Add smooth turn and universe centered rotation

This commit is contained in:
Kung-vr
2019-06-22 00:30:19 +09:00
parent 73e1878e59
commit beb006f75d
8 changed files with 211 additions and 25 deletions
+12
View File
@@ -128,6 +128,8 @@ SteamIVRInput::SteamIVRInput()
m_resetOffsets( action_keys::resetOffsets ),
m_snapTurnLeft( action_keys::snapTurnLeft ),
m_snapTurnRight( action_keys::snapTurnRight ),
m_smoothTurnLeft( action_keys::smoothTurnLeft ),
m_smoothTurnRight( action_keys::smoothTurnRight ),
m_xAxisLockToggle( action_keys::xAxisLockToggle ),
m_yAxisLockToggle( action_keys::yAxisLockToggle ),
m_zAxisLockToggle( action_keys::zAxisLockToggle ),
@@ -275,6 +277,16 @@ bool SteamIVRInput::snapTurnRight()
return isDigitalActionActivatedOnce( m_snapTurnRight );
}
bool SteamIVRInput::smoothTurnLeft()
{
return isDigitalActionActivatedConstant( m_smoothTurnLeft );
}
bool SteamIVRInput::smoothTurnRight()
{
return isDigitalActionActivatedConstant( m_smoothTurnRight );
}
bool SteamIVRInput::xAxisLockToggle()
{
return isDigitalActionActivatedOnce( m_xAxisLockToggle );
+6
View File
@@ -43,6 +43,8 @@ namespace action_keys
constexpr auto heightToggle = "/actions/motion/in/HeightToggle";
constexpr auto snapTurnLeft = "/actions/motion/in/SnapTurnLeft";
constexpr auto snapTurnRight = "/actions/motion/in/SnapTurnRight";
constexpr auto smoothTurnLeft = "/actions/motion/in/SmoothTurnLeft";
constexpr auto smoothTurnRight = "/actions/motion/in/SmoothTurnRight";
constexpr auto xAxisLockToggle = "/actions/misc/in/XAxisLockToggle";
constexpr auto yAxisLockToggle = "/actions/misc/in/YAxisLockToggle";
@@ -135,6 +137,8 @@ public:
bool resetOffsets();
bool snapTurnLeft();
bool snapTurnRight();
bool smoothTurnLeft();
bool smoothTurnRight();
bool xAxisLockToggle();
bool yAxisLockToggle();
bool zAxisLockToggle();
@@ -201,6 +205,8 @@ private:
DigitalAction m_resetOffsets;
DigitalAction m_snapTurnLeft;
DigitalAction m_snapTurnRight;
DigitalAction m_smoothTurnLeft;
DigitalAction m_smoothTurnRight;
DigitalAction m_xAxisLockToggle;
DigitalAction m_yAxisLockToggle;
DigitalAction m_zAxisLockToggle;
+2
View File
@@ -579,6 +579,8 @@ void OverlayController::processMotionBindings()
m_moveCenterTabController.resetOffsets( m_actions.resetOffsets() );
m_moveCenterTabController.snapTurnLeft( m_actions.snapTurnLeft() );
m_moveCenterTabController.snapTurnRight( m_actions.snapTurnRight() );
m_moveCenterTabController.smoothTurnLeft( m_actions.smoothTurnLeft() );
m_moveCenterTabController.smoothTurnRight( m_actions.smoothTurnRight() );
m_moveCenterTabController.xAxisLockToggle( m_actions.xAxisLockToggle() );
m_moveCenterTabController.yAxisLockToggle( m_actions.yAxisLockToggle() );
m_moveCenterTabController.zAxisLockToggle( m_actions.zAxisLockToggle() );
+12
View File
@@ -130,6 +130,16 @@
"requirement": "optional",
"type": "boolean"
},
{
"name": "/actions/motion/in/SmoothTurnLeft",
"requirement": "optional",
"type": "boolean"
},
{
"name": "/actions/motion/in/SmoothTurnRight",
"requirement": "optional",
"type": "boolean"
},
{
"name": "/actions/misc/in/XAxisLockToggle",
@@ -229,6 +239,8 @@
"/actions/motion/in/HeightToggle" : "Height Toggle",
"/actions/motion/in/SnapTurnLeft" : "Snap-Turn Left",
"/actions/motion/in/SnapTurnRight" : "Snap-Turn Right",
"/actions/motion/in/SmoothTurnLeft" : "Smooth-Turn Left",
"/actions/motion/in/SmoothTurnRight" : "Smooth-Turn Right",
"/actions/misc/in/XAxisLockToggle" : "X-Axis Lock Toggle",
"/actions/misc/in/YAxisLockToggle" : "Y-Axis Lock Toggle",
+12
View File
@@ -42,6 +42,14 @@ MyStackViewPage {
}
}
MyToggleButton {
id: universeCenteredRotationToggle
text: "Universe-Centered Rotation (Disables HMD Centering)"
onCheckedChanged: {
MoveCenterTabController.setUniverseCenteredRotation(checked, true)
}
}
Item {
Layout.fillHeight: true
}
@@ -51,6 +59,7 @@ MyStackViewPage {
forceReviveToggle.checked = SettingsTabController.forceRevivePage
allowExternalEditsToggle.checked = MoveCenterTabController.allowExternalEdits
oldStyleMotionToggle.checked = MoveCenterTabController.oldStyleMotion
universeCenteredRotationToggle.checked = MoveCenterTabController.universeCenteredRotation
}
Connections {
@@ -71,6 +80,9 @@ MyStackViewPage {
onOldStyleMotionChanged: {
oldStyleMotionToggle.checked = MoveCenterTabController.oldStyleMotion
}
onUniverseCenteredRotationChanged: {
universeCenteredRotationToggle.checked = MoveCenterTabController.universeCenteredRotation
}
}
}
}
@@ -24,7 +24,7 @@ GroupBox {
id: snapTurnAngleText
text: "45°"
keyBoardUID: 154
Layout.preferredWidth: 150
Layout.preferredWidth: 100
Layout.leftMargin: 10
horizontalAlignment: Text.AlignHCenter
function onInputEvent(input) {
@@ -39,26 +39,6 @@ GroupBox {
}
}
Item {
Layout.fillWidth: true
}
MyPushButton {
id: snapTurnButton15
Layout.preferredWidth: 90
text:"15°"
onClicked: {
MoveCenterTabController.snapTurnAngle = 1500
}
}
MyPushButton {
id: snapTurnButton30
Layout.preferredWidth: 90
text:"30°"
onClicked: {
MoveCenterTabController.snapTurnAngle = 3000
}
}
MyPushButton {
id: snapTurnButton45
Layout.preferredWidth: 90
@@ -83,11 +63,41 @@ GroupBox {
MoveCenterTabController.snapTurnAngle = 18000
}
}
Item {
Layout.fillWidth: true
}
MyText {
text: "Smooth Turn Rate:"
horizontalAlignment: Text.AlignRight
Layout.rightMargin: 2
}
MyTextField {
id: smoothTurnRateText
text: "100%"
keyBoardUID: 155
Layout.preferredWidth: 130
Layout.leftMargin: 10
horizontalAlignment: Text.AlignHCenter
function onInputEvent(input) {
var val = parseInt(input)
if (!isNaN(val)) {
MoveCenterTabController.smoothTurnRate = val
text = MoveCenterTabController.smoothTurnRate + "%"
} else {
text = MoveCenterTabController.smoothTurnRate + "%"
}
}
}
}
}
Component.onCompleted: {
snapTurnAngleText.text = ( Math.round( MoveCenterTabController.snapTurnAngle / 100 ) ) + "°"
smoothTurnRateText.text = MoveCenterTabController.smoothTurnRate + "%"
}
Connections {
@@ -96,5 +106,8 @@ GroupBox {
onSnapTurnAngleChanged: {
snapTurnAngleText.text = ( Math.round( MoveCenterTabController.snapTurnAngle / 100 ) ) + "°"
}
onSmoothTurnRateChanged: {
smoothTurnRateText.text = MoveCenterTabController.smoothTurnRate + "%"
}
}
}
+118 -4
View File
@@ -83,6 +83,11 @@ void MoveCenterTabController::initStage1()
{
m_snapTurnAngle = value.toInt();
}
value = settings->value( "smoothTurnRate", m_smoothTurnRate );
if ( value.isValid() && !value.isNull() )
{
m_smoothTurnRate = value.toInt();
}
value = settings->value( "heightToggleOffset", m_heightToggleOffset );
if ( value.isValid() && !value.isNull() )
{
@@ -133,6 +138,12 @@ void MoveCenterTabController::initStage1()
{
m_oldStyleMotion = value.toBool();
}
value = settings->value( "universeCenteredRotation",
m_universeCenteredRotation );
if ( value.isValid() && !value.isNull() )
{
m_universeCenteredRotation = value.toBool();
}
settings->endGroup();
m_lastDragUpdateTimePoint = std::chrono::steady_clock::now();
m_lastGravityUpdateTimePoint = std::chrono::steady_clock::now();
@@ -199,6 +210,10 @@ void MoveCenterTabController::outputLogSettings()
{
LOG( INFO ) << "LOADED SETTINGS: Old-Style Motion Enabled";
}
if ( m_universeCenteredRotation )
{
LOG( INFO ) << "LOADED SETTINGS: Universe-Centered Rotation Enabled";
}
}
void MoveCenterTabController::outputLogPoses()
@@ -381,6 +396,16 @@ void MoveCenterTabController::setRotation( int value, bool notify )
{
if ( m_rotation != value )
{
if ( m_universeCenteredRotation )
{
m_rotation = value;
if ( notify )
{
emit rotationChanged( m_rotation );
}
return;
}
double angle = ( value - m_rotation ) * k_centidegreesToRadians;
// Get hmd pose matrix.
@@ -476,6 +501,28 @@ void MoveCenterTabController::setSnapTurnAngle( int value, bool notify )
}
}
int MoveCenterTabController::smoothTurnRate() const
{
return m_smoothTurnRate;
}
void MoveCenterTabController::setSmoothTurnRate( int value, bool notify )
{
if ( m_smoothTurnRate != value )
{
m_smoothTurnRate = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "smoothTurnRate", m_smoothTurnRate );
settings->endGroup();
settings->sync();
if ( notify )
{
emit smoothTurnRateChanged( m_smoothTurnRate );
}
}
}
bool MoveCenterTabController::adjustChaperone() const
{
return m_adjustChaperone;
@@ -904,6 +951,29 @@ void MoveCenterTabController::setOldStyleMotion( bool value, bool notify )
<< m_oldStyleMotion;
}
bool MoveCenterTabController::universeCenteredRotation() const
{
return m_universeCenteredRotation;
}
void MoveCenterTabController::setUniverseCenteredRotation( bool value,
bool notify )
{
m_universeCenteredRotation = value;
auto settings = OverlayController::appSettings();
settings->beginGroup( "playspaceSettings" );
settings->setValue( "universeCenteredRotation",
m_universeCenteredRotation );
settings->endGroup();
settings->sync();
if ( notify )
{
emit universeCenteredRotationChanged( m_universeCenteredRotation );
}
LOG( INFO ) << "CHANGED SETTINGS: Universe-Centered Rotation Set: "
<< m_universeCenteredRotation;
}
void MoveCenterTabController::modOffsetX( float value, bool notify )
{
if ( !m_lockXToggle )
@@ -1780,8 +1850,6 @@ void MoveCenterTabController::snapTurnLeft( bool snapTurnLeftJustPressed )
return;
}
// TODO add interface to configure snap angle.
// temporarily hard coded to 45 degrees
int newRotationAngleDeg = m_rotation - m_snapTurnAngle;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
@@ -1803,8 +1871,6 @@ void MoveCenterTabController::snapTurnRight( bool snapTurnRightJustPressed )
return;
}
// TODO add interface to configure snap angle.
// temporarily hard coded to 45 degrees
int newRotationAngleDeg = m_rotation + m_snapTurnAngle;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
@@ -1819,6 +1885,54 @@ void MoveCenterTabController::snapTurnRight( bool snapTurnRightJustPressed )
setRotation( newRotationAngleDeg );
}
void MoveCenterTabController::smoothTurnLeft( bool smoothTurnLeftActive )
{
if ( !smoothTurnLeftActive )
{
return;
}
// Activates every tick. m_smoothTurnRate effectively becomes a percentage
// of a degree per tick. A setting of 100 would equal 90 degrees/sec or 15
// RPM with a framerate of 90fps
int newRotationAngleDeg = m_rotation - m_smoothTurnRate;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
void MoveCenterTabController::smoothTurnRight( bool smoothTurnRightActive )
{
if ( !smoothTurnRightActive )
{
return;
}
// Activates every tick. m_smoothTurnRate effectively becomes a percentage
// of a degree per tick. A setting of 100 would equal 90 degrees/sec or 15
// RPM with a framerate of 90fps
int newRotationAngleDeg = m_rotation + m_smoothTurnRate;
// Keep angle within -18000 ~ 18000 centidegrees
if ( newRotationAngleDeg > 18000 )
{
newRotationAngleDeg -= 36000;
}
else if ( newRotationAngleDeg < -18000 )
{
newRotationAngleDeg += 36000;
}
setRotation( newRotationAngleDeg );
}
void MoveCenterTabController::xAxisLockToggle( bool xAxisLockToggleJustPressed )
{
if ( !xAxisLockToggleJustPressed )
@@ -36,6 +36,8 @@ class MoveCenterTabController : public QObject
tempRotationChanged )
Q_PROPERTY( int snapTurnAngle READ snapTurnAngle WRITE setSnapTurnAngle
NOTIFY snapTurnAngleChanged )
Q_PROPERTY( int smoothTurnRate READ smoothTurnRate WRITE setSmoothTurnRate
NOTIFY smoothTurnRateChanged )
Q_PROPERTY( bool adjustChaperone READ adjustChaperone WRITE
setAdjustChaperone NOTIFY adjustChaperoneChanged )
Q_PROPERTY( bool moveShortcutRight READ moveShortcutRight WRITE
@@ -75,6 +77,9 @@ class MoveCenterTabController : public QObject
setAllowExternalEdits NOTIFY allowExternalEditsChanged )
Q_PROPERTY( bool oldStyleMotion READ oldStyleMotion WRITE setOldStyleMotion
NOTIFY oldStyleMotionChanged )
Q_PROPERTY(
bool universeCenteredRotation READ universeCenteredRotation WRITE
setUniverseCenteredRotation NOTIFY universeCenteredRotationChanged )
private:
OverlayController* parent;
@@ -91,6 +96,7 @@ private:
int m_oldRotation = 0;
int m_tempRotation = 0;
int m_snapTurnAngle = 4500;
int m_smoothTurnRate = 100;
bool m_adjustChaperone = true;
bool m_moveShortcutRightPressed = false;
bool m_moveShortcutLeftPressed = false;
@@ -151,6 +157,7 @@ private:
bool m_showLogMatricesButton = false;
bool m_allowExternalEdits = false;
bool m_oldStyleMotion = false;
bool m_universeCenteredRotation = false;
unsigned settingsUpdateCounter = 0;
int m_hmdRotationStatsUpdateCounter = 0;
unsigned m_dragComfortFrameSkipCounter = 0;
@@ -190,6 +197,7 @@ public:
int rotation() const;
int tempRotation() const;
int snapTurnAngle() const;
int smoothTurnRate() const;
bool adjustChaperone() const;
bool moveShortcutRight() const;
bool moveShortcutLeft() const;
@@ -209,6 +217,7 @@ public:
bool showLogMatricesButton() const;
bool allowExternalEdits() const;
bool oldStyleMotion() const;
bool universeCenteredRotation() const;
double getHmdYawTotal();
void resetHmdYawTotal();
void incomingSeatedReset();
@@ -230,6 +239,8 @@ public:
void resetOffsets( bool resetOffsetsJustPressed );
void snapTurnLeft( bool snapTurnLeftJustPressed );
void snapTurnRight( bool snapTurnRightJustPressed );
void smoothTurnLeft( bool smoothTurnLeftActive );
void smoothTurnRight( bool smoothTurnRightActive );
void xAxisLockToggle( bool xAxisLockToggleJustPressed );
void yAxisLockToggle( bool yAxisLockToggleJustPressed );
void zAxisLockToggle( bool zAxisLockToggleJustPressed );
@@ -245,6 +256,7 @@ public slots:
void setRotation( int value, bool notify = true );
void setTempRotation( int value, bool notify = true );
void setSnapTurnAngle( int value, bool notify = true );
void setSmoothTurnRate( int value, bool notify = true );
void setAdjustChaperone( bool value, bool notify = true );
void setMoveShortcutRight( bool value, bool notify = true );
@@ -270,6 +282,7 @@ public slots:
void setShowLogMatricesButton( bool value, bool notify = true );
void setAllowExternalEdits( bool value, bool notify = true );
void setOldStyleMotion( bool value, bool notify = true );
void setUniverseCenteredRotation( bool value, bool notify = true );
void shutdown();
void reset();
@@ -285,6 +298,7 @@ signals:
void rotationChanged( int value );
void tempRotationChanged( int value );
void snapTurnAngleChanged( int value );
void smoothTurnRateChanged( int value );
void adjustChaperoneChanged( bool value );
void moveShortcutRightChanged( bool value );
void moveShortcutLeftChanged( bool value );
@@ -304,6 +318,7 @@ signals:
void showLogMatricesButtonChanged( bool value );
void allowExternalEditsChanged( bool value );
void oldStyleMotionChanged( bool value );
void universeCenteredRotationChanged( bool value );
};
} // namespace advsettings