCenterTabController::rotateHand() const
{
return m_settingsHandTurningEnabled;
}
void MoveCenterTabController::setRotateHand( bool value, bool notify )
{
m_settingsHandTurningEnabled = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "rotateHand", m_settingsHandTurningEnabled );
settings->endGroup();
settings->sync();
if ( notify )
{
emit rotateHandChanged( m_settingsHandTurningEnabled );
}
}
bool MoveCenterTabController::moveShortcutRight() const
{
return m_settingsRightHandDragEnabled;
@@ -66,8 +66,6 @@ class MoveCenterTabController : public QObject
requireLockYChanged )
Q_PROPERTY( bool lockZToggle READ lockZToggle WRITE setLockZ NOTIFY
requireLockZChanged )
Q_PROPERTY( bool rotateHand READ rotateHand WRITE setRotateHand NOTIFY
rotateHandChanged )
private:
OverlayController* parent;
@@ -84,7 +82,6 @@ private:
int m_oldRotation = 0;
int m_tempRotation = 0;
bool m_adjustChaperone = true;
bool m_settingsHandTurningEnabled = false;
bool m_moveShortcutRightPressed = false;
bool m_moveShortcutLeftPressed = false;
vr::TrackedDeviceIndex_t m_activeMoveController;
@@ -174,7 +171,6 @@ public:
int rotation() const;
int tempRotation() const;
bool adjustChaperone() const;
bool rotateHand() const;
bool moveShortcutRight() const;
bool moveShortcutLeft() const;
bool turnBindRight() const;
@@ -228,8 +224,6 @@ public slots:
void setAdjustChaperone( bool value, bool notify = true );
void setRotateHand( bool value, bool notify = true );
void setMoveShortcutRight( bool value, bool notify = true );
void setMoveShortcutLeft( bool value, bool notify = true );
void setTurnBindRight( bool value, bool notify = true );
@@ -262,7 +256,6 @@ signals:
void rotationChanged( int value );
void tempRotationChanged( int value );
void adjustChaperoneChanged( bool value );
void rotateHandChanged( bool value );
void moveShortcutRightChanged( bool value );
void moveShortcutLeftChanged( bool value );
void turnBindRightChanged( bool value );